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Devtest: Extend tooltips of many items and tools (#10312)
Also show error message when using tools wrong
This commit is contained in:
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@ -25,7 +25,7 @@ Basically, just create a world and start. A few important things to note:
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* Check out the game settings and server commands for additional tests and features
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* Creative Mode does nothing (apart from default engine behavior)
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Confused by a certain node or item? Check out for inline code comments.
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Confused by a certain node or item? Check out for inline code comments. The usages of most tools are explained in their tooltips.
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### Example tests
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@ -124,7 +124,8 @@ minetest.register_node("basenodes:pine_needles", {
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})
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minetest.register_node("basenodes:water_source", {
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description = "Water Source",
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description = "Water Source".."\n"..
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"Drowning damage: 1",
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drawtype = "liquid",
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tiles = {"default_water.png"},
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special_tiles = {
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@ -148,7 +149,8 @@ minetest.register_node("basenodes:water_source", {
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})
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minetest.register_node("basenodes:water_flowing", {
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description = "Flowing Water",
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description = "Flowing Water".."\n"..
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"Drowning damage: 1",
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drawtype = "flowingliquid",
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tiles = {"default_water_flowing.png"},
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special_tiles = {
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@ -173,7 +175,8 @@ minetest.register_node("basenodes:water_flowing", {
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})
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minetest.register_node("basenodes:river_water_source", {
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description = "River Water Source",
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description = "River Water Source".."\n"..
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"Drowning damage: 1",
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drawtype = "liquid",
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tiles = { "default_river_water.png" },
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special_tiles = {
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@ -199,7 +202,8 @@ minetest.register_node("basenodes:river_water_source", {
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})
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minetest.register_node("basenodes:river_water_flowing", {
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description = "Flowing River Water",
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description = "Flowing River Water".."\n"..
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"Drowning damage: 1",
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drawtype = "flowingliquid",
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tiles = {"default_river_water_flowing.png"},
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special_tiles = {
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@ -226,7 +230,9 @@ minetest.register_node("basenodes:river_water_flowing", {
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})
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minetest.register_node("basenodes:lava_flowing", {
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description = "Flowing Lava",
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description = "Flowing Lava".."\n"..
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"4 damage per second".."\n"..
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"Drowning damage: 1",
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drawtype = "flowingliquid",
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tiles = {"default_lava_flowing.png"},
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special_tiles = {
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@ -251,7 +257,9 @@ minetest.register_node("basenodes:lava_flowing", {
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})
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minetest.register_node("basenodes:lava_source", {
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description = "Lava Source",
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description = "Lava Source".."\n"..
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"4 damage per second".."\n"..
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"Drowning damage: 1",
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drawtype = "liquid",
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tiles = { "default_lava.png" },
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special_tiles = {
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@ -290,7 +298,8 @@ minetest.register_node("basenodes:mossycobble", {
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})
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minetest.register_node("basenodes:apple", {
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description = "Apple",
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description = "Apple".."\n"..
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"Food (+2)",
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drawtype = "plantlike",
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tiles ={"default_apple.png"},
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inventory_image = "default_apple.png",
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@ -42,7 +42,8 @@ minetest.register_item(":", {
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-- Mese Pickaxe: special tool that digs "everything" instantly
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minetest.register_tool("basetools:pick_mese", {
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description = "Mese Pickaxe",
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description = "Mese Pickaxe".."\n"..
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"Digs diggable nodes instantly",
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inventory_image = "basetools_mesepick.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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@ -65,7 +66,9 @@ minetest.register_tool("basetools:pick_mese", {
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-- This should break after only 1 use
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minetest.register_tool("basetools:pick_dirt", {
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description = "Dirt Pickaxe",
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description = "Dirt Pickaxe".."\n"..
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"Digs cracky=3".."\n"..
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"1 use only",
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inventory_image = "basetools_dirtpick.png",
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tool_capabilities = {
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max_drop_level=0,
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@ -76,7 +79,8 @@ minetest.register_tool("basetools:pick_dirt", {
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})
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minetest.register_tool("basetools:pick_wood", {
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description = "Wooden Pickaxe",
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description = "Wooden Pickaxe".."\n"..
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"Digs cracky=3",
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inventory_image = "basetools_woodpick.png",
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tool_capabilities = {
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max_drop_level=0,
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@ -86,7 +90,8 @@ minetest.register_tool("basetools:pick_wood", {
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},
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})
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minetest.register_tool("basetools:pick_stone", {
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description = "Stone Pickaxe",
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description = "Stone Pickaxe".."\n"..
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"Digs cracky=2..3",
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inventory_image = "basetools_stonepick.png",
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tool_capabilities = {
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max_drop_level=0,
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@ -96,7 +101,8 @@ minetest.register_tool("basetools:pick_stone", {
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},
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})
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minetest.register_tool("basetools:pick_steel", {
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description = "Steel Pickaxe",
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description = "Steel Pickaxe".."\n"..
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"Digs cracky=1..3",
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inventory_image = "basetools_steelpick.png",
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tool_capabilities = {
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max_drop_level=1,
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@ -106,7 +112,9 @@ minetest.register_tool("basetools:pick_steel", {
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},
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})
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minetest.register_tool("basetools:pick_steel_l1", {
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description = "Steel Pickaxe Level 1",
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description = "Steel Pickaxe Level 1".."\n"..
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"Digs cracky=1..3".."\n"..
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"maxlevel=1",
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inventory_image = "basetools_steelpick_l1.png",
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tool_capabilities = {
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max_drop_level=1,
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@ -116,7 +124,9 @@ minetest.register_tool("basetools:pick_steel_l1", {
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},
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})
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minetest.register_tool("basetools:pick_steel_l2", {
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description = "Steel Pickaxe Level 2",
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description = "Steel Pickaxe Level 2".."\n"..
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"Digs cracky=1..3".."\n"..
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"maxlevel=2",
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inventory_image = "basetools_steelpick_l2.png",
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tool_capabilities = {
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max_drop_level=1,
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@ -131,7 +141,8 @@ minetest.register_tool("basetools:pick_steel_l2", {
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--
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minetest.register_tool("basetools:shovel_wood", {
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description = "Wooden Shovel",
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description = "Wooden Shovel".."\n"..
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"Digs crumbly=3",
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inventory_image = "basetools_woodshovel.png",
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tool_capabilities = {
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max_drop_level=0,
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@ -141,7 +152,8 @@ minetest.register_tool("basetools:shovel_wood", {
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},
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})
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minetest.register_tool("basetools:shovel_stone", {
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description = "Stone Shovel",
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description = "Stone Shovel".."\n"..
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"Digs crumbly=2..3",
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inventory_image = "basetools_stoneshovel.png",
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tool_capabilities = {
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max_drop_level=0,
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@ -151,7 +163,8 @@ minetest.register_tool("basetools:shovel_stone", {
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},
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})
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minetest.register_tool("basetools:shovel_steel", {
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description = "Steel Shovel",
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description = "Steel Shovel".."\n"..
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"Digs crumbly=1..3",
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inventory_image = "basetools_steelshovel.png",
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tool_capabilities = {
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max_drop_level=1,
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@ -166,7 +179,8 @@ minetest.register_tool("basetools:shovel_steel", {
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--
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minetest.register_tool("basetools:axe_wood", {
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description = "Wooden Axe",
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description = "Wooden Axe".."\n"..
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"Digs choppy=3",
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inventory_image = "basetools_woodaxe.png",
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tool_capabilities = {
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max_drop_level=0,
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@ -176,7 +190,8 @@ minetest.register_tool("basetools:axe_wood", {
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},
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})
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minetest.register_tool("basetools:axe_stone", {
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description = "Stone Axe",
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description = "Stone Axe".."\n"..
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"Digs choppy=2..3",
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inventory_image = "basetools_stoneaxe.png",
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tool_capabilities = {
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max_drop_level=0,
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@ -186,7 +201,8 @@ minetest.register_tool("basetools:axe_stone", {
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},
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})
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minetest.register_tool("basetools:axe_steel", {
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description = "Steel Axe",
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description = "Steel Axe".."\n"..
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"Digs choppy=1..3",
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inventory_image = "basetools_steelaxe.png",
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tool_capabilities = {
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max_drop_level=1,
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@ -201,7 +217,8 @@ minetest.register_tool("basetools:axe_steel", {
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--
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minetest.register_tool("basetools:shears_wood", {
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description = "Wooden Shears",
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description = "Wooden Shears".."\n"..
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"Digs snappy=3",
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inventory_image = "basetools_woodshears.png",
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tool_capabilities = {
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max_drop_level=0,
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@ -211,7 +228,8 @@ minetest.register_tool("basetools:shears_wood", {
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},
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})
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minetest.register_tool("basetools:shears_stone", {
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description = "Stone Shears",
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description = "Stone Shears".."\n"..
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"Digs snappy=2..3",
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inventory_image = "basetools_stoneshears.png",
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tool_capabilities = {
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max_drop_level=0,
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@ -221,7 +239,8 @@ minetest.register_tool("basetools:shears_stone", {
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},
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})
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minetest.register_tool("basetools:shears_steel", {
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description = "Steel Shears",
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description = "Steel Shears".."\n"..
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"Digs snappy=1..3",
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inventory_image = "basetools_steelshears.png",
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tool_capabilities = {
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max_drop_level=1,
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@ -236,7 +255,8 @@ minetest.register_tool("basetools:shears_steel", {
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--
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minetest.register_tool("basetools:sword_wood", {
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description = "Wooden Sword",
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description = "Wooden Sword".."\n"..
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"Damage: fleshy=2",
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inventory_image = "basetools_woodsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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@ -244,7 +264,8 @@ minetest.register_tool("basetools:sword_wood", {
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}
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})
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minetest.register_tool("basetools:sword_stone", {
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description = "Stone Sword",
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description = "Stone Sword".."\n"..
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"Damage: fleshy=4",
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inventory_image = "basetools_stonesword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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@ -253,7 +274,8 @@ minetest.register_tool("basetools:sword_stone", {
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}
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})
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minetest.register_tool("basetools:sword_steel", {
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description = "Steel Sword",
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description = "Steel Sword".."\n"..
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"Damage: fleshy=6",
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inventory_image = "basetools_steelsword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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@ -264,7 +286,8 @@ minetest.register_tool("basetools:sword_steel", {
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-- Fire/Ice sword: Deal damage to non-fleshy damage groups
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minetest.register_tool("basetools:sword_fire", {
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description = "Fire Sword",
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description = "Fire Sword".."\n"..
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"Damage: icy=6",
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inventory_image = "basetools_firesword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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@ -273,12 +296,13 @@ minetest.register_tool("basetools:sword_fire", {
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}
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})
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minetest.register_tool("basetools:sword_ice", {
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description = "Ice Sword",
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description = "Ice Sword".."\n"..
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"Damage: fiery=6",
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inventory_image = "basetools_icesword.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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damage_groups = {firy=6},
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damage_groups = {fiery=6},
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}
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})
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@ -286,7 +310,9 @@ minetest.register_tool("basetools:sword_ice", {
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-- Dagger: Low damage, fast punch interval
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--
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minetest.register_tool("basetools:dagger_steel", {
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description = "Steel Dagger",
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description = "Steel Dagger".."\n"..
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"Damage: fleshy=2".."\n"..
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"Full Punch Interval: 0.5s",
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inventory_image = "basetools_steeldagger.png",
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tool_capabilities = {
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full_punch_interval = 0.5,
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@ -1,7 +1,8 @@
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-- Bucket: Punch liquid source or flowing liquid to collect it
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minetest.register_tool("bucket:bucket", {
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description = "Bucket",
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description = "Bucket".."\n"..
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"Picks up liquid nodes",
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inventory_image = "bucket.png",
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stack_max = 1,
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liquids_pointable = true,
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@ -1,5 +1,6 @@
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minetest.register_node("chest:chest", {
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description = "Chest",
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description = "Chest" .. "\n" ..
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"32 inventory slots",
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tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
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"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
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"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
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@ -43,7 +43,8 @@ local function get_chest_formspec(page)
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end
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minetest.register_node("chest_of_everything:chest", {
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description = "Chest of Everything",
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description = "Chest of Everything" .. "\n" ..
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"Grants access to all items",
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tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0",
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"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0",
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"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"},
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@ -44,7 +44,8 @@ minetest.register_node("experimental:callback_node", {
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})
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minetest.register_tool("experimental:privatizer", {
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description = "Node Meta Privatizer",
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description = "Node Meta Privatizer".."\n"..
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"Punch: Marks 'infotext' and 'formspec' meta fields of chest as private",
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inventory_image = "experimental_tester_tool_1.png",
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groups = { testtool = 1, disable_repair = 1 },
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on_use = function(itemstack, user, pointed_thing)
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@ -67,7 +68,8 @@ minetest.register_tool("experimental:privatizer", {
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})
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minetest.register_tool("experimental:particle_spawner", {
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description = "Particle Spawner",
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description = "Particle Spawner".."\n"..
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"Punch: Spawn random test particle",
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inventory_image = "experimental_tester_tool_1.png^[invert:g",
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groups = { testtool = 1, disable_repair = 1 },
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on_use = function(itemstack, user, pointed_thing)
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@ -107,7 +107,8 @@ minetest.register_node("soundstuff:footstep_climbable", {
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minetest.register_craftitem("soundstuff:eat", {
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description = "Eat Sound Item",
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description = "Eat Sound Item".."\n"..
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"Makes a sound when 'eaten' (with punch key)",
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inventory_image = "soundstuff_eat.png",
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on_use = minetest.item_eat(0),
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sound = {
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@ -116,7 +117,9 @@ minetest.register_craftitem("soundstuff:eat", {
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})
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minetest.register_tool("soundstuff:breaks", {
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description = "Break Sound Tool",
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description = "Break Sound Tool".."\n"..
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"Digs cracky=3 and more".."\n"..
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"Makes a sound when it breaks",
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inventory_image = "soundstuff_node_dug.png",
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sound = {
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breaks = { name = "soundstuff_mono", gain = 1.0 },
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@ -3,7 +3,7 @@
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local phasearmor = {
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[0]={icy=100},
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[1]={firy=100},
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[1]={fiery=100},
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[2]={fleshy=100},
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[3]={immortal=1},
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[4]={punch_operable=1},
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@ -22,7 +22,8 @@ end
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-- Lets light through, but not sunlight, leading to a
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-- reduction in light level when light passes through
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minetest.register_node("testnodes:sunlight_filter", {
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description = S("Sunlight Filter"),
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description = S("Sunlight Filter") .."\n"..
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S("Lets light through, but weakens sunlight"),
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paramtype = "light",
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@ -35,7 +36,8 @@ minetest.register_node("testnodes:sunlight_filter", {
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-- Lets light and sunlight through without obstruction
|
||||
minetest.register_node("testnodes:sunlight_propagator", {
|
||||
description = S("Sunlight Propagator"),
|
||||
description = S("Sunlight Propagator") .."\n"..
|
||||
S("Lets all light through"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
|
||||
|
@ -121,7 +121,11 @@ end
|
||||
-- Sneak+punch: Select pathfinding algorithm
|
||||
-- Place: Select destination node
|
||||
minetest.register_tool("testpathfinder:testpathfinder", {
|
||||
description = S("Pathfinder Tester"),
|
||||
description = S("Pathfinder Tester") .."\n"..
|
||||
S("Finds path between 2 points") .."\n"..
|
||||
S("Place on node: Select destination") .."\n"..
|
||||
S("Punch: Find path from here") .."\n"..
|
||||
S("Sneak+Punch: Change algorithm"),
|
||||
inventory_image = "testpathfinder_testpathfinder.png",
|
||||
groups = { testtool = 1, disable_repair = 1 },
|
||||
on_use = find_path_or_set_algorithm,
|
||||
|
@ -3,13 +3,13 @@ local F = minetest.formspec_escape
|
||||
|
||||
-- TODO: Add a Node Metadata tool
|
||||
|
||||
-- Param 2 Tool: Set param2 value of tools
|
||||
-- Punch: +1
|
||||
-- Punch+Shift: +8
|
||||
-- Place: -1
|
||||
-- Place+Shift: -8
|
||||
minetest.register_tool("testtools:param2tool", {
|
||||
description = S("Param2 Tool"),
|
||||
description = S("Param2 Tool") .."\n"..
|
||||
S("Modify param2 value of nodes") .."\n"..
|
||||
S("Punch: +1") .."\n"..
|
||||
S("Sneak+Punch: +8") .."\n"..
|
||||
S("Place: -1") .."\n"..
|
||||
S("Sneak+Place: -8"),
|
||||
inventory_image = "testtools_param2tool.png",
|
||||
groups = { testtool = 1, disable_repair = 1 },
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
@ -47,7 +47,11 @@ minetest.register_tool("testtools:param2tool", {
|
||||
})
|
||||
|
||||
minetest.register_tool("testtools:node_setter", {
|
||||
description = S("Node Setter"),
|
||||
description = S("Node Setter") .."\n"..
|
||||
S("Replace pointed node with something else") .."\n"..
|
||||
S("Punch: Select pointed node") .."\n"..
|
||||
S("Place on node: Replace node with selected node") .."\n"..
|
||||
S("Place in air: Manually select a node"),
|
||||
inventory_image = "testtools_node_setter.png",
|
||||
groups = { testtool = 1, disable_repair = 1 },
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
@ -125,7 +129,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end)
|
||||
|
||||
minetest.register_tool("testtools:remover", {
|
||||
description = S("Remover"),
|
||||
description = S("Remover") .."\n"..
|
||||
S("Punch: Remove pointed node or object"),
|
||||
inventory_image = "testtools_remover.png",
|
||||
groups = { testtool = 1, disable_repair = 1 },
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
@ -136,13 +141,17 @@ minetest.register_tool("testtools:remover", {
|
||||
local obj = pointed_thing.ref
|
||||
if not obj:is_player() then
|
||||
obj:remove()
|
||||
else
|
||||
minetest.chat_send_player(user:get_player_name(), S("Can't remove players!"))
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("testtools:falling_node_tool", {
|
||||
description = S("Falling Node Tool"),
|
||||
description = S("Falling Node Tool") .."\n"..
|
||||
S("Punch: Make pointed node fall") .."\n"..
|
||||
S("Place: Move pointed node 2 units upwards, then make it fall"),
|
||||
inventory_image = "testtools_falling_node_tool.png",
|
||||
groups = { testtool = 1, disable_repair = 1 },
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
@ -191,7 +200,11 @@ minetest.register_tool("testtools:falling_node_tool", {
|
||||
})
|
||||
|
||||
minetest.register_tool("testtools:rotator", {
|
||||
description = S("Entity Rotator"),
|
||||
description = S("Entity Rotator") .. "\n" ..
|
||||
S("Rotate pointed entity") .."\n"..
|
||||
S("Punch: Yaw") .."\n"..
|
||||
S("Sneak+Punch: Pitch") .."\n"..
|
||||
S("Aux1+Punch: Roll"),
|
||||
inventory_image = "testtools_entity_rotator.png",
|
||||
groups = { testtool = 1, disable_repair = 1 },
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
@ -244,7 +257,12 @@ local mover_config = function(itemstack, user, pointed_thing)
|
||||
end
|
||||
|
||||
minetest.register_tool("testtools:object_mover", {
|
||||
description = S("Object Mover"),
|
||||
description = S("Object Mover") .."\n"..
|
||||
S("Move pointed object towards or away from you") .."\n"..
|
||||
S("Punch: Move by distance").."\n"..
|
||||
S("Sneak+Punch: Move by negative distance").."\n"..
|
||||
S("Place: Increase distance").."\n"..
|
||||
S("Sneak+Place: Decrease distance"),
|
||||
inventory_image = "testtools_object_mover.png",
|
||||
groups = { testtool = 1, disable_repair = 1 },
|
||||
on_place = mover_config,
|
||||
@ -287,7 +305,10 @@ minetest.register_tool("testtools:object_mover", {
|
||||
|
||||
|
||||
minetest.register_tool("testtools:entity_scaler", {
|
||||
description = S("Entity Visual Scaler"),
|
||||
description = S("Entity Visual Scaler") .."\n"..
|
||||
S("Scale visual size of entities") .."\n"..
|
||||
S("Punch: Increase size") .."\n"..
|
||||
S("Sneak+Punch: Decrease scale"),
|
||||
inventory_image = "testtools_entity_scaler.png",
|
||||
groups = { testtool = 1, disable_repair = 1 },
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
@ -342,14 +363,21 @@ local function get_entity_list()
|
||||
return entity_list
|
||||
end
|
||||
minetest.register_tool("testtools:entity_spawner", {
|
||||
description = S("Entity Spawner"),
|
||||
description = S("Entity Spawner") .."\n"..
|
||||
S("Spawns entities") .."\n"..
|
||||
S("Punch: Select entity to spawn") .."\n"..
|
||||
S("Place: Spawn selected entity"),
|
||||
inventory_image = "testtools_entity_spawner.png",
|
||||
groups = { testtool = 1, disable_repair = 1 },
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
local name = user:get_player_name()
|
||||
if selections[name] and pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.above
|
||||
minetest.add_entity(pos, get_entity_list()[selections[name]])
|
||||
if pointed_thing.type == "node" then
|
||||
if selections[name] then
|
||||
local pos = pointed_thing.above
|
||||
minetest.add_entity(pos, get_entity_list()[selections[name]])
|
||||
else
|
||||
minetest.chat_send_player(name, S("Select an entity first (with punch key)!"))
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
@ -435,7 +463,10 @@ local editor_formspec = function(playername, obj, value, sel)
|
||||
end
|
||||
|
||||
minetest.register_tool("testtools:object_editor", {
|
||||
description = S("Object Property Editor"),
|
||||
description = S("Object Property Editor") .."\n"..
|
||||
S("Edit properties of objects") .."\n"..
|
||||
S("Punch object: Edit object") .."\n"..
|
||||
S("Punch air: Edit yourself"),
|
||||
inventory_image = "testtools_object_editor.png",
|
||||
groups = { testtool = 1, disable_repair = 1 },
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
@ -515,7 +546,14 @@ local attacher_config = function(itemstack, user, pointed_thing)
|
||||
end
|
||||
|
||||
minetest.register_tool("testtools:object_attacher", {
|
||||
description = S("Object Attacher"),
|
||||
description = S("Object Attacher") .."\n"..
|
||||
S("Attach object to another") .."\n"..
|
||||
S("Punch objects to first select parent object, then the child object to attach") .."\n"..
|
||||
S("Punch air to select yourself") .."\n"..
|
||||
S("Place: Incease attachment Y offset") .."\n"..
|
||||
S("Sneak+Place: Decease attachment Y offset") .."\n"..
|
||||
S("Aux1+Place: Incease attachment rotation") .."\n"..
|
||||
S("Aux1+Sneak+Place: Decrease attachment rotation"),
|
||||
inventory_image = "testtools_object_attacher.png",
|
||||
groups = { testtool = 1, disable_repair = 1 },
|
||||
on_place = attacher_config,
|
||||
|
Loading…
Reference in New Issue
Block a user