mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Generate biomes: Recalculate biome at biome lower limit
Prevents biome nodes passing below the defined y_min of that biome.
This commit is contained in:
parent
808ada11db
commit
a1389c3865
@ -4630,9 +4630,6 @@ Definition tables
|
|||||||
|
|
||||||
### Biome definition (`register_biome`)
|
### Biome definition (`register_biome`)
|
||||||
|
|
||||||
**Note**
|
|
||||||
The Biome API is still in an experimental phase and subject to change.
|
|
||||||
|
|
||||||
{
|
{
|
||||||
name = "tundra",
|
name = "tundra",
|
||||||
node_dust = "default:snow",
|
node_dust = "default:snow",
|
||||||
@ -4659,13 +4656,6 @@ The Biome API is still in an experimental phase and subject to change.
|
|||||||
y_max = 31000,
|
y_max = 31000,
|
||||||
-- ^ Lower and upper limits for biome.
|
-- ^ Lower and upper limits for biome.
|
||||||
-- ^ Limits are relative to y = water_level - 1.
|
-- ^ Limits are relative to y = water_level - 1.
|
||||||
-- ^ Because biome is not recalculated for every node in a node column
|
|
||||||
-- ^ some biome materials can exceed their limits, especially stone.
|
|
||||||
-- ^ For each node column in a mapchunk, biome is only recalculated at column
|
|
||||||
-- ^ top and at each of these surfaces:
|
|
||||||
-- ^ Ground below air, water below air, ground below water.
|
|
||||||
-- ^ The selected biome then stays in effect for all nodes below until
|
|
||||||
-- ^ column base or the next biome recalculation.
|
|
||||||
heat_point = 0,
|
heat_point = 0,
|
||||||
humidity_point = 50,
|
humidity_point = 50,
|
||||||
-- ^ Characteristic average temperature and humidity for the biome.
|
-- ^ Characteristic average temperature and humidity for the biome.
|
||||||
|
@ -633,6 +633,7 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
|
|||||||
u16 base_filler = 0;
|
u16 base_filler = 0;
|
||||||
u16 depth_water_top = 0;
|
u16 depth_water_top = 0;
|
||||||
u16 depth_riverbed = 0;
|
u16 depth_riverbed = 0;
|
||||||
|
s16 biome_y_min = -MAX_MAP_GENERATION_LIMIT;
|
||||||
u32 vi = vm->m_area.index(x, node_max.Y, z);
|
u32 vi = vm->m_area.index(x, node_max.Y, z);
|
||||||
|
|
||||||
// Check node at base of mapchunk above, either a node of a previously
|
// Check node at base of mapchunk above, either a node of a previously
|
||||||
@ -650,22 +651,20 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
|
|||||||
|
|
||||||
for (s16 y = node_max.Y; y >= node_min.Y; y--) {
|
for (s16 y = node_max.Y; y >= node_min.Y; y--) {
|
||||||
content_t c = vm->m_data[vi].getContent();
|
content_t c = vm->m_data[vi].getContent();
|
||||||
|
// Biome is (re)calculated:
|
||||||
// Biome is recalculated each time an upper surface is detected while
|
|
||||||
// working down a column. The selected biome then remains in effect for
|
|
||||||
// all nodes below until the next surface and biome recalculation.
|
|
||||||
// Biome is recalculated:
|
|
||||||
// 1. At the surface of stone below air or water.
|
// 1. At the surface of stone below air or water.
|
||||||
// 2. At the surface of water below air.
|
// 2. At the surface of water below air.
|
||||||
// 3. When stone or water is detected but biome has not yet been calculated.
|
// 3. When stone or water is detected but biome has not yet been calculated.
|
||||||
|
// 4. When stone or water is detected just below a biome's lower limit.
|
||||||
bool is_stone_surface = (c == c_stone) &&
|
bool is_stone_surface = (c == c_stone) &&
|
||||||
(air_above || water_above || !biome);
|
(air_above || water_above || !biome || y < biome_y_min); // 1, 3, 4
|
||||||
|
|
||||||
bool is_water_surface =
|
bool is_water_surface =
|
||||||
(c == c_water_source || c == c_river_water_source) &&
|
(c == c_water_source || c == c_river_water_source) &&
|
||||||
(air_above || !biome);
|
(air_above || !biome || y < biome_y_min); // 2, 3, 4
|
||||||
|
|
||||||
if (is_stone_surface || is_water_surface) {
|
if (is_stone_surface || is_water_surface) {
|
||||||
|
// (Re)calculate biome
|
||||||
// Limit to +-MAX MAP GENERATION LIMIT to work with biome y_min / y_max.
|
// Limit to +-MAX MAP GENERATION LIMIT to work with biome y_min / y_max.
|
||||||
s32 relative_y = rangelim(y - biome_zero_level,
|
s32 relative_y = rangelim(y - biome_zero_level,
|
||||||
-MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
|
-MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
|
||||||
@ -677,9 +676,11 @@ void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
|
|||||||
depth_top = biome->depth_top;
|
depth_top = biome->depth_top;
|
||||||
base_filler = MYMAX(depth_top +
|
base_filler = MYMAX(depth_top +
|
||||||
biome->depth_filler +
|
biome->depth_filler +
|
||||||
noise_filler_depth->result[index], 0.f);
|
noise_filler_depth->result[index], 0.0f);
|
||||||
depth_water_top = biome->depth_water_top;
|
depth_water_top = biome->depth_water_top;
|
||||||
depth_riverbed = biome->depth_riverbed;
|
depth_riverbed = biome->depth_riverbed;
|
||||||
|
biome_y_min = rangelim(biome->y_min + biome_zero_level,
|
||||||
|
-MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
|
||||||
|
|
||||||
// Detect stone type for dungeons during every biome calculation.
|
// Detect stone type for dungeons during every biome calculation.
|
||||||
// If none detected the last selected biome stone is chosen.
|
// If none detected the last selected biome stone is chosen.
|
||||||
|
Loading…
Reference in New Issue
Block a user