mirror of
https://github.com/minetest/minetest.git
synced 2024-12-28 00:47:29 +01:00
Stop autoforward on BACKWARD key-press (#7417)
This commit is contained in:
parent
ccc3af128c
commit
9f8582dcdf
@ -115,7 +115,8 @@ safe_dig_and_place (Safe digging and placing) bool false
|
||||
# Enable random user input (only used for testing).
|
||||
random_input (Random input) bool false
|
||||
|
||||
# Continuous forward movement, toggled by autoforward key.
|
||||
# Continuous forward movement, toggled by autoforward key.
|
||||
# Press the autoforward key again or the backwards movement to disable.
|
||||
continuous_forward (Continuous forward) bool false
|
||||
|
||||
# The length in pixels it takes for touch screen interaction to start.
|
||||
@ -147,6 +148,7 @@ joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
|
||||
keymap_forward (Forward key) key KEY_KEY_W
|
||||
|
||||
# Key for moving the player backward.
|
||||
# Will also disable autoforward, when active.
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
keymap_backward (Backward key) key KEY_KEY_S
|
||||
|
||||
|
@ -1861,6 +1861,9 @@ void Game::processKeyInput()
|
||||
dropSelectedItem(isKeyDown(KeyType::SNEAK));
|
||||
} else if (wasKeyDown(KeyType::AUTOFORWARD)) {
|
||||
toggleAutoforward();
|
||||
} else if (wasKeyDown(KeyType::BACKWARD)) {
|
||||
if (g_settings->getBool("continuous_forward"))
|
||||
toggleAutoforward();
|
||||
} else if (wasKeyDown(KeyType::INVENTORY)) {
|
||||
openInventory();
|
||||
} else if (input->cancelPressed()) {
|
||||
|
Loading…
Reference in New Issue
Block a user