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Also return the ObjectRef from minetest.spawn_falling_node() (#11184)
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@ -407,7 +407,7 @@ local function convert_to_falling_node(pos, node)
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obj:get_luaentity():set_node(node, metatable)
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core.remove_node(pos)
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return true
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return true, obj
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end
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function core.spawn_falling_node(pos)
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@ -4927,7 +4927,7 @@ Environment access
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* Punch node with the same effects that a player would cause
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* `minetest.spawn_falling_node(pos)`
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* Change node into falling node
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* Returns `true` if successful, `false` on failure
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* Returns `true` and the ObjectRef of the spawned entity if successful, `false` on failure
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* `minetest.find_nodes_with_meta(pos1, pos2)`
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* Get a table of positions of nodes that have metadata within a region
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