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Fix NodeMetadataList loosing memory on deserialize due to invalid clear map call instead of clear
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@ -109,10 +109,10 @@ void NodeMetadataList::serialize(std::ostream &os) const
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void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef)
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void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef)
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{
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{
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m_data.clear();
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clear();
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u8 version = readU8(is);
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u8 version = readU8(is);
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if(version == 0){
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if(version == 0){
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// Nothing
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// Nothing
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return;
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return;
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