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Fix segfault in player migration and crash in log_deprecated
Makes log_deprecated work when triggered from no function
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@ -1166,9 +1166,13 @@ void PlayerSAO::setBasePosition(const v3f &position)
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// This needs to be ran for attachments too
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ServerActiveObject::setBasePosition(position);
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// Updating is not wanted/required for player migration
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if (m_env) {
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m_env->updateActiveObject(this);
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m_position_not_sent = true;
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}
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}
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void PlayerSAO::setPos(const v3f &pos)
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{
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@ -153,7 +153,9 @@ void log_deprecated(lua_State *L, const std::string &message)
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warningstream << message;
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if (L) { // L can be NULL if we get called from scripting_game.cpp
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lua_Debug ar;
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FATAL_ERROR_IF(!lua_getstack(L, 2, &ar), "lua_getstack() failed");
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if (!lua_getstack(L, 2, &ar))
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FATAL_ERROR_IF(!lua_getstack(L, 1, &ar), "lua_getstack() failed");
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FATAL_ERROR_IF(!lua_getinfo(L, "Sl", &ar), "lua_getinfo() failed");
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warningstream << " (at " << ar.short_src << ":" << ar.currentline << ")";
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}
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