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Check for denied access in itemdef/nodedef/media fetch loop
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parent
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@ -1215,6 +1215,12 @@ void the_game(
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break;
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}
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// Break conditions
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if(client.accessDenied()){
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error_message = L"Access denied. Reason: "
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+client.accessDeniedReason();
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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break;
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}
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if(!client.connectedAndInitialized()){
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error_message = L"Client disconnected";
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errorstream<<wide_to_narrow(error_message)<<std::endl;
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