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Mapgen V6: Add flag to stop mud flow
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@ -47,6 +47,7 @@ FlagDesc flagdesc_mapgen[] = {
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{"v6_biome_blend", MGV6_BIOME_BLEND},
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{"v6_biome_blend", MGV6_BIOME_BLEND},
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{"flat", MG_FLAT},
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{"flat", MG_FLAT},
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{"nolight", MG_NOLIGHT},
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{"nolight", MG_NOLIGHT},
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{"v6_nomudflow", MGV6_NOMUDFLOW},
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{NULL, 0}
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{NULL, 0}
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};
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};
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@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MG_NOLIGHT 0x40
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#define MG_NOLIGHT 0x40
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#define MGV7_MOUNTAINS 0x80
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#define MGV7_MOUNTAINS 0x80
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#define MGV7_RIDGES 0x100
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#define MGV7_RIDGES 0x100
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#define MGV6_NOMUDFLOW 0x200
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/////////////////// Ore generation flags
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/////////////////// Ore generation flags
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// Use absolute value of height to determine ore placement
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// Use absolute value of height to determine ore placement
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@ -439,6 +439,7 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
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addDirtGravelBlobs();
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addDirtGravelBlobs();
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// Flow mud away from steep edges
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// Flow mud away from steep edges
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if (!(flags & MGV6_NOMUDFLOW))
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flowMud(mudflow_minpos, mudflow_maxpos);
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flowMud(mudflow_minpos, mudflow_maxpos);
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}
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}
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