Fix flowing water being always opaque

This commit is contained in:
Perttu Ahola 2011-11-15 22:21:12 +02:00
parent e4dff41560
commit 9fc78cbece
3 changed files with 6 additions and 3 deletions

@ -645,7 +645,7 @@ void the_game(
IWritableNodeDefManager *nodedef = createNodeDefManager();
// Fill node feature table with default definitions
content_mapnode_init(nodedef);
//content_mapnode_init(nodedef);
/*
Create server.

@ -445,6 +445,9 @@ public:
f->special_materials[j]->setFlag(video::EMF_BILINEAR_FILTER, false);
f->special_materials[j]->setFlag(video::EMF_FOG_ENABLE, true);
f->special_materials[j]->setTexture(0, f->special_aps[j]->atlas);
if(f->alpha != 255)
f->special_materials[j]->MaterialType =
video::EMT_TRANSPARENT_VERTEX_ALPHA;
}
}
#endif

@ -245,11 +245,11 @@ struct ContentFeatures
void setTexture(u16 i, std::string name);
void setAllTextures(std::string name, u8 alpha=255)
void setAllTextures(std::string name, u8 alpha_=255)
{
for(u16 i=0; i<6; i++)
setTexture(i, name);
alpha = alpha;
alpha = alpha_;
// Force inventory texture too
setInventoryTexture(name);
}