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Mapnode: Add rotateAlongYAxisFull supporting 24 facedirs
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@ -159,7 +159,8 @@ v3s16 MapNode::getWallMountedDir(INodeDefManager *nodemgr) const
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}
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}
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void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot) {
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void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot)
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{
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ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
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if (cpt2 == CPT2_FACEDIR) {
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@ -180,6 +181,59 @@ void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot) {
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}
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}
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void MapNode::rotateAlongYAxisFull(INodeDefManager *nodemgr, Rotation rot)
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{
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ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
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if (cpt2 == CPT2_FACEDIR) {
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static const u16 rotate_facedir[24 * 4] = {
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// Table value = rotated facedir
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// Columns: 0, 90, 180, 270 degrees rotation around vertical axis
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// Rotation is anticlockwise as seen from above (+Y)
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0, 1, 2, 3, // Initial facedir 0 to 3
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1, 2, 3, 0,
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2, 3, 0, 1,
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3, 0, 1, 2,
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4, 13, 10, 19, // 4 to 7
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5, 14, 11, 16,
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6, 15, 8, 17,
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7, 12, 9, 18,
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8, 17, 6, 15, // 8 to 11
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9, 18, 7, 12,
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10, 19, 4, 13,
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11, 16, 5, 14,
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12, 9, 18, 7, // 12 to 15
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13, 10, 19, 4,
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14, 11, 16, 5,
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15, 8, 17, 6,
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16, 5, 14, 11, // 16 to 19
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17, 6, 15, 8,
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18, 7, 12, 9,
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19, 4, 13, 10,
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20, 23, 22, 21, // 20 to 23
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21, 20, 23, 22,
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22, 21, 20, 23,
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23, 22, 21, 20
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};
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u16 index = param2 * 4 + rot;
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param2 = rotate_facedir[index];
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} else if (cpt2 == CPT2_WALLMOUNTED) {
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u8 wmountface = (param2 & 7);
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if (wmountface <= 1)
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return;
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Rotation oldrot = wallmounted_to_rot[wmountface - 2];
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param2 &= ~7;
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param2 |= rot_to_wallmounted[(oldrot - rot) & 3];
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}
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}
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static std::vector<aabb3f> transformNodeBox(const MapNode &n,
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const NodeBox &nodebox, INodeDefManager *nodemgr)
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{
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@ -236,6 +236,7 @@ struct MapNode
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v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
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void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);
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void rotateAlongYAxisFull(INodeDefManager *nodemgr, Rotation rot);
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/*
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Gets list of node boxes (used for rendering (NDT_NODEBOX))
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@ -167,7 +167,7 @@ void Schematic::blitToVManip(v3s16 p, MMVManip *vm, Rotation rot, bool force_pla
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vm->m_data[vi].param1 = 0;
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if (rot)
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vm->m_data[vi].rotateAlongYAxis(m_ndef, rot);
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vm->m_data[vi].rotateAlongYAxisFull(m_ndef, rot);
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}
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}
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y_map++;
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