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Remove builtin_biome.lua from builtin and add simple biome minimal
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@ -1,9 +0,0 @@
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minetest.register_biome({
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name = "Grass",
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heat_point = 50.0,
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humidity_point = 50.0,
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height_min = -31000,
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height_max = 31000,
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})
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@ -25,5 +25,4 @@ dofile(gamepath.."features.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."forceloading.lua")
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dofile(gamepath.."forceloading.lua")
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dofile(gamepath.."statbars.lua")
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dofile(gamepath.."statbars.lua")
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dofile(gamepath.."builtin_biome.lua")
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@ -71,29 +71,6 @@ minetest.register_ore({
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height_max = -17,
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height_max = -17,
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})
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})
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-- for float islands and far scaled
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_coal",
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wherein = "default:stone",
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clust_scarcity = 8*8*8,
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clust_num_ores = 5,
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clust_size = 3,
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height_min = 200,
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height_max = 31000,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:stone_with_iron",
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wherein = "default:stone",
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clust_scarcity = 9*9*9,
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clust_num_ores = 5,
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clust_size = 3,
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height_min = 200,
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height_max = 31000,
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})
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minetest.register_on_generated(function(minp, maxp, seed)
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minetest.register_on_generated(function(minp, maxp, seed)
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-- Generate clay
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-- Generate clay
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if maxp.y >= 2 and minp.y <= 0 then
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if maxp.y >= 2 and minp.y <= 0 then
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@ -134,3 +111,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end)
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end)
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--
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-- Register biome for biome API
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--
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minetest.register_biome({
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name = "Grassland",
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-- Will use defaults of omitted parameters
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y_min = -31000,
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y_max = 31000,
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heat_point = 50,
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humidity_point = 50,
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})
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