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Rename "opaque_water" setting to "translucent_liquids" with inverted meaning (#14660)
The old setting will be migrated properly. --------- Co-authored-by: grorp <gregor.parzefall@posteo.de>
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@ -265,8 +265,8 @@ undersampling (Undersampling) int 1 1 8
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[**Graphics Effects]
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# Makes all liquids opaque
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opaque_water (Opaque liquids) bool false
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# Allows liquids to be translucent.
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translucent_liquids (Translucent liquids) bool true
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# Leaves style:
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# - Fancy: all faces visible
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@ -282,7 +282,7 @@ void set_default_settings()
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settings->setDefault("enable_3d_clouds", "true");
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settings->setDefault("cloud_radius", "12");
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settings->setDefault("menu_clouds", "true");
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settings->setDefault("opaque_water", "false");
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settings->setDefault("translucent_liquids", "true");
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settings->setDefault("console_height", "0.6");
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settings->setDefault("console_color", "(0,0,0)");
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settings->setDefault("console_alpha", "200");
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "version.h"
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#include "defaultsettings.h"
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#include "migratesettings.h"
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#include "gettext.h"
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#include "log.h"
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#include "util/quicktune.h"
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@ -687,6 +688,8 @@ static bool init_common(const Settings &cmd_args, int argc, char *argv[])
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if (!read_config_file(cmd_args))
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return false;
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migrate_settings();
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init_log_streams(cmd_args);
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// Initialize random seed
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14
src/migratesettings.h
Normal file
14
src/migratesettings.h
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@ -0,0 +1,14 @@
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// Minetest
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// SPDX-License-Identifier: LGPL-2.1-or-later
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#include "settings.h"
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void migrate_settings()
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{
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// Converts opaque_water to translucent_liquids
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if (g_settings->existsLocal("opaque_water")) {
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g_settings->set("translucent_liquids",
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g_settings->getBool("opaque_water") ? "false" : "true");
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g_settings->remove("opaque_water");
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}
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}
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@ -283,7 +283,7 @@ void TileDef::deSerialize(std::istream &is, NodeDrawType drawtype, u16 protocol_
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void TextureSettings::readSettings()
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{
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connected_glass = g_settings->getBool("connected_glass");
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opaque_water = g_settings->getBool("opaque_water");
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translucent_liquids = g_settings->getBool("translucent_liquids");
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bool smooth_lighting = g_settings->getBool("smooth_lighting");
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enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
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enable_minimap = g_settings->getBool("enable_minimap");
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@ -825,14 +825,14 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
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solidness = 0;
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break;
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case NDT_LIQUID:
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if (tsettings.opaque_water)
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if (!tsettings.translucent_liquids)
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alpha = ALPHAMODE_OPAQUE;
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solidness = 1;
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is_liquid = true;
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break;
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case NDT_FLOWINGLIQUID:
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solidness = 0;
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if (tsettings.opaque_water)
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if (!tsettings.translucent_liquids)
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alpha = ALPHAMODE_OPAQUE;
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is_liquid = true;
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break;
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@ -184,7 +184,7 @@ public:
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WorldAlignMode world_aligned_mode;
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AutoScale autoscale_mode;
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int node_texture_size;
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bool opaque_water;
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bool translucent_liquids;
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bool connected_glass;
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bool enable_mesh_cache;
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bool enable_minimap;
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