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Fix particle code ignoring return value of std::vector::erase(). Wat.
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@ -221,7 +221,7 @@ void allparticles_step (float dtime, ClientEnvironment &env)
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{
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(*i)->remove();
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delete *i;
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all_particles.erase(i);
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i = all_particles.erase(i);
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}
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else
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{
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@ -375,7 +375,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
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m_texture,
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v2f(0.0, 0.0),
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v2f(1.0, 1.0));
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m_spawntimes.erase(i);
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i = m_spawntimes.erase(i);
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}
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else
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{
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@ -462,6 +462,6 @@ void clear_particles ()
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{
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(*i)->remove();
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delete *i;
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all_particles.erase(i);
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}
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i = all_particles.erase(i);
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}
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}
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