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Add can_dig callback
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@ -229,7 +229,7 @@ function minetest.node_dig(pos, node, digger)
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minetest.debug("node_dig")
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local def = ItemStack({name=node.name}):get_definition()
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if not def.diggable then
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if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
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minetest.debug("not diggable")
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minetest.log("info", digger:get_player_name() .. " tried to dig "
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.. node.name .. " which is not diggable "
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@ -345,6 +345,7 @@ minetest.nodedef_default = {
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on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
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on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
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on_use = nil,
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can_dig = nil,
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on_punch = redef_wrapper(minetest, 'node_punch'), -- minetest.node_punch
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on_dig = redef_wrapper(minetest, 'node_dig'), -- minetest.node_dig
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@ -1149,6 +1149,9 @@ Node definition (register_node)
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^ Called after destructing node when node was dug using
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minetest.node_dig
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^ default: nil
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can_dig = function(pos,player)
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^ returns true if node can be dug, or false if not
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^ default: nil
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on_punch = func(pos, node, puncher),
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^ default: minetest.node_punch
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