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DevTest: Move detached inv tests to chest mod
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45
games/devtest/mods/chest/chest.lua
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45
games/devtest/mods/chest/chest.lua
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local function print_to_everything(msg)
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minetest.log("action", "[chest] " .. msg)
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minetest.chat_send_all(msg)
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end
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minetest.register_node("chest:chest", {
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description = "Chest" .. "\n" ..
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"32 inventory slots",
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tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
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"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
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"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
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paramtype2 = "facedir",
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groups = {dig_immediate=2,choppy=3,meta_is_privatizable=1},
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is_ground_content = false,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]" ..
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"listring[]")
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow put' event for " .. stack:to_string())
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow take' event for " .. stack:to_string())
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return stack:get_count()
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " put " .. stack:to_string())
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " took " .. stack:to_string())
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end,
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})
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58
games/devtest/mods/chest/detached.lua
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58
games/devtest/mods/chest/detached.lua
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@ -0,0 +1,58 @@
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local ALLOW_PUT_MAX = 1
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local ALLOW_TAKE_MAX = 4
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local function print_to_everything(msg)
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minetest.log("action", "[chest] " .. msg)
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minetest.chat_send_all(msg)
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end
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-- Create a detached inventory
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local inv = minetest.create_detached_inventory("detached_inventory", {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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print_to_everything("Detached inventory: "..player:get_player_name().." triggered allow_move")
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return count -- Allow all
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end,
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allow_put = function(inv, listname, index, stack, player)
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print_to_everything("Detached inventory: "..player:get_player_name().." triggered allow_put for "..stack:to_string().." (max. allowed: "..ALLOW_PUT_MAX..")")
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return ALLOW_PUT_MAX -- Allow to put a limited amount of items
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end,
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allow_take = function(inv, listname, index, stack, player)
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print_to_everything("Detached inventory: "..player:get_player_name().." triggered allow_take for "..stack:to_string().." (max. allowed: "..ALLOW_TAKE_MAX..")")
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return ALLOW_TAKE_MAX -- Allow to take a limited amount of items
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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print_to_everything("Detached inventory: " .. player:get_player_name().." moved item(s)")
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end,
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on_put = function(inv, listname, index, stack, player)
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print_to_everything("Detached inventory: " .. player:get_player_name().." put "..stack:to_string())
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end,
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on_take = function(inv, listname, index, stack, player)
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print_to_everything("Detached inventory: " .. player:get_player_name().." took "..stack:to_string())
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end,
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})
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inv:set_size("main", 8*3)
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-- Add a special chest to grant access to this inventory
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minetest.register_node("chest:detached_chest", {
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description = "Detached Chest" .. "\n" ..
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"Grants access to a shared detached inventory" .."\n" ..
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"Max. item put count: "..ALLOW_PUT_MAX .."\n"..
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"Max. item take count: "..ALLOW_TAKE_MAX,
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tiles = {"chest_detached_chest.png^[sheet:2x2:0,0", "chest_detached_chest.png^[sheet:2x2:0,0",
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"chest_detached_chest.png^[sheet:2x2:1,0", "chest_detached_chest.png^[sheet:2x2:1,0",
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"chest_detached_chest.png^[sheet:2x2:1,0", "chest_detached_chest.png^[sheet:2x2:0,1"},
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paramtype2 = "facedir",
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groups = {dig_immediate=2,choppy=3,meta_is_privatizable=1},
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is_ground_content = false,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[detached:detached_inventory;main;0,0;8,3;0]"..
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"list[current_player;main;0,5;8,4;]"..
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"listring[]")
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meta:set_string("infotext", "Detached Chest")
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end,
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})
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@ -1,40 +1,2 @@
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minetest.register_node("chest:chest", {
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description = "Chest" .. "\n" ..
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"32 inventory slots",
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tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
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"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
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"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
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paramtype2 = "facedir",
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groups = {dig_immediate=2,choppy=3},
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is_ground_content = false,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]" ..
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"listring[]")
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.chat_send_player(player:get_player_name(), "Allow put: " .. stack:to_string())
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.chat_send_player(player:get_player_name(), "Allow take: " .. stack:to_string())
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return stack:get_count()
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.chat_send_player(player:get_player_name(), "On put: " .. stack:to_string())
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.chat_send_player(player:get_player_name(), "On take: " .. stack:to_string())
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end,
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})
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dofile(minetest.get_modpath("chest").."/chest.lua")
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dofile(minetest.get_modpath("chest").."/detached.lua")
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@ -1,2 +1,2 @@
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name = chest
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description = A simple chest to store items
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description = A simple chest to store items. Also adds a detached inventory test
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BIN
games/devtest/mods/chest/textures/chest_detached_chest.png
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BIN
games/devtest/mods/chest/textures/chest_detached_chest.png
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Binary file not shown.
After Width: | Height: | Size: 240 B |
@ -1,24 +1,3 @@
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minetest.register_chatcommand("test_inv", {
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params = "",
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description = "Test: Modify player's inventory formspec",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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player:set_inventory_formspec(
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"size[13,7.5]"..
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"image[6,0.6;1,2;player.png]"..
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"list[current_player;main;5,3.5;8,4;]"..
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"list[current_player;craft;8,0;3,3;]"..
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"list[current_player;craftpreview;12,1;1,1;]"..
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"list[detached:test_inventory;main;0,0;4,6;0]"..
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"button[0.5,7;2,1;button1;Button 1]"..
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"button_exit[2.5,7;2,1;button2;Exit Button]")
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return true, "Done."
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end,
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})
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minetest.register_chatcommand("test_bulk_set_node", {
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params = "",
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description = "Test: Bulk-set 9×9×9 stone nodes",
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@ -1,29 +0,0 @@
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-- Create a detached inventory
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local inv = minetest.create_detached_inventory("test_inventory", {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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experimental.print_to_everything("allow move asked")
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return count -- Allow all
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end,
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allow_put = function(inv, listname, index, stack, player)
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experimental.print_to_everything("allow put asked")
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return 1 -- Allow only 1
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end,
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allow_take = function(inv, listname, index, stack, player)
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experimental.print_to_everything("allow take asked")
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return 4 -- Allow 4 at max
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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experimental.print_to_everything(player:get_player_name().." moved items")
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end,
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on_put = function(inv, listname, index, stack, player)
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experimental.print_to_everything(player:get_player_name().." put items")
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end,
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on_take = function(inv, listname, index, stack, player)
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experimental.print_to_everything(player:get_player_name().." took items")
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end,
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})
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inv:set_size("main", 4*6)
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inv:add_item("main", "experimental:callback_node")
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inv:add_item("main", "experimental:particle_spawner")
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-- Experimental things
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--
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experimental = {}
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dofile(minetest.get_modpath("experimental").."/detached.lua")
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dofile(minetest.get_modpath("experimental").."/commands.lua")
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function experimental.print_to_everything(msg)
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minetest.log("action", msg)
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minetest.chat_send_all(msg)
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end
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@ -6,7 +6,7 @@ minetest.register_tool("testtools:privatizer", {
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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if node.name == "chest:chest" then
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if minetest.get_item_group(node.name, "meta_is_privatizable") == 1 then
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local p = pointed_thing.under
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minetest.log("action", "[testtools] Privatizer used at "..minetest.pos_to_string(p))
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minetest.get_meta(p):mark_as_private({"infotext", "formspec"})
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