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Cavegen: Remove CavesV6 dependency on Mapgen
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parent
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a605d69092
113
src/cavegen.cpp
113
src/cavegen.cpp
@ -27,9 +27,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0);
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///////////////////////////////////////// Caves V5
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////
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//// CavesRandomWalk
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////
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CavesRandomWalk::CavesRandomWalk(Mapgen *mg, PseudoRandom *ps)
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{
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@ -262,13 +262,10 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
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int full_ymin = node_min.Y - MAP_BLOCKSIZE;
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int full_ymax = node_max.Y + MAP_BLOCKSIZE;
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if (flooded && full_ymin < water_level &&
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full_ymax > water_level)
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vm->m_data[i] = (p.Y <= water_level) ?
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waternode : airnode;
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if (flooded && full_ymin < water_level && full_ymax > water_level)
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vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
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else if (flooded && full_ymax < water_level)
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vm->m_data[i] = (p.Y < startp.Y - 4) ?
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liquidnode : airnode;
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vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode;
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else
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vm->m_data[i] = airnode;
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}
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@ -281,23 +278,51 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
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//// CavesV6
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////
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CavesV6::CavesV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2,
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bool is_large_cave)
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CavesV6::CavesV6(INodeDefManager *ndef, GenerateNotifier *gennotify,
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int water_level, content_t water_source, content_t lava_source)
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{
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this->mg = mg;
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this->vm = mg->vm;
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this->ndef = mg->ndef;
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this->water_level = mg->water_level;
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this->large_cave = is_large_cave;
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this->ps = ps;
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this->ps2 = ps2;
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this->c_water_source = mg->c_water_source;
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this->c_lava_source = mg->c_lava_source;
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assert(ndef);
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this->ndef = ndef;
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this->gennotify = gennotify;
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this->water_level = water_level;
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c_water_source = water_source;
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if (c_water_source == CONTENT_IGNORE)
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c_water_source = ndef->getId("mapgen_water_source");
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if (c_water_source == CONTENT_IGNORE)
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c_water_source = CONTENT_AIR;
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c_lava_source = lava_source;
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if (c_lava_source == CONTENT_IGNORE)
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c_lava_source = ndef->getId("mapgen_lava_source");
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if (c_lava_source == CONTENT_IGNORE)
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c_lava_source = CONTENT_AIR;
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}
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void CavesV6::makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
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PseudoRandom *ps, PseudoRandom *ps2,
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bool is_large_cave, int max_stone_height, s16 *heightmap)
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{
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assert(vm);
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assert(ps);
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assert(ps2);
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this->vm = vm;
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this->ps = ps;
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this->ps2 = ps2;
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this->node_min = nmin;
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this->node_max = nmax;
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this->heightmap = heightmap;
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this->large_cave = is_large_cave;
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this->ystride = nmax.X - nmin.X + 1;
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// Set initial parameters from randomness
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min_tunnel_diameter = 2;
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max_tunnel_diameter = ps->range(2, 6);
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dswitchint = ps->range(1, 14);
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if (large_cave) {
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part_max_length_rs = ps->range(2, 4);
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tunnel_routepoints = ps->range(5, ps->range(15, 30));
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@ -307,16 +332,8 @@ CavesV6::CavesV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2,
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part_max_length_rs = ps->range(2, 9);
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tunnel_routepoints = ps->range(10, ps->range(15, 30));
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}
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large_cave_is_flat = (ps->range(0, 1) == 0);
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}
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void CavesV6::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height)
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{
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node_min = nmin;
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node_max = nmax;
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max_stone_y = max_stone_height;
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main_direction = v3f(0, 0, 0);
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// Allowed route area size in nodes
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@ -334,7 +351,7 @@ void CavesV6::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height)
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route_y_min = 0;
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// Allow half a diameter + 7 over stone surface
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route_y_max = -of.Y + max_stone_y + max_tunnel_diameter / 2 + 7;
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route_y_max = -of.Y + max_stone_height + max_tunnel_diameter / 2 + 7;
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// Limit maximum to area
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route_y_max = rangelim(route_y_max, 0, ar.Y - 1);
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@ -363,20 +380,24 @@ void CavesV6::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height)
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);
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// Add generation notify begin event
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v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
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GenNotifyType notifytype = large_cave ?
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GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
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mg->gennotify.addEvent(notifytype, abs_pos);
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if (gennotify != NULL) {
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v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
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GenNotifyType notifytype = large_cave ?
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GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
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gennotify->addEvent(notifytype, abs_pos);
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}
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// Generate some tunnel starting from orp
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for (u16 j = 0; j < tunnel_routepoints; j++)
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makeTunnel(j % dswitchint == 0);
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// Add generation notify end event
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abs_pos = v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
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notifytype = large_cave ?
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GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
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mg->gennotify.addEvent(notifytype, abs_pos);
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if (gennotify != NULL) {
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v3s16 abs_pos = v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z);
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GenNotifyType notifytype = large_cave ?
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GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
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gennotify->addEvent(notifytype, abs_pos);
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}
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}
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@ -438,9 +459,9 @@ void CavesV6::makeTunnel(bool dirswitch)
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v3s16 p1 = orpi + veci + of + rs / 2;
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if (p1.Z >= node_min.Z && p1.Z <= node_max.Z &&
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p1.X >= node_min.X && p1.X <= node_max.X) {
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u32 index1 = (p1.Z - node_min.Z) * mg->ystride +
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u32 index1 = (p1.Z - node_min.Z) * ystride +
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(p1.X - node_min.X);
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h1 = mg->heightmap[index1];
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h1 = heightmap[index1];
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} else {
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h1 = water_level; // If not in heightmap
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}
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@ -448,9 +469,9 @@ void CavesV6::makeTunnel(bool dirswitch)
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v3s16 p2 = orpi + of + rs / 2;
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if (p2.Z >= node_min.Z && p2.Z <= node_max.Z &&
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p2.X >= node_min.X && p2.X <= node_max.X) {
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u32 index2 = (p2.Z - node_min.Z) * mg->ystride +
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u32 index2 = (p2.Z - node_min.Z) * ystride +
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(p2.X - node_min.X);
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h2 = mg->heightmap[index2];
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h2 = heightmap[index2];
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} else {
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h2 = water_level;
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}
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@ -512,7 +533,7 @@ void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz,
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fp.Z += 0.1 * ps->range(-10, 10);
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v3s16 cp(fp.X, fp.Y, fp.Z);
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s16 d0 = -rs/2;
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s16 d0 = -rs / 2;
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s16 d1 = d0 + rs;
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if (randomize_xz) {
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d0 += ps->range(-1, 1);
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@ -550,11 +571,9 @@ void CavesV6::carveRoute(v3f vec, float f, bool randomize_xz,
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int full_ymax = node_max.Y + MAP_BLOCKSIZE;
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if (full_ymin < water_level && full_ymax > water_level) {
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vm->m_data[i] = (p.Y <= water_level) ?
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waternode : airnode;
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vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
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} else if (full_ymax < water_level) {
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vm->m_data[i] = (p.Y < startp.Y - 2) ?
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lavanode : airnode;
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vm->m_data[i] = (p.Y < startp.Y - 2) ? lavanode : airnode;
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} else {
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vm->m_data[i] = airnode;
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}
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@ -23,13 +23,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
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#define DEFAULT_LAVA_DEPTH (-256)
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class MapgenV6;
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class GenerateNotifier;
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class CavesRandomWalk {
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public:
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Mapgen *mg;
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MMVManip *vm;
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INodeDefManager *ndef;
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s16 *heightmap;
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// variables
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int lava_depth;
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@ -64,7 +65,7 @@ public:
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content_t c_ice;
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int water_level;
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int ystride;
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u16 ystride;
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CavesRandomWalk(Mapgen *mg, PseudoRandom *ps);
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void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
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@ -87,9 +88,18 @@ public:
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*/
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class CavesV6 {
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public:
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MapgenV6 *mg;
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MMVManip *vm;
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INodeDefManager *ndef;
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GenerateNotifier *gennotify;
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PseudoRandom *ps;
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PseudoRandom *ps2;
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s16 *heightmap;
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content_t c_water_source;
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content_t c_lava_source;
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int water_level;
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u16 ystride;
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s16 min_tunnel_diameter;
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s16 max_tunnel_diameter;
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@ -100,7 +110,6 @@ public:
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bool large_cave;
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bool large_cave_is_flat;
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s16 max_stone_y;
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v3s16 node_min;
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v3s16 node_max;
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@ -113,16 +122,22 @@ public:
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s16 route_y_min;
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s16 route_y_max;
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PseudoRandom *ps;
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PseudoRandom *ps2;
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// ndef is a mandatory parameter.
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// If gennotify is NULL, generation events are not logged.
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CavesV6(INodeDefManager *ndef,
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GenerateNotifier *gennotify = NULL,
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int water_level = 1,
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content_t water_source = CONTENT_IGNORE,
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content_t lava_source = CONTENT_IGNORE);
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content_t c_water_source;
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content_t c_lava_source;
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// vm, ps, and ps2 are mandatory parameters.
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// If heightmap is NULL, the surface level at all points is assumed to
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// be water_level.
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void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax,
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PseudoRandom *ps, PseudoRandom *ps2,
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bool is_large_cave, int max_stone_height, s16 *heightmap = NULL);
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int water_level;
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CavesV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave);
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void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
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private:
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void makeTunnel(bool dirswitch);
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void carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ground);
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};
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@ -1066,9 +1066,10 @@ void MapgenV6::generateCaves(int max_stone_y)
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}
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for (u32 i = 0; i < caves_count + bruises_count; i++) {
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bool large_cave = (i >= caves_count);
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CavesV6 cave(this, &ps, &ps2, large_cave);
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CavesV6 cave(ndef, &gennotify, water_level, c_water_source, c_lava_source);
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cave.makeCave(node_min, node_max, max_stone_y);
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bool large_cave = (i >= caves_count);
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cave.makeCave(vm, node_min, node_max, &ps, &ps2,
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large_cave, max_stone_y, heightmap);
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}
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}
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