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Add maximum recursion depth to read_json_value
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@ -1088,8 +1088,11 @@ bool push_json_value(lua_State *L, const Json::Value &value, int nullindex)
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}
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// Converts Lua table --> JSON
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void read_json_value(lua_State *L, Json::Value &root, int index)
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void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
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{
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if (recursion > 16) {
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throw SerializationError("Maximum recursion depth exceeded");
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}
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int type = lua_type(L, index);
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if (type == LUA_TBOOLEAN) {
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root = (bool) lua_toboolean(L, index);
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@ -1104,7 +1107,7 @@ void read_json_value(lua_State *L, Json::Value &root, int index)
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while (lua_next(L, index)) {
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// Key is at -2 and value is at -1
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Json::Value value;
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read_json_value(L, value, lua_gettop(L));
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read_json_value(L, value, lua_gettop(L), recursion + 1);
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Json::ValueType roottype = root.type();
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int keytype = lua_type(L, -1);
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@ -152,7 +152,8 @@ bool push_json_value (lua_State *L,
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int nullindex);
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void read_json_value (lua_State *L,
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Json::Value &root,
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int index);
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int index,
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u8 recursion = 0);
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extern struct EnumString es_TileAnimationType[];
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