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Allow groups in crafting recipes
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@ -363,8 +363,7 @@ effective towards.
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Groups in crafting recipes
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---------------------------
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- Not implemented yet. (TODO)
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- Will probably look like this:
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An example:
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{
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output = 'food:meat_soup_raw',
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recipe = {
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@ -372,7 +371,7 @@ Groups in crafting recipes
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{'group:water'},
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{'group:bowl'},
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},
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preserve = {'group:bowl'},
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preserve = {'group:bowl'}, -- Not implemented yet (TODO)
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}
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Special groups
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@ -1210,19 +1209,19 @@ Node definition (register_node)
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^ default: minetest.node_metadata_inventory_take_allow_all
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}
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Recipe: (register_craft)
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Recipe for register_craft: (shaped)
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{
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output = 'default:pick_stone',
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recipe = {
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{'default:cobble', 'default:cobble', 'default:cobble'},
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{'', 'default:stick', ''},
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{'', 'default:stick', ''},
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{'', 'default:stick', ''}, -- Also groups; eg. 'group:crumbly'
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},
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replacements = <optional list of item pairs,
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replace one input item with another item on crafting>
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}
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Recipe (shapeless):
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Recipe for register_craft (shapeless)
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{
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type = "shapeless",
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output = 'mushrooms:mushroom_stew',
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@ -1235,13 +1234,13 @@ Recipe (shapeless):
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replace one input item with another item on crafting>
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}
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Recipe (tool repair):
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Recipe for register_craft (tool repair)
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{
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type = "toolrepair",
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additional_wear = -0.02,
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}
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Recipe (cooking):
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Recipe for register_craft (cooking)
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{
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type = "cooking",
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output = "default:glass",
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@ -1249,7 +1248,7 @@ Recipe (cooking):
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cooktime = 3,
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}
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Recipe (furnace fuel):
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Recipe for register_craft (furnace fuel)
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{
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type = "fuel",
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recipe = "default:leaves",
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@ -496,6 +496,14 @@ minetest.register_craftitem("experimental:tester_tool_1", {
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end,
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})
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minetest.register_craft({
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output = 'experimental:tester_tool_1',
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recipe = {
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{'group:crumbly'},
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{'group:crumbly'},
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}
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})
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minetest.log("experimental modname="..dump(minetest.get_current_modname()))
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minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental")))
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minetest.log("experimental worldpath="..dump(minetest.get_worldpath()))
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@ -27,6 +27,26 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#include "inventory.h"
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// Check if input matches recipe
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// Takes recipe groups into account
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static bool inputItemMatchesRecipe(const std::string &inp_name,
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const std::string &rec_name, IItemDefManager *idef)
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{
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// Exact name
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if(inp_name == rec_name)
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return true;
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// Group
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if(rec_name.substr(0,6) == "group:" && idef->isKnown(inp_name)){
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std::string rec_group = rec_name.substr(6);
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const struct ItemDefinition &def = idef->get(inp_name);
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if(itemgroup_get(def.groups, rec_group) != 0)
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return true;
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}
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// Didn't match
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return false;
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}
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// Deserialize an itemstring then return the name of the item
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static std::string craftGetItemName(const std::string &itemstring, IGameDef *gamedef)
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@ -403,9 +423,9 @@ bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) co
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unsigned int rec_x = rec_min_x + x;
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unsigned int rec_y = rec_min_y + y;
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if(
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inp_names[inp_y * inp_width + inp_x] !=
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rec_names[rec_y * rec_width + rec_x]
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if(!inputItemMatchesRecipe(
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inp_names[inp_y * inp_width + inp_x],
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rec_names[rec_y * rec_width + rec_x], gamedef->idef())
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){
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return false;
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}
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