Mgv7: Raise spawn point by 1 node for no mountain case

This commit is contained in:
paramat 2017-08-07 06:35:34 +01:00 committed by paramat
parent 3d0e8a691f
commit a4048e4e2e

@ -238,20 +238,21 @@ int MapgenV7::getSpawnLevelAtPoint(v2s16 p)
// If mountains are disabled, terrain level is base terrain level.
// Avoids mid-air spawn where mountain terrain would have been.
if (!(spflags & MGV7_MOUNTAINS)) {
if (y <= water_level || y > max_spawn_y)
if (y < water_level || y > max_spawn_y)
return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
else
// + 1 to not be half-buried in a potential node-deep biome 'dust'
return y + 1;
// y + 2 because y is surface level and due to biome 'dust'
return y + 2;
}
// Search upwards for first node without mountain terrain
int iters = 256;
while (iters > 0 && y <= max_spawn_y) {
if (!getMountainTerrainAtPoint(p.X, y + 1, p.Y)) { // If air above
if (!getMountainTerrainAtPoint(p.X, y + 1, p.Y)) {
if (y <= water_level || y > max_spawn_y)
return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
else
// y + 1 due to biome 'dust'
return y + 1;
}
y++;