mirror of
https://github.com/minetest/minetest.git
synced 2024-12-28 08:57:30 +01:00
Tweaked clouds a bit
This commit is contained in:
parent
b8b06ef34b
commit
a5df5f8291
@ -119,11 +119,11 @@ void Clouds::render()
|
||||
|
||||
v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
|
||||
|
||||
double noise = noise2d_perlin(
|
||||
(float)p_in_noise_i.X*cloud_size/BS/100,
|
||||
(float)p_in_noise_i.Y*cloud_size/BS/100,
|
||||
m_seed, 3, 0.5);
|
||||
if(noise < 0)
|
||||
double noise = noise2d_perlin_abs(
|
||||
(float)p_in_noise_i.X*cloud_size/BS/200,
|
||||
(float)p_in_noise_i.Y*cloud_size/BS/200,
|
||||
m_seed, 3, 0.4);
|
||||
if(noise < 0.8)
|
||||
continue;
|
||||
|
||||
v2f p1 = p0 + v2f(1,1)*cloud_size;
|
||||
|
@ -760,7 +760,7 @@ void the_game(
|
||||
//float cloud_height = BS*55;
|
||||
//float cloud_height = BS*20;
|
||||
Clouds *clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
|
||||
cloud_height, 0);
|
||||
cloud_height, time(0));
|
||||
|
||||
/*
|
||||
Move into game
|
||||
|
Loading…
Reference in New Issue
Block a user