mirror of
https://github.com/minetest/minetest.git
synced 2024-12-28 00:47:29 +01:00
Speed up the craft definition handling (#8097)
The craft definition handling code that collects the names of the craftable nodes suffers from vector reallocation performance hits, slowing down instances with lots of crafting recipes (VanessaE's DreamBuilder and most public server some to my mind when thinking about this). As in each instance the size of the resulting vector is already known, add a reserve() call before the offending loops to allocate the needed chunk of memory within the result vector in one go, getting rid of the overhead.
This commit is contained in:
parent
5a00b11895
commit
a51909bb64
@ -112,6 +112,7 @@ static std::vector<std::string> craftGetItemNames(
|
||||
const std::vector<std::string> &itemstrings, IGameDef *gamedef)
|
||||
{
|
||||
std::vector<std::string> result;
|
||||
result.reserve(itemstrings.size());
|
||||
for (const auto &itemstring : itemstrings) {
|
||||
result.push_back(craftGetItemName(itemstring, gamedef));
|
||||
}
|
||||
@ -123,6 +124,7 @@ static std::vector<std::string> craftGetItemNames(
|
||||
const std::vector<ItemStack> &items, IGameDef *gamedef)
|
||||
{
|
||||
std::vector<std::string> result;
|
||||
result.reserve(items.size());
|
||||
for (const auto &item : items) {
|
||||
result.push_back(item.name);
|
||||
}
|
||||
@ -134,6 +136,7 @@ static std::vector<ItemStack> craftGetItems(
|
||||
const std::vector<std::string> &items, IGameDef *gamedef)
|
||||
{
|
||||
std::vector<ItemStack> result;
|
||||
result.reserve(items.size());
|
||||
for (const auto &item : items) {
|
||||
result.emplace_back(std::string(item), (u16)1,
|
||||
(u16)0, gamedef->getItemDefManager());
|
||||
|
Loading…
Reference in New Issue
Block a user