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Call m_menumgr->deletingMenu from quitMenu in addition to destructor
This fixes the bug where noMenuActive() keeps returning false after closing a menu until the mouse is moved, rendering the keyboard unusable (the_game calls input->clear() every frame when noMenuActive() is false).
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@ -99,6 +99,7 @@ public:
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allowFocusRemoval(true);
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// This removes Environment's grab on us
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Environment->removeFocus(this);
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m_menumgr->deletingMenu(this);
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this->remove();
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}
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