Slow down the "key repeat" touch speed for some Android controls

Increases the key/buttons repeat delay for fly, noclip, fast, debug and camera buttons
This commit is contained in:
Craig Robbins 2015-03-24 22:19:32 +10:00
parent 732d7b9a7c
commit 9fbc3a8ca3
2 changed files with 17 additions and 9 deletions

@ -31,6 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <ISceneCollisionManager.h>
// Very slow button repeat frequency (in seconds)
#define SLOW_BUTTON_REPEAT (1.0f)
using namespace irr::core;
extern Settings *g_settings;
@ -121,6 +124,7 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver)
for (unsigned int i=0; i < after_last_element_id; i++) {
m_buttons[i].guibutton = 0;
m_buttons[i].repeatcounter = -1;
m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
}
m_screensize = m_device->getVideoDriver()->getScreenSize();
@ -141,13 +145,14 @@ void TouchScreenGUI::loadButtonTexture(button_info* btn, const char* path)
}
void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
std::wstring caption, bool immediate_release )
std::wstring caption, bool immediate_release, float repeat_delay)
{
button_info* btn = &m_buttons[id];
btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
btn->guibutton->grab();
btn->repeatcounter = -1;
btn->repeatdelay = repeat_delay;
btn->keycode = id2keycode(id);
btn->immediate_release = immediate_release;
btn->ids.clear();
@ -240,25 +245,25 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
rect<s32>(m_screensize.X - (0.75*button_size),
m_screensize.Y - (2.25*button_size),
m_screensize.X, m_screensize.Y - (button_size*1.5)),
L"fly", true);
L"fly", false, SLOW_BUTTON_REPEAT);
/* init noclip button */
initButton(noclip_id,
rect<s32>(m_screensize.X - (0.75*button_size), 2.25*button_size,
m_screensize.X, 3*button_size),
L"clip", true);
L"clip", false, SLOW_BUTTON_REPEAT);
/* init fast button */
initButton(fast_id,
rect<s32>(m_screensize.X - (0.75*button_size), 1.5*button_size,
m_screensize.X, 2.25*button_size),
L"fast", true);
L"fast", false, SLOW_BUTTON_REPEAT);
/* init debug button */
initButton(debug_id,
rect<s32>(m_screensize.X - (0.75*button_size), 0.75*button_size,
m_screensize.X, 1.5*button_size),
L"dbg", true);
L"dbg", false, SLOW_BUTTON_REPEAT);
/* init chat button */
initButton(chat_id,
@ -270,13 +275,13 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
initButton(camera_id,
rect<s32>(m_screensize.X - (1.5*button_size), 0,
m_screensize.X - (0.75*button_size), 0.75*button_size),
L"cam", true);
L"cam", false, SLOW_BUTTON_REPEAT);
/* init rangeselect button */
initButton(range_id,
rect<s32>(m_screensize.X - (2.25*button_size), 0,
m_screensize.X - (1.5*button_size), 0.75*button_size),
L"far", true);
L"far", false, SLOW_BUTTON_REPEAT);
}
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
@ -687,7 +692,7 @@ void TouchScreenGUI::step(float dtime)
if (m_move_id != -1)
m_move_has_really_moved = true;
if (btn->repeatcounter < 0.2) continue;
if (btn->repeatcounter < btn->repeatdelay) continue;
btn->repeatcounter = 0;
SEvent translated;

@ -54,6 +54,7 @@ typedef enum {
#define MIN_DIG_TIME_MS 500
#define MAX_TOUCH_COUNT 64
#define BUTTON_REPEAT_DELAY 0.2f
extern const char** touchgui_button_imagenames;
@ -105,6 +106,7 @@ private:
struct button_info {
float repeatcounter;
float repeatdelay;
irr::EKEY_CODE keycode;
std::vector<int> ids;
IGUIButton* guibutton;
@ -124,7 +126,8 @@ private:
/* initialize a button */
void initButton(touch_gui_button_id id, rect<s32> button_rect,
std::wstring caption, bool immediate_release );
std::wstring caption, bool immediate_release,
float repeat_delay = BUTTON_REPEAT_DELAY);
/* load texture */
void loadButtonTexture(button_info* btn, const char* path);