mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
fixed face updating slowness bug
This commit is contained in:
parent
aaafb5add0
commit
a18525a14e
@ -1224,8 +1224,7 @@ bool Client::AsyncProcessData()
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
/*
|
/*LazyMeshUpdater mesh_updater(&m_env);
|
||||||
LazyMeshUpdater mesh_updater(&m_env);
|
|
||||||
for(;;)
|
for(;;)
|
||||||
{
|
{
|
||||||
bool r = AsyncProcessPacket(mesh_updater);
|
bool r = AsyncProcessPacket(mesh_updater);
|
||||||
@ -1233,6 +1232,7 @@ bool Client::AsyncProcessData()
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return false;*/
|
return false;*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
|
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
|
||||||
|
@ -95,6 +95,7 @@ struct IncomingPacket
|
|||||||
s32 *m_refcount;
|
s32 *m_refcount;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// TODO: Remove this. It is not used as supposed.
|
||||||
class LazyMeshUpdater
|
class LazyMeshUpdater
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -197,6 +197,8 @@ Before release:
|
|||||||
|
|
||||||
TODO: Check what goes wrong with caching map to disk (Kray)
|
TODO: Check what goes wrong with caching map to disk (Kray)
|
||||||
|
|
||||||
|
TODO: Remove LazyMeshUpdater. It is not used as supposed.
|
||||||
|
|
||||||
Doing now:
|
Doing now:
|
||||||
======================================================================
|
======================================================================
|
||||||
|
|
||||||
@ -335,6 +337,7 @@ void set_default_settings()
|
|||||||
g_settings.set("height_randfactor", "constant 0.6");
|
g_settings.set("height_randfactor", "constant 0.6");
|
||||||
g_settings.set("height_base", "linear 0 35 0");
|
g_settings.set("height_base", "linear 0 35 0");
|
||||||
g_settings.set("plants_amount", "1.0");
|
g_settings.set("plants_amount", "1.0");
|
||||||
|
g_settings.set("ravines_amount", "1.0");
|
||||||
g_settings.set("objectdata_interval", "0.2");
|
g_settings.set("objectdata_interval", "0.2");
|
||||||
g_settings.set("active_object_range", "2");
|
g_settings.set("active_object_range", "2");
|
||||||
g_settings.set("max_simultaneous_block_sends_per_client", "2");
|
g_settings.set("max_simultaneous_block_sends_per_client", "2");
|
||||||
@ -1024,6 +1027,7 @@ int main(int argc, char *argv[])
|
|||||||
|
|
||||||
MapParams map_params;
|
MapParams map_params;
|
||||||
map_params.plants_amount = g_settings.getFloat("plants_amount");
|
map_params.plants_amount = g_settings.getFloat("plants_amount");
|
||||||
|
map_params.ravines_amount = g_settings.getFloat("ravines_amount");
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Ask some stuff
|
Ask some stuff
|
||||||
|
@ -1521,7 +1521,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
|
|||||||
Add ravine (randomly)
|
Add ravine (randomly)
|
||||||
*/
|
*/
|
||||||
{
|
{
|
||||||
if(rand()%10 == 0)
|
if(rand()%(s32)(10.0 * m_params.ravines_amount) == 0)
|
||||||
{
|
{
|
||||||
s16 s = 6;
|
s16 s = 6;
|
||||||
s16 x = rand()%(MAP_BLOCKSIZE-s*2-1)+s;
|
s16 x = rand()%(MAP_BLOCKSIZE-s*2-1)+s;
|
||||||
|
@ -388,9 +388,11 @@ struct MapParams
|
|||||||
MapParams()
|
MapParams()
|
||||||
{
|
{
|
||||||
plants_amount = 1.0;
|
plants_amount = 1.0;
|
||||||
|
ravines_amount = 1.0;
|
||||||
//max_objects_in_block = 30;
|
//max_objects_in_block = 30;
|
||||||
}
|
}
|
||||||
float plants_amount;
|
float plants_amount;
|
||||||
|
float ravines_amount;
|
||||||
//u16 max_objects_in_block;
|
//u16 max_objects_in_block;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
118
src/mapblock.cpp
118
src/mapblock.cpp
@ -283,6 +283,98 @@ void MapBlock::updateFastFaceRow(v3s16 startpos,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
This is used because CMeshBuffer::append() is very slow
|
||||||
|
*/
|
||||||
|
struct PreMeshBuffer
|
||||||
|
{
|
||||||
|
video::SMaterial material;
|
||||||
|
core::array<u16> indices;
|
||||||
|
core::array<video::S3DVertex> vertices;
|
||||||
|
};
|
||||||
|
|
||||||
|
class MeshCollector
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void append(
|
||||||
|
video::SMaterial material,
|
||||||
|
const video::S3DVertex* const vertices,
|
||||||
|
u32 numVertices,
|
||||||
|
const u16* const indices,
|
||||||
|
u32 numIndices
|
||||||
|
)
|
||||||
|
{
|
||||||
|
PreMeshBuffer *p = NULL;
|
||||||
|
for(u32 i=0; i<m_prebuffers.size(); i++)
|
||||||
|
{
|
||||||
|
PreMeshBuffer &pp = m_prebuffers[i];
|
||||||
|
if(pp.material != material)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
p = &pp;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(p == NULL)
|
||||||
|
{
|
||||||
|
PreMeshBuffer pp;
|
||||||
|
pp.material = material;
|
||||||
|
m_prebuffers.push_back(pp);
|
||||||
|
p = &m_prebuffers[m_prebuffers.size()-1];
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 vertex_count = p->vertices.size();
|
||||||
|
for(u32 i=0; i<numIndices; i++)
|
||||||
|
{
|
||||||
|
u32 j = indices[i] + vertex_count;
|
||||||
|
if(j > 65535)
|
||||||
|
{
|
||||||
|
dstream<<"FIXME: Meshbuffer ran out of indices"<<std::endl;
|
||||||
|
// NOTE: Fix is to just add an another MeshBuffer
|
||||||
|
}
|
||||||
|
p->indices.push_back(j);
|
||||||
|
}
|
||||||
|
for(u32 i=0; i<numVertices; i++)
|
||||||
|
{
|
||||||
|
p->vertices.push_back(vertices[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void fillMesh(scene::SMesh *mesh)
|
||||||
|
{
|
||||||
|
/*dstream<<"Filling mesh with "<<m_prebuffers.size()
|
||||||
|
<<" meshbuffers"<<std::endl;*/
|
||||||
|
for(u32 i=0; i<m_prebuffers.size(); i++)
|
||||||
|
{
|
||||||
|
PreMeshBuffer &p = m_prebuffers[i];
|
||||||
|
|
||||||
|
/*dstream<<"p.vertices.size()="<<p.vertices.size()
|
||||||
|
<<", p.indices.size()="<<p.indices.size()
|
||||||
|
<<std::endl;*/
|
||||||
|
|
||||||
|
// Create meshbuffer
|
||||||
|
|
||||||
|
// This is a "Standard MeshBuffer",
|
||||||
|
// it's a typedeffed CMeshBuffer<video::S3DVertex>
|
||||||
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
||||||
|
// Set material
|
||||||
|
((scene::SMeshBuffer*)buf)->Material = p.material;
|
||||||
|
// Use VBO
|
||||||
|
//buf->setHardwareMappingHint(scene::EHM_STATIC);
|
||||||
|
// Add to mesh
|
||||||
|
mesh->addMeshBuffer(buf);
|
||||||
|
// Mesh grabbed it
|
||||||
|
buf->drop();
|
||||||
|
|
||||||
|
buf->append(p.vertices.pointer(), p.vertices.size(),
|
||||||
|
p.indices.pointer(), p.indices.size());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
core::array<PreMeshBuffer> m_prebuffers;
|
||||||
|
};
|
||||||
|
|
||||||
void MapBlock::updateMesh()
|
void MapBlock::updateMesh()
|
||||||
{
|
{
|
||||||
/*v3s16 p = getPosRelative();
|
/*v3s16 p = getPosRelative();
|
||||||
@ -344,7 +436,25 @@ void MapBlock::updateMesh()
|
|||||||
|
|
||||||
if(fastfaces_new->getSize() > 0)
|
if(fastfaces_new->getSize() > 0)
|
||||||
{
|
{
|
||||||
|
MeshCollector collector;
|
||||||
|
|
||||||
|
core::list<FastFace*>::Iterator i = fastfaces_new->begin();
|
||||||
|
|
||||||
|
for(; i != fastfaces_new->end(); i++)
|
||||||
|
{
|
||||||
|
FastFace *f = *i;
|
||||||
|
|
||||||
|
const u16 indices[] = {0,1,2,2,3,0};
|
||||||
|
|
||||||
|
collector.append(g_materials[f->material], f->vertices, 4,
|
||||||
|
indices, 6);
|
||||||
|
}
|
||||||
|
|
||||||
mesh_new = new scene::SMesh();
|
mesh_new = new scene::SMesh();
|
||||||
|
|
||||||
|
collector.fillMesh(mesh_new);
|
||||||
|
|
||||||
|
#if 0
|
||||||
scene::IMeshBuffer *buf = NULL;
|
scene::IMeshBuffer *buf = NULL;
|
||||||
|
|
||||||
core::list<FastFace*>::Iterator i = fastfaces_new->begin();
|
core::list<FastFace*>::Iterator i = fastfaces_new->begin();
|
||||||
@ -378,16 +488,18 @@ void MapBlock::updateMesh()
|
|||||||
material_in_use = f->material;
|
material_in_use = f->material;
|
||||||
}
|
}
|
||||||
|
|
||||||
u16 indices[] = {0,1,2,2,3,0};
|
u16 new_indices[] = {0,1,2,2,3,0};
|
||||||
buf->append(f->vertices, 4, indices, 6);
|
|
||||||
|
//buf->append(f->vertices, 4, indices, 6);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
// Use VBO for mesh (this just would set this for ever buffer)
|
// Use VBO for mesh (this just would set this for ever buffer)
|
||||||
//mesh_new->setHardwareMappingHint(scene::EHM_STATIC);
|
//mesh_new->setHardwareMappingHint(scene::EHM_STATIC);
|
||||||
|
|
||||||
/*std::cout<<"MapBlock has "<<fastfaces_new->getSize()<<" faces "
|
/*std::cout<<"MapBlock has "<<fastfaces_new->getSize()<<" faces "
|
||||||
<<"and uses "<<mesh_new->getMeshBufferCount()
|
<<"and uses "<<mesh_new->getMeshBufferCount()
|
||||||
<<" materials"<<std::endl;*/
|
<<" materials (meshbuffers)"<<std::endl;*/
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Get rid of the FastFace stage
|
// TODO: Get rid of the FastFace stage
|
||||||
|
@ -380,7 +380,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
|||||||
|
|
||||||
Also, don't send blocks that are already flying.
|
Also, don't send blocks that are already flying.
|
||||||
*/
|
*/
|
||||||
if(d >= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
|
if(d > BLOCK_SEND_DISABLE_LIMITS_MAX_D)
|
||||||
{
|
{
|
||||||
JMutexAutoLock lock(m_blocks_sending_mutex);
|
JMutexAutoLock lock(m_blocks_sending_mutex);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user