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Update HUD flags on server like on client
Fixes bug for which commit 6c37e89f08f962eaba788a31f5d3c798ceaa65e6 "Fix old client showing duplicated health bar on new server" by @sapier laid the groundwork, where the server has updated its copy of the hud flags without respecting the mask. Fixes #3395.
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@ -3034,7 +3034,8 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask)
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return false;
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return false;
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SendHUDSetFlags(player->peer_id, flags, mask);
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SendHUDSetFlags(player->peer_id, flags, mask);
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player->hud_flags = flags;
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player->hud_flags &= ~mask;
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player->hud_flags |= flags;
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PlayerSAO* playersao = player->getPlayerSAO();
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PlayerSAO* playersao = player->getPlayerSAO();
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