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Add performance test nodes, using complex meshes. (#13161)
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@ -4,6 +4,7 @@ dofile(path.."/drawtypes.lua")
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dofile(path.."/meshes.lua")
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dofile(path.."/nodeboxes.lua")
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dofile(path.."/param2.lua")
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dofile(path.."/performance_test_nodes.lua")
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dofile(path.."/properties.lua")
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dofile(path.."/liquids.lua")
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dofile(path.."/light.lua")
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1619
games/devtest/mods/testnodes/models/testnodes_marble_glass.obj
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1619
games/devtest/mods/testnodes/models/testnodes_marble_glass.obj
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Load Diff
2470
games/devtest/mods/testnodes/models/testnodes_marble_metal.obj
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games/devtest/mods/testnodes/models/testnodes_marble_metal.obj
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Load Diff
59
games/devtest/mods/testnodes/performance_test_nodes.lua
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59
games/devtest/mods/testnodes/performance_test_nodes.lua
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@ -0,0 +1,59 @@
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-- Performance test mesh nodes
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local S = minetest.get_translator("testnodes")
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-- Complex mesh
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minetest.register_node("testnodes:performance_mesh_clip", {
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description = S("Performance Test Node") .. "\n" .. S("Marble with 'clip' transparency"),
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drawtype = "mesh",
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mesh = "testnodes_marble_glass.obj",
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tiles = {"testnodes_marble_glass.png"},
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paramtype = "light",
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use_texture_alpha = "clip",
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groups = {dig_immediate=3},
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})
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-- Complex mesh, alpha blending
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minetest.register_node("testnodes:performance_mesh_blend", {
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description = S("Performance Test Node") .. "\n" .. S("Marble with 'blend' transparency"),
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drawtype = "mesh",
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mesh = "testnodes_marble_glass.obj",
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tiles = {"testnodes_marble_glass.png"},
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paramtype = "light",
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use_texture_alpha = "blend",
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groups = {dig_immediate=3},
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})
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-- Overlay
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minetest.register_node("testnodes:performance_overlay_clip", {
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description = S("Performance Test Node") .. "\n" .. S("Marble with overlay with 'clip' transparency") .. "\n" .. S("Palette for demonstration"),
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drawtype = "mesh",
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mesh = "testnodes_marble_metal.obj",
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tiles = {"testnodes_marble_metal.png"},
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overlay_tiles = {{name = "testnodes_marble_metal_overlay.png", color = "white"}},
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paramtype = "light",
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paramtype2 = "color",
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palette = "testnodes_palette_metal.png",
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color = "#705216";
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use_texture_alpha = "clip",
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groups = {dig_immediate=3},
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})
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-- Overlay
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minetest.register_node("testnodes:performance_overlay_blend", {
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description = S("Performance Test Node") .. "\n" .. S("Marble with overlay with 'blend' transparency") .. "\n" .. S("Palette for demonstration"),
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drawtype = "mesh",
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mesh = "testnodes_marble_metal.obj",
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tiles = {"testnodes_marble_metal.png"},
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overlay_tiles = {{name = "testnodes_marble_metal_overlay.png", color = "white"}},
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paramtype = "light",
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paramtype2 = "color",
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palette = "testnodes_palette_metal.png",
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color = "#705216";
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use_texture_alpha = "blend",
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groups = {dig_immediate=3},
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})
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BIN
games/devtest/mods/testnodes/textures/testnodes_marble_glass.png
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games/devtest/mods/testnodes/textures/testnodes_marble_glass.png
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BIN
games/devtest/mods/testnodes/textures/testnodes_marble_metal.png
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games/devtest/mods/testnodes/textures/testnodes_marble_metal.png
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