mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make getacceleration visible in API
This commit is contained in:
parent
347216d654
commit
a244e367ea
@ -85,6 +85,10 @@
|
||||
-- - add_to_inventory_later(itemstring): like above, but after callback returns (only allowed for craftitem callbacks)
|
||||
-- - get_hp(): returns number of hitpoints (2 * number of hearts)
|
||||
-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
|
||||
-- LuaEntitySAO-only:
|
||||
-- - setvelocity(self, {x=num, y=num, z=num})
|
||||
-- - setacceleration(self, {x=num, y=num, z=num})
|
||||
-- - getacceleration(self)
|
||||
-- - settexturemod(mod)
|
||||
-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
|
||||
-- - select_horiz_by_yawpitch=false)
|
||||
|
@ -1642,44 +1642,80 @@ private:
|
||||
return 0;
|
||||
}
|
||||
|
||||
// setvelocity(self, velocity)
|
||||
static int l_setvelocity(lua_State *L)
|
||||
// get_wielded_itemstring(self)
|
||||
static int l_get_wielded_itemstring(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// pos
|
||||
v3f pos = readFloatPos(L, 2);
|
||||
// Do it
|
||||
co->setVelocity(pos);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// setacceleration(self, acceleration)
|
||||
static int l_setacceleration(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// pos
|
||||
v3f pos = readFloatPos(L, 2);
|
||||
// Do it
|
||||
co->setAcceleration(pos);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// getacceleration(self)
|
||||
static int l_getacceleration(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
v3f v = co->getAcceleration();
|
||||
pushFloatPos(L, v);
|
||||
InventoryItem *item = co->getWieldedItem();
|
||||
if(item == NULL){
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
lua_pushstring(L, item->getItemString().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// get_wielded_item(self)
|
||||
static int l_get_wielded_item(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
InventoryItem *item0 = co->getWieldedItem();
|
||||
if(item0 == NULL){
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
if(std::string("MaterialItem") == item0->getName()){
|
||||
MaterialItem *item = (MaterialItem*)item0;
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "NodeItem");
|
||||
lua_setfield(L, -2, "type");
|
||||
lua_pushstring(L, item->getNodeName().c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
}
|
||||
else if(std::string("CraftItem") == item0->getName()){
|
||||
CraftItem *item = (CraftItem*)item0;
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "CraftItem");
|
||||
lua_setfield(L, -2, "type");
|
||||
lua_pushstring(L, item->getSubName().c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
}
|
||||
else if(std::string("ToolItem") == item0->getName()){
|
||||
ToolItem *item = (ToolItem*)item0;
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "ToolItem");
|
||||
lua_setfield(L, -2, "type");
|
||||
lua_pushstring(L, item->getToolName().c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
lua_pushstring(L, itos(item->getWear()).c_str());
|
||||
lua_setfield(L, -2, "wear");
|
||||
}
|
||||
else{
|
||||
errorstream<<"l_get_wielded_item: Unknown item name: \""
|
||||
<<item0->getName()<<"\""<<std::endl;
|
||||
lua_pushnil(L);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// damage_wielded_item(self, amount)
|
||||
static int l_damage_wielded_item(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
int amount = lua_tonumber(L, 2);
|
||||
co->damageWieldedItem(amount);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// add_to_inventory(self, itemstring)
|
||||
// returns: true if item was added, (false, "reason") otherwise
|
||||
static int l_add_to_inventory(lua_State *L)
|
||||
@ -1740,22 +1776,6 @@ private:
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get_hp(self)
|
||||
// returns: number of hitpoints (2 * number of hearts)
|
||||
// 0 if not applicable to this type of object
|
||||
static int l_get_hp(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
int hp = co->getHP();
|
||||
infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
|
||||
<<" hp="<<hp<<std::endl;
|
||||
// Return
|
||||
lua_pushnumber(L, hp);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_hp(self, hp)
|
||||
// hp = number of hitpoints (2 * number of hearts)
|
||||
// returns: nil
|
||||
@ -1774,6 +1794,62 @@ private:
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get_hp(self)
|
||||
// returns: number of hitpoints (2 * number of hearts)
|
||||
// 0 if not applicable to this type of object
|
||||
static int l_get_hp(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
int hp = co->getHP();
|
||||
infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
|
||||
<<" hp="<<hp<<std::endl;
|
||||
// Return
|
||||
lua_pushnumber(L, hp);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* LuaEntitySAO-only */
|
||||
|
||||
// setvelocity(self, {x=num, y=num, z=num})
|
||||
static int l_setvelocity(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// pos
|
||||
v3f pos = readFloatPos(L, 2);
|
||||
// Do it
|
||||
co->setVelocity(pos);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// setacceleration(self, {x=num, y=num, z=num})
|
||||
static int l_setacceleration(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// pos
|
||||
v3f pos = readFloatPos(L, 2);
|
||||
// Do it
|
||||
co->setAcceleration(pos);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// getacceleration(self)
|
||||
static int l_getacceleration(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
v3f v = co->getAcceleration();
|
||||
pushFloatPos(L, v);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// settexturemod(self, mod)
|
||||
static int l_settexturemod(lua_State *L)
|
||||
{
|
||||
@ -1873,16 +1949,22 @@ public:
|
||||
};
|
||||
const char ObjectRef::className[] = "ObjectRef";
|
||||
const luaL_reg ObjectRef::methods[] = {
|
||||
// ServerActiveObject
|
||||
method(ObjectRef, remove),
|
||||
method(ObjectRef, getpos),
|
||||
method(ObjectRef, setpos),
|
||||
method(ObjectRef, moveto),
|
||||
method(ObjectRef, setvelocity),
|
||||
method(ObjectRef, setacceleration),
|
||||
method(ObjectRef, get_wielded_itemstring),
|
||||
method(ObjectRef, get_wielded_item),
|
||||
method(ObjectRef, damage_wielded_item),
|
||||
method(ObjectRef, add_to_inventory),
|
||||
method(ObjectRef, add_to_inventory_later),
|
||||
method(ObjectRef, get_hp),
|
||||
method(ObjectRef, set_hp),
|
||||
method(ObjectRef, get_hp),
|
||||
// LuaEntitySAO-only
|
||||
method(ObjectRef, setvelocity),
|
||||
method(ObjectRef, setacceleration),
|
||||
method(ObjectRef, getacceleration),
|
||||
method(ObjectRef, settexturemod),
|
||||
method(ObjectRef, setsprite),
|
||||
{0,0}
|
||||
|
Loading…
Reference in New Issue
Block a user