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https://github.com/minetest/minetest.git
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cleaning up main.cpp a bit
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parent
bda4681242
commit
9f17664336
193
src/main.cpp
193
src/main.cpp
@ -336,7 +336,7 @@ MapDrawControl draw_control;
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*/
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Settings g_settings;
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// This is located in defaultsettings.cpp
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extern void set_default_settings();
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/*
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@ -346,12 +346,6 @@ extern void set_default_settings();
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IrrlichtDevice *g_device = NULL;
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Client *g_client = NULL;
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/*const s16 quickinv_size = 40;
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const s16 quickinv_padding = 8;
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const s16 quickinv_spacing = quickinv_size + quickinv_padding;
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const s16 quickinv_outer_padding = 4;
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const s16 quickinv_itemcount = 8;*/
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const s32 hotbar_itemcount = 8;
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const s32 hotbar_imagesize = 36;
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@ -362,6 +356,8 @@ const s32 hotbar_imagesize = 36;
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gui::IGUIEnvironment* guienv = NULL;
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gui::IGUIStaticText *guiroot = NULL;
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// Handler for the modal menus
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class MainMenuManager : public IMenuManager
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{
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public:
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@ -421,11 +417,16 @@ bool noMenuActive()
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return (g_menumgr.menuCount() == 0);
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}
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bool g_disconnect_requested = false;
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// Passed to menus to allow disconnecting and exiting
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class MainGameCallback : public IGameCallback
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{
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public:
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MainGameCallback():
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disconnect_requested(false)
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{
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}
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virtual void exitToOS()
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{
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g_device->closeDevice();
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@ -433,23 +434,25 @@ public:
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virtual void disconnect()
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{
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g_disconnect_requested = true;
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disconnect_requested = true;
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}
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bool disconnect_requested;
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};
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MainGameCallback g_gamecallback;
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/*
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Inventory stuff
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*/
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// Inventory actions from the menu are buffered here before sending
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// TODO: Get rid of this
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Queue<InventoryAction*> inventory_action_queue;
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// This is a copy of the inventory that the client's environment has
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Inventory local_inventory;
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u16 g_selected_item = 0;
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/*bool g_show_map_plot = false;
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bool g_refresh_map_plot = false;*/
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/*
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Debug streams
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*/
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@ -562,6 +565,10 @@ struct TextDestSignNode : public TextDest
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Client *m_client;
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};
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/*
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Event handler for Irrlicht
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*/
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class MyEventReceiver : public IEventReceiver
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{
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public:
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@ -801,6 +808,10 @@ private:
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IrrlichtDevice *m_device;
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};
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/*
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Separated input handler
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*/
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class InputHandler
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{
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public:
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@ -1072,6 +1083,10 @@ private:
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bool rightreleased;
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};
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/*
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Render distance feedback loop
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*/
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void updateViewingRange(f32 frametime_in, Client *client)
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{
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if(draw_control.range_all == true)
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@ -1203,6 +1218,10 @@ void updateViewingRange(f32 frametime_in, Client *client)
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frametime_old = frametime;
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}
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/*
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Hotbar draw routine
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*/
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void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
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v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
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Inventory *inventory, s32 halfheartcount)
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@ -1290,150 +1309,6 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
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}
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}
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#if 0
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video::ITexture *g_map_plot_texture = NULL;
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float g_map_plot_texture_scale = 4;
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void updateMapPlotTexture(v2f centerpos, video::IVideoDriver* driver,
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Client *client)
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{
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assert(driver);
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assert(client);
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core::dimension2d<u32> dim(640,480);
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video::IImage *img = driver->createImage(video::ECF_A8R8G8B8, dim);
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assert(img);
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for(u32 y=0; y<dim.Height; y++)
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for(u32 x=0; x<dim.Width; x++)
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{
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v2f pf = v2f(x, dim.Height-y) - v2f(dim.Width, dim.Height)/2;
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pf *= g_map_plot_texture_scale;
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pf += centerpos;
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double h = base_rock_level_2d(client->getMapSeed(), pf);
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video::SColor c;
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//double d1 = 50;
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/*s32 ux = x - centerpos.X / g_map_plot_texture_scale;
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s32 uy = y - centerpos.Y / g_map_plot_texture_scale;*/
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// Screen coordinates that are based on multiples of
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// 1000/g_map_plot_texture_scale and never negative
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u32 ux = x + (u32)(1000/g_map_plot_texture_scale) * 10;
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u32 uy = y + (u32)(1000/g_map_plot_texture_scale) * 10;
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// Offset to center of image
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ux -= dim.Width/2;
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uy -= dim.Height/2;
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if(uy % (u32)(1000/g_map_plot_texture_scale) == 0
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|| ux % (u32)(1000/g_map_plot_texture_scale) == 0)
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c.set(255, 255, 255, 255);
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else if(uy % (u32)(100/g_map_plot_texture_scale) == 0
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|| ux % (u32)(100/g_map_plot_texture_scale) == 0)
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c.set(255, 160, 160, 160);
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else if(h < WATER_LEVEL - 0.5) // Water
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c.set(255, 50, 50, 255);
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#if 0
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else if(get_have_sand_ground(client->getMapSeed(), pf)
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|| (h < WATER_LEVEL + 2
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&& get_have_sand_coast(client->getMapSeed(), pf)))
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{
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h -= WATER_LEVEL;
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h /= 50.0;
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h = 1.0 - exp(-h);
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video::SColor c1(255,237,201,175);
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//video::SColor c2(255,20,20,20);
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video::SColor c2(255,150,0,0);
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c = c2.getInterpolated(c1, h);
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}
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else
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{
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h -= WATER_LEVEL;
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h /= 50.0;
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h = 1.0 - exp(-h);
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video::SColor c1(255,110,185,90);
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//video::SColor c2(255,20,20,20);
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video::SColor c2(255,150,0,0);
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c = c2.getInterpolated(c1, h);
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}
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#endif
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#if 1
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#if 0
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else if(get_have_sand_ground(client->getMapSeed(), pf))
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{
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h -= WATER_LEVEL;
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h /= 20.0;
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h = 1.0 - exp(-h);
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video::SColor c1(255,237,201,175);
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//video::SColor c2(255,20,20,20);
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video::SColor c2(255,150,0,0);
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c = c2.getInterpolated(c1, h);
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}
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#endif
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// Sand
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else if(h < WATER_LEVEL + 2
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&& get_have_sand_coast(client->getMapSeed(), pf))
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c.set(255, 237, 201, 175);
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#if 1
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else if(h < WATER_LEVEL + 10)
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c.set(255, 50, 150, 50); // Green
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else if(h < WATER_LEVEL + 20)
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c.set(255, 110, 185, 50); // Yellowish green
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else if(h < WATER_LEVEL + 40)
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c.set(255, 180, 210, 50); // Greenish yellow
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else if(h < WATER_LEVEL + 60)
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c.set(255, 220, 220, 50); // Yellow
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else if(h < WATER_LEVEL + 80)
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c.set(255, 200, 200, 110); // Yellowish white
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else if(h < WATER_LEVEL + 100)
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c.set(255, 190, 190, 190); // Grey
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else
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c.set(255, 255, 255, 255); // White
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#endif
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#endif
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#if 0
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else
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{
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h -= WATER_LEVEL;
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h /= 20.0;
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h = 1.0 - exp(-h);
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video::SColor c1(255,200,200,50);
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video::SColor c2(255,0,150,0);
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c = c1.getInterpolated(c2, h);
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/*u32 a = (u32)(h*255);
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if(a > 255)
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a = 255;
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a = 255-a;
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c.set(255, a, a, a);*/
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}
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#endif
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#if 1
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if(h >= WATER_LEVEL - 0.5
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&& get_have_sand_ground(client->getMapSeed(), pf))
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{
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video::SColor c1(255,237,201,175);
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c = c.getInterpolated(c1, 0.5);
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}
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#endif
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#if 1
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double tf = get_turbulence_factor_2d(client->getMapSeed(), pf);
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if(tf > 0.001)
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{
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video::SColor c1(255,255,0,0);
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c = c.getInterpolated(c1, 1.0-(0.5*tf));
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}
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#endif
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img->setPixel(x, y, c);
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}
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g_map_plot_texture = driver->addTexture("map_plot", img);
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img->drop();
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assert(g_map_plot_texture);
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}
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#endif
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// Chat data
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struct ChatLine
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{
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@ -2456,9 +2331,9 @@ int main(int argc, char *argv[])
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while(device->run() && kill == false)
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{
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if(g_disconnect_requested)
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if(g_gamecallback.disconnect_requested)
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{
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g_disconnect_requested = false;
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g_gamecallback.disconnect_requested = false;
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break;
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}
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