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invert_mouse config option
--HG-- extra : rebase_source : 2695ad71185244cefbcf6e3e28ba1ab5e54c882f
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@ -14,6 +14,7 @@ X:
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- Player passwords
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- All textures first searched from texture_path
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- Map directory ("map") has been renamed to "world" (just rename it to load an old world)
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- Mouse inversion (invert_mouse)
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2011-04-24:
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- Smooth lighting with simple ambient occlusion
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@ -42,6 +42,8 @@
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#keymap_special1 = KEY_KEY_E
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#keymap_print_debug_stacks = KEY_KEY_P
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#invert_mouse = false
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# The desired FPS
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#wanted_fps = 30
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@ -65,6 +65,7 @@ void set_default_settings()
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g_settings.setDefault("free_move", "false");
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g_settings.setDefault("continuous_forward", "false");
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g_settings.setDefault("fast_move", "false");
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g_settings.setDefault("invert_mouse", "false");
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// Server stuff
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g_settings.setDefault("enable_experimental", "false");
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@ -894,6 +894,8 @@ void the_game(
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core::list<float> frametime_log;
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float damage_flash_timer = 0;
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bool invert_mouse = g_settings.getBool("invert_mouse");
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/*
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Main loop
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@ -1306,6 +1308,8 @@ void the_game(
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else{
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s32 dx = input->getMousePos().X - displaycenter.X;
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s32 dy = input->getMousePos().Y - displaycenter.Y;
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if(invert_mouse)
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dy = -dy;
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//std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
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/*const float keyspeed = 500;
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