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Update minetest.conf.example and dummy cpp file
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@ -121,7 +121,7 @@
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# joystick_id = 0
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# joystick_id = 0
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# The type of joystick
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# The type of joystick
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# type: enum values: auto, generic, xbox
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# type: enum values: auto, generic, xbox, dragonrise_gamecube
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# joystick_type = auto
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# joystick_type = auto
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# The time in seconds it takes between repeated events
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# The time in seconds it takes between repeated events
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@ -129,12 +129,12 @@
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# type: float min: 0.001
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# type: float min: 0.001
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# repeat_joystick_button_time = 0.17
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# repeat_joystick_button_time = 0.17
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# The deadzone of the joystick
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# The dead zone of the joystick
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# type: int
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# type: int
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# joystick_deadzone = 2048
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# joystick_deadzone = 2048
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# The sensitivity of the joystick axes for moving the
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# The sensitivity of the joystick axes for moving the
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# ingame view frustum around.
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# in-game view frustum around.
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# type: float
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# type: float
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# joystick_frustum_sensitivity = 170
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# joystick_frustum_sensitivity = 170
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@ -503,7 +503,7 @@
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### Basic
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### Basic
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# Whether nametag backgrounds should be shown by default.
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# Whether name tag backgrounds should be shown by default.
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# Mods may still set a background.
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# Mods may still set a background.
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# type: bool
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# type: bool
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# show_nametag_backgrounds = true
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# show_nametag_backgrounds = true
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@ -551,7 +551,7 @@
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### Filtering
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### Filtering
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# Use mip mapping to scale textures. May slightly increase performance,
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# Use mipmapping to scale textures. May slightly increase performance,
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# especially when using a high resolution texture pack.
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# especially when using a high resolution texture pack.
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# Gamma correct downscaling is not supported.
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# Gamma correct downscaling is not supported.
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# type: bool
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# type: bool
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@ -580,7 +580,7 @@
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# can be blurred, so automatically upscale them with nearest-neighbor
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# can be blurred, so automatically upscale them with nearest-neighbor
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# interpolation to preserve crisp pixels. This sets the minimum texture size
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# interpolation to preserve crisp pixels. This sets the minimum texture size
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# for the upscaled textures; higher values look sharper, but require more
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# for the upscaled textures; higher values look sharper, but require more
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# memory. Powers of 2 are recommended. This setting is ONLY applies if
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# memory. Powers of 2 are recommended. This setting is ONLY applied if
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# bilinear/trilinear/anisotropic filtering is enabled.
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# bilinear/trilinear/anisotropic filtering is enabled.
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# This is also used as the base node texture size for world-aligned
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# This is also used as the base node texture size for world-aligned
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# texture autoscaling.
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# texture autoscaling.
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@ -679,7 +679,7 @@
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# Texture size to render the shadow map on.
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# Texture size to render the shadow map on.
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# This must be a power of two.
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# This must be a power of two.
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# Bigger numbers create better shadowsbut it is also more expensive.
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# Bigger numbers create better shadows but it is also more expensive.
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# type: int min: 128 max: 8192
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# type: int min: 128 max: 8192
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# shadow_map_texture_size = 1024
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# shadow_map_texture_size = 1024
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@ -689,37 +689,38 @@
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# type: bool
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# type: bool
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# shadow_map_texture_32bit = true
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# shadow_map_texture_32bit = true
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# Enable poisson disk filtering.
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# Enable Poisson disk filtering.
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# On true uses poisson disk to make "soft shadows". Otherwise uses PCF filtering.
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# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
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# type: bool
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# type: bool
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# shadow_poisson_filter = true
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# shadow_poisson_filter = true
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# Define shadow filtering quality
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# Define shadow filtering quality.
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# This simulates the soft shadows effect by applying a PCF or poisson disk
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# This simulates the soft shadows effect by applying a PCF or Poisson disk
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# but also uses more resources.
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# but also uses more resources.
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# type: enum values: 0, 1, 2
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# type: enum values: 0, 1, 2
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# shadow_filters = 1
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# shadow_filters = 1
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# Enable colored shadows.
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# Enable colored shadows.
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# On true translucent nodes cast colored shadows. This is expensive.
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# On true translucent nodes cast colored shadows. This is expensive.
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# type: bool
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# type: bool
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# shadow_map_color = false
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# shadow_map_color = false
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# Set the shadow update time.
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# Spread a complete update of shadow map over given amount of frames.
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# Lower value means shadows and map updates faster, but it consume more resources.
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# Higher values might make shadows laggy, lower values
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# Minimun value 0.001 seconds max value 0.2 seconds
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# will consume more resources.
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# type: float min: 0.001 max: 0.2
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# Minimum value: 1; maximum value: 16
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# shadow_update_time = 0.2
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# type: int min: 1 max: 16
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# shadow_update_frames = 8
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# Set the soft shadow radius size.
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# Set the soft shadow radius size.
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# Lower values mean sharper shadows bigger values softer.
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# Lower values mean sharper shadows, bigger values mean softer shadows.
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# Minimun value 1.0 and max value 10.0
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# Minimum value: 1.0; maximum value: 10.0
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# type: float min: 1 max: 10
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# type: float min: 1 max: 10
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# shadow_soft_radius = 1.0
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# shadow_soft_radius = 1.0
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# Set the tilt of Sun/Moon orbit in degrees
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# Set the tilt of Sun/Moon orbit in degrees.
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# Value of 0 means no tilt / vertical orbit.
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# Value of 0 means no tilt / vertical orbit.
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# Minimun value 0.0 and max value 60.0
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# Minimum value: 0.0; maximum value: 60.0
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# type: float min: 0 max: 60
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# type: float min: 0 max: 60
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# shadow_sky_body_orbit_tilt = 0.0
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# shadow_sky_body_orbit_tilt = 0.0
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@ -823,7 +824,7 @@
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# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
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# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
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# On other platforms, OpenGL is recommended.
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# On other platforms, OpenGL is recommended.
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# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
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# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
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# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
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# type: enum values: opengl, ogles1, ogles2
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# video_driver = opengl
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# video_driver = opengl
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# Radius of cloud area stated in number of 64 node cloud squares.
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# Radius of cloud area stated in number of 64 node cloud squares.
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@ -900,7 +901,7 @@
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# crosshair_color = (255,255,255)
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# crosshair_color = (255,255,255)
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# Crosshair alpha (opaqueness, between 0 and 255).
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# Crosshair alpha (opaqueness, between 0 and 255).
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# Also controls the object crosshair color
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# This also applies to the object crosshair.
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# type: int min: 0 max: 255
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# type: int min: 0 max: 255
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# crosshair_alpha = 255
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# crosshair_alpha = 255
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@ -917,7 +918,7 @@
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# type: float
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# type: float
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# hud_hotbar_max_width = 1.0
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# hud_hotbar_max_width = 1.0
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# Modifies the size of the hudbar elements.
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# Modifies the size of the HUD elements.
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# type: float
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# type: float
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# hud_scaling = 1.0
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# hud_scaling = 1.0
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@ -1108,7 +1109,7 @@
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# screenshot_path = screenshots
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# screenshot_path = screenshots
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# Format of screenshots.
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# Format of screenshots.
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# type: enum values: png, jpg, bmp, pcx, ppm, tga
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# type: enum values: png, jpg
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# screenshot_format = png
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# screenshot_format = png
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# Screenshot quality. Only used for JPEG format.
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# Screenshot quality. Only used for JPEG format.
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@ -1123,6 +1124,10 @@
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# type: int min: 1
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# type: int min: 1
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# screen_dpi = 72
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# screen_dpi = 72
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# Adjust the detected display density, used for scaling UI elements.
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# type: float
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# display_density_factor = 1
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# Windows systems only: Start Minetest with the command line window in the background.
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# Windows systems only: Start Minetest with the command line window in the background.
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# Contains the same information as the file debug.txt (default name).
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# Contains the same information as the file debug.txt (default name).
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# type: bool
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# type: bool
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@ -1155,13 +1160,13 @@
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# Client
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# Client
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#
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#
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# If enabled, http links in chat can be middle-clicked or ctrl-left-clicked to open the link in the OS's default web browser.
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# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
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# type: bool
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# type: bool
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# clickable_chat_weblinks = false
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# clickable_chat_weblinks = false
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# If clickable_chat_weblinks is enabled, specify the color (as 24-bit hexadecimal) of weblinks in chat.
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# Optional override for chat weblink color.
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# type: string
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# type: string
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# chat_weblink_color = #8888FF
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# chat_weblink_color =
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## Network
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## Network
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@ -1177,9 +1182,9 @@
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# remote_port = 30000
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# remote_port = 30000
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# Prometheus listener address.
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# Prometheus listener address.
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# If minetest is compiled with ENABLE_PROMETHEUS option enabled,
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# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
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# enable metrics listener for Prometheus on that address.
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# enable metrics listener for Prometheus on that address.
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# Metrics can be fetch on http://127.0.0.1:30000/metrics
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# Metrics can be fetched on http://127.0.0.1:30000/metrics
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# type: string
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# type: string
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# prometheus_listener_address = 127.0.0.1:30000
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# prometheus_listener_address = 127.0.0.1:30000
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@ -1314,11 +1319,10 @@
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# type: int
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# type: int
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# max_packets_per_iteration = 1024
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# max_packets_per_iteration = 1024
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# ZLib compression level to use when sending mapblocks to the client.
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# Compression level to use when sending mapblocks to the client.
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# -1 - Zlib's default compression level
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# -1 - use default compression level
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# 0 - no compresson, fastest
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# 0 - least compression, fastest
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# 9 - best compression, slowest
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# 9 - best compression, slowest
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# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
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# type: int min: -1 max: 9
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# type: int min: -1 max: 9
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# map_compression_level_net = -1
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# map_compression_level_net = -1
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@ -1553,7 +1557,7 @@
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# deprecated_lua_api_handling = log
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# deprecated_lua_api_handling = log
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# Number of extra blocks that can be loaded by /clearobjects at once.
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# Number of extra blocks that can be loaded by /clearobjects at once.
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# This is a trade-off between sqlite transaction overhead and
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# This is a trade-off between SQLite transaction overhead and
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# memory consumption (4096=100MB, as a rule of thumb).
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# memory consumption (4096=100MB, as a rule of thumb).
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# type: int
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# type: int
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# max_clearobjects_extra_loaded_blocks = 4096
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# max_clearobjects_extra_loaded_blocks = 4096
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@ -1571,13 +1575,12 @@
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# type: enum values: 0, 1, 2
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# type: enum values: 0, 1, 2
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# sqlite_synchronous = 2
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# sqlite_synchronous = 2
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# ZLib compression level to use when saving mapblocks to disk.
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# Compression level to use when saving mapblocks to disk.
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# -1 - Zlib's default compression level
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# -1 - use default compression level
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# 0 - no compresson, fastest
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# 0 - least compression, fastest
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# 9 - best compression, slowest
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# 9 - best compression, slowest
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# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
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# type: int min: -1 max: 9
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# type: int min: -1 max: 9
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# map_compression_level_disk = 3
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# map_compression_level_disk = -1
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# Length of a server tick and the interval at which objects are generally updated over
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# Length of a server tick and the interval at which objects are generally updated over
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# network.
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# network.
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@ -1705,7 +1708,7 @@
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# type: bool
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# type: bool
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# instrument.lbm = true
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# instrument.lbm = true
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# Instrument chatcommands on registration.
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# Instrument chat commands on registration.
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# type: bool
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# type: bool
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# instrument.chatcommand = true
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# instrument.chatcommand = true
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@ -1824,7 +1827,7 @@
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# Global map generation attributes.
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# Global map generation attributes.
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# In Mapgen v6 the 'decorations' flag controls all decorations except trees
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# In Mapgen v6 the 'decorations' flag controls all decorations except trees
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# and junglegrass, in all other mapgens this flag controls all decorations.
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# and jungle grass, in all other mapgens this flag controls all decorations.
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# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores
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# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores
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# mg_flags = caves,dungeons,light,decorations,biomes,ores
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# mg_flags = caves,dungeons,light,decorations,biomes,ores
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@ -3405,17 +3408,17 @@
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# enable_mapgen_debug_info = false
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# enable_mapgen_debug_info = false
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# Maximum number of blocks that can be queued for loading.
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# Maximum number of blocks that can be queued for loading.
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# type: int
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# type: int min: 1 max: 1000000
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# emergequeue_limit_total = 1024
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# emergequeue_limit_total = 1024
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# Maximum number of blocks to be queued that are to be loaded from file.
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# Maximum number of blocks to be queued that are to be loaded from file.
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# This limit is enforced per player.
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# This limit is enforced per player.
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# type: int
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# type: int min: 1 max: 1000000
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# emergequeue_limit_diskonly = 128
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# emergequeue_limit_diskonly = 128
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# Maximum number of blocks to be queued that are to be generated.
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# Maximum number of blocks to be queued that are to be generated.
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# This limit is enforced per player.
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# This limit is enforced per player.
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# type: int
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# type: int min: 1 max: 1000000
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# emergequeue_limit_generate = 128
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# emergequeue_limit_generate = 128
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# Number of emerge threads to use.
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# Number of emerge threads to use.
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@ -54,10 +54,10 @@ fake_function() {
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gettext("The type of joystick");
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gettext("The type of joystick");
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gettext("Joystick button repetition interval");
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gettext("Joystick button repetition interval");
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gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
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gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
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gettext("Joystick deadzone");
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gettext("Joystick dead zone");
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gettext("The deadzone of the joystick");
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gettext("The dead zone of the joystick");
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gettext("Joystick frustum sensitivity");
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gettext("Joystick frustum sensitivity");
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gettext("The sensitivity of the joystick axes for moving the\ningame view frustum around.");
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gettext("The sensitivity of the joystick axes for moving the\nin-game view frustum around.");
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gettext("Forward key");
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gettext("Forward key");
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gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Backward key");
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gettext("Backward key");
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@ -203,8 +203,8 @@ fake_function() {
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gettext("Graphics");
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gettext("Graphics");
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gettext("In-Game");
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gettext("In-Game");
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gettext("Basic");
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gettext("Basic");
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gettext("Show nametag backgrounds by default");
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gettext("Show name tag backgrounds by default");
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gettext("Whether nametag backgrounds should be shown by default.\nMods may still set a background.");
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gettext("Whether name tag backgrounds should be shown by default.\nMods may still set a background.");
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gettext("VBO");
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gettext("VBO");
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gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
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gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
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gettext("Fog");
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gettext("Fog");
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@ -225,7 +225,7 @@ fake_function() {
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gettext("Adds particles when digging a node.");
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gettext("Adds particles when digging a node.");
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gettext("Filtering");
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gettext("Filtering");
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gettext("Mipmapping");
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gettext("Mipmapping");
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gettext("Use mip mapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
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gettext("Use mipmapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
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gettext("Anisotropic filtering");
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gettext("Anisotropic filtering");
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gettext("Use anisotropic filtering when viewing at textures from an angle.");
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gettext("Use anisotropic filtering when viewing at textures from an angle.");
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gettext("Bilinear filtering");
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gettext("Bilinear filtering");
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@ -235,7 +235,7 @@ fake_function() {
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gettext("Clean transparent textures");
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gettext("Clean transparent textures");
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gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, often resulting in dark or\nlight edges to transparent textures. Apply a filter to clean that up\nat texture load time. This is automatically enabled if mipmapping is enabled.");
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gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, often resulting in dark or\nlight edges to transparent textures. Apply a filter to clean that up\nat texture load time. This is automatically enabled if mipmapping is enabled.");
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gettext("Minimum texture size");
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gettext("Minimum texture size");
|
||||||
gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. This setting is ONLY applies if\nbilinear/trilinear/anisotropic filtering is enabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
|
gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. This setting is ONLY applied if\nbilinear/trilinear/anisotropic filtering is enabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
|
||||||
gettext("FSAA");
|
gettext("FSAA");
|
||||||
gettext("Use multi-sample antialiasing (MSAA) to smooth out block edges.\nThis algorithm smooths out the 3D viewport while keeping the image sharp,\nbut it doesn't affect the insides of textures\n(which is especially noticeable with transparent textures).\nVisible spaces appear between nodes when shaders are disabled.\nIf set to 0, MSAA is disabled.\nA restart is required after changing this option.");
|
gettext("Use multi-sample antialiasing (MSAA) to smooth out block edges.\nThis algorithm smooths out the 3D viewport while keeping the image sharp,\nbut it doesn't affect the insides of textures\n(which is especially noticeable with transparent textures).\nVisible spaces appear between nodes when shaders are disabled.\nIf set to 0, MSAA is disabled.\nA restart is required after changing this option.");
|
||||||
gettext("Undersampling");
|
gettext("Undersampling");
|
||||||
@ -269,21 +269,21 @@ fake_function() {
|
|||||||
gettext("Shadow map max distance in nodes to render shadows");
|
gettext("Shadow map max distance in nodes to render shadows");
|
||||||
gettext("Maximum distance to render shadows.");
|
gettext("Maximum distance to render shadows.");
|
||||||
gettext("Shadow map texture size");
|
gettext("Shadow map texture size");
|
||||||
gettext("Texture size to render the shadow map on.\nThis must be a power of two.\nBigger numbers create better shadowsbut it is also more expensive.");
|
gettext("Texture size to render the shadow map on.\nThis must be a power of two.\nBigger numbers create better shadows but it is also more expensive.");
|
||||||
gettext("Shadow map texture in 32 bits");
|
gettext("Shadow map texture in 32 bits");
|
||||||
gettext("Sets shadow texture quality to 32 bits.\nOn false, 16 bits texture will be used.\nThis can cause much more artifacts in the shadow.");
|
gettext("Sets shadow texture quality to 32 bits.\nOn false, 16 bits texture will be used.\nThis can cause much more artifacts in the shadow.");
|
||||||
gettext("Poisson filtering");
|
gettext("Poisson filtering");
|
||||||
gettext("Enable poisson disk filtering.\nOn true uses poisson disk to make \"soft shadows\". Otherwise uses PCF filtering.");
|
gettext("Enable Poisson disk filtering.\nOn true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF filtering.");
|
||||||
gettext("Shadow filter quality");
|
gettext("Shadow filter quality");
|
||||||
gettext("Define shadow filtering quality\nThis simulates the soft shadows effect by applying a PCF or poisson disk\nbut also uses more resources.");
|
gettext("Define shadow filtering quality.\nThis simulates the soft shadows effect by applying a PCF or Poisson disk\nbut also uses more resources.");
|
||||||
gettext("Colored shadows");
|
gettext("Colored shadows");
|
||||||
gettext("Enable colored shadows. \nOn true translucent nodes cast colored shadows. This is expensive.");
|
gettext("Enable colored shadows.\nOn true translucent nodes cast colored shadows. This is expensive.");
|
||||||
gettext("Map update time");
|
gettext("Map shadows update frames");
|
||||||
gettext("Set the shadow update time.\nLower value means shadows and map updates faster, but it consume more resources.\nMinimun value 0.001 seconds max value 0.2 seconds");
|
gettext("Spread a complete update of shadow map over given amount of frames.\nHigher values might make shadows laggy, lower values\nwill consume more resources.\nMinimum value: 1; maximum value: 16");
|
||||||
gettext("Soft shadow radius");
|
gettext("Soft shadow radius");
|
||||||
gettext("Set the soft shadow radius size.\nLower values mean sharper shadows bigger values softer.\nMinimun value 1.0 and max value 10.0");
|
gettext("Set the soft shadow radius size.\nLower values mean sharper shadows, bigger values mean softer shadows.\nMinimum value: 1.0; maximum value: 10.0");
|
||||||
gettext("Sky Body Orbit Tilt");
|
gettext("Sky Body Orbit Tilt");
|
||||||
gettext("Set the tilt of Sun/Moon orbit in degrees\nValue of 0 means no tilt / vertical orbit.\nMinimun value 0.0 and max value 60.0");
|
gettext("Set the tilt of Sun/Moon orbit in degrees.\nValue of 0 means no tilt / vertical orbit.\nMinimum value: 0.0; maximum value: 60.0");
|
||||||
gettext("Advanced");
|
gettext("Advanced");
|
||||||
gettext("Arm inertia");
|
gettext("Arm inertia");
|
||||||
gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
|
gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
|
||||||
@ -356,7 +356,7 @@ fake_function() {
|
|||||||
gettext("Crosshair color");
|
gettext("Crosshair color");
|
||||||
gettext("Crosshair color (R,G,B).\nAlso controls the object crosshair color");
|
gettext("Crosshair color (R,G,B).\nAlso controls the object crosshair color");
|
||||||
gettext("Crosshair alpha");
|
gettext("Crosshair alpha");
|
||||||
gettext("Crosshair alpha (opaqueness, between 0 and 255).\nAlso controls the object crosshair color");
|
gettext("Crosshair alpha (opaqueness, between 0 and 255).\nThis also applies to the object crosshair.");
|
||||||
gettext("Recent Chat Messages");
|
gettext("Recent Chat Messages");
|
||||||
gettext("Maximum number of recent chat messages to show");
|
gettext("Maximum number of recent chat messages to show");
|
||||||
gettext("Desynchronize block animation");
|
gettext("Desynchronize block animation");
|
||||||
@ -364,7 +364,7 @@ fake_function() {
|
|||||||
gettext("Maximum hotbar width");
|
gettext("Maximum hotbar width");
|
||||||
gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
|
gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
|
||||||
gettext("HUD scale factor");
|
gettext("HUD scale factor");
|
||||||
gettext("Modifies the size of the hudbar elements.");
|
gettext("Modifies the size of the HUD elements.");
|
||||||
gettext("Mesh cache");
|
gettext("Mesh cache");
|
||||||
gettext("Enables caching of facedir rotated meshes.");
|
gettext("Enables caching of facedir rotated meshes.");
|
||||||
gettext("Mapblock mesh generation delay");
|
gettext("Mapblock mesh generation delay");
|
||||||
@ -441,6 +441,8 @@ fake_function() {
|
|||||||
gettext("Advanced");
|
gettext("Advanced");
|
||||||
gettext("DPI");
|
gettext("DPI");
|
||||||
gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
|
gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
|
||||||
|
gettext("Display Density Scaling Factor");
|
||||||
|
gettext("Adjust the detected display density, used for scaling UI elements.");
|
||||||
gettext("Enable console window");
|
gettext("Enable console window");
|
||||||
gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
|
gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
|
||||||
gettext("Sound");
|
gettext("Sound");
|
||||||
@ -451,13 +453,17 @@ fake_function() {
|
|||||||
gettext("Mute sound");
|
gettext("Mute sound");
|
||||||
gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
|
gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
|
||||||
gettext("Client");
|
gettext("Client");
|
||||||
|
gettext("Chat weblinks");
|
||||||
|
gettext("Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.");
|
||||||
|
gettext("Weblink color");
|
||||||
|
gettext("Optional override for chat weblink color.");
|
||||||
gettext("Network");
|
gettext("Network");
|
||||||
gettext("Server address");
|
gettext("Server address");
|
||||||
gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
|
gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
|
||||||
gettext("Remote port");
|
gettext("Remote port");
|
||||||
gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
|
gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
|
||||||
gettext("Prometheus listener address");
|
gettext("Prometheus listener address");
|
||||||
gettext("Prometheus listener address.\nIf minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetch on http://127.0.0.1:30000/metrics");
|
gettext("Prometheus listener address.\nIf Minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetched on http://127.0.0.1:30000/metrics");
|
||||||
gettext("Saving map received from server");
|
gettext("Saving map received from server");
|
||||||
gettext("Save the map received by the client on disk.");
|
gettext("Save the map received by the client on disk.");
|
||||||
gettext("Connect to external media server");
|
gettext("Connect to external media server");
|
||||||
@ -513,7 +519,7 @@ fake_function() {
|
|||||||
gettext("Max. packets per iteration");
|
gettext("Max. packets per iteration");
|
||||||
gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
|
gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
|
||||||
gettext("Map Compression Level for Network Transfer");
|
gettext("Map Compression Level for Network Transfer");
|
||||||
gettext("ZLib compression level to use when sending mapblocks to the client.\n-1 - Zlib's default compression level\n0 - no compresson, fastest\n9 - best compression, slowest\n(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)");
|
gettext("Compression level to use when sending mapblocks to the client.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
|
||||||
gettext("Game");
|
gettext("Game");
|
||||||
gettext("Default game");
|
gettext("Default game");
|
||||||
gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
|
gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
|
||||||
@ -616,7 +622,7 @@ fake_function() {
|
|||||||
gettext("Deprecated Lua API handling");
|
gettext("Deprecated Lua API handling");
|
||||||
gettext("Handling for deprecated Lua API calls:\n- none: Do not log deprecated calls\n- log: mimic and log backtrace of deprecated call (default).\n- error: abort on usage of deprecated call (suggested for mod developers).");
|
gettext("Handling for deprecated Lua API calls:\n- none: Do not log deprecated calls\n- log: mimic and log backtrace of deprecated call (default).\n- error: abort on usage of deprecated call (suggested for mod developers).");
|
||||||
gettext("Max. clearobjects extra blocks");
|
gettext("Max. clearobjects extra blocks");
|
||||||
gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
|
gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between SQLite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
|
||||||
gettext("Unload unused server data");
|
gettext("Unload unused server data");
|
||||||
gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
|
gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
|
||||||
gettext("Maximum objects per block");
|
gettext("Maximum objects per block");
|
||||||
@ -624,7 +630,7 @@ fake_function() {
|
|||||||
gettext("Synchronous SQLite");
|
gettext("Synchronous SQLite");
|
||||||
gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
|
gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
|
||||||
gettext("Map Compression Level for Disk Storage");
|
gettext("Map Compression Level for Disk Storage");
|
||||||
gettext("ZLib compression level to use when saving mapblocks to disk.\n-1 - Zlib's default compression level\n0 - no compresson, fastest\n9 - best compression, slowest\n(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)");
|
gettext("Compression level to use when saving mapblocks to disk.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
|
||||||
gettext("Dedicated server step");
|
gettext("Dedicated server step");
|
||||||
gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork.");
|
gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork.");
|
||||||
gettext("Active block management interval");
|
gettext("Active block management interval");
|
||||||
@ -673,8 +679,8 @@ fake_function() {
|
|||||||
gettext("Instrument the action function of Active Block Modifiers on registration.");
|
gettext("Instrument the action function of Active Block Modifiers on registration.");
|
||||||
gettext("Loading Block Modifiers");
|
gettext("Loading Block Modifiers");
|
||||||
gettext("Instrument the action function of Loading Block Modifiers on registration.");
|
gettext("Instrument the action function of Loading Block Modifiers on registration.");
|
||||||
gettext("Chatcommands");
|
gettext("Chat commands");
|
||||||
gettext("Instrument chatcommands on registration.");
|
gettext("Instrument chat commands on registration.");
|
||||||
gettext("Global callbacks");
|
gettext("Global callbacks");
|
||||||
gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
|
gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
|
||||||
gettext("Advanced");
|
gettext("Advanced");
|
||||||
@ -716,7 +722,7 @@ fake_function() {
|
|||||||
gettext("Map generation limit");
|
gettext("Map generation limit");
|
||||||
gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
|
gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
|
||||||
gettext("Mapgen flags");
|
gettext("Mapgen flags");
|
||||||
gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand junglegrass, in all other mapgens this flag controls all decorations.");
|
gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand jungle grass, in all other mapgens this flag controls all decorations.");
|
||||||
gettext("Biome API temperature and humidity noise parameters");
|
gettext("Biome API temperature and humidity noise parameters");
|
||||||
gettext("Heat noise");
|
gettext("Heat noise");
|
||||||
gettext("Temperature variation for biomes.");
|
gettext("Temperature variation for biomes.");
|
||||||
|
Loading…
Reference in New Issue
Block a user