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game.cpp: Update cached settings
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parent
def274a583
commit
a670ecfde4
63
src/game.cpp
63
src/game.cpp
@ -1545,6 +1545,9 @@ protected:
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void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
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bool draw_clouds = true);
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static void settingChangedCallback(const std::string &setting_name, void *data);
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void readSettings();
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private:
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InputHandler *input;
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@ -1616,10 +1619,7 @@ private:
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IntervalLimiter profiler_interval;
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/* TODO: Add a callback function so these can be updated when a setting
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* changes. At this point in time it doesn't matter (e.g. /set
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* is documented to change server settings only)
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*
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/*
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* TODO: Local caching of settings is not optimal and should at some stage
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* be updated to use a global settings object for getting thse values
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* (as opposed to the this local caching). This can be addressed in
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@ -1662,15 +1662,22 @@ Game::Game() :
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hud(NULL),
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mapper(NULL)
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{
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m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
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m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
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m_cache_enable_clouds = g_settings->getBool("enable_clouds");
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m_cache_enable_particles = g_settings->getBool("enable_particles");
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m_cache_enable_fog = g_settings->getBool("enable_fog");
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m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
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m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
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g_settings->registerChangedCallback("doubletap_jump",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("enable_node_highlighting",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("enable_clouds",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("enable_particles",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("enable_fog",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("mouse_sensitivity",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("repeat_rightclick_time",
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&settingChangedCallback, this);
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m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
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readSettings();
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#ifdef __ANDROID__
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m_cache_hold_aux1 = false; // This is initialised properly later
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@ -1705,6 +1712,21 @@ Game::~Game()
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delete draw_control;
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extendedResourceCleanup();
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g_settings->deregisterChangedCallback("doubletap_jump",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("enable_node_highlighting",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("enable_clouds",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("enable_particles",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("enable_fog",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("mouse_sensitivity",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("repeat_rightclick_time",
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&settingChangedCallback, this);
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}
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bool Game::startup(bool *kill,
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@ -4287,6 +4309,23 @@ void Game::showOverlayMessage(const wchar_t *msg, float dtime,
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delete[] msg;
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}
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void Game::settingChangedCallback(const std::string &setting_name, void *data)
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{
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((Game *)data)->readSettings();
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}
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void Game::readSettings()
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{
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m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
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m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
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m_cache_enable_clouds = g_settings->getBool("enable_clouds");
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m_cache_enable_particles = g_settings->getBool("enable_particles");
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m_cache_enable_fog = g_settings->getBool("enable_fog");
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m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
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m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
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m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
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}
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/****************************************************************************/
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/****************************************************************************
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