Remove builtin_biome.lua from builtin and add simple biome minimal

This commit is contained in:
paramat 2015-01-01 06:47:07 +00:00 committed by kwolekr
parent c28a90dafb
commit a77c85fa6d
3 changed files with 13 additions and 33 deletions

@ -1,9 +0,0 @@
minetest.register_biome({
name = "Grass",
heat_point = 50.0,
humidity_point = 50.0,
height_min = -31000,
height_max = 31000,
})

@ -25,5 +25,4 @@ dofile(gamepath.."features.lua")
dofile(gamepath.."voxelarea.lua") dofile(gamepath.."voxelarea.lua")
dofile(gamepath.."forceloading.lua") dofile(gamepath.."forceloading.lua")
dofile(gamepath.."statbars.lua") dofile(gamepath.."statbars.lua")
dofile(gamepath.."builtin_biome.lua")

@ -71,29 +71,6 @@ minetest.register_ore({
height_max = -17, height_max = -17,
}) })
-- for float islands and far scaled
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 8*8*8,
clust_num_ores = 5,
clust_size = 3,
height_min = 200,
height_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 9*9*9,
clust_num_ores = 5,
clust_size = 3,
height_min = 200,
height_max = 31000,
})
minetest.register_on_generated(function(minp, maxp, seed) minetest.register_on_generated(function(minp, maxp, seed)
-- Generate clay -- Generate clay
if maxp.y >= 2 and minp.y <= 0 then if maxp.y >= 2 and minp.y <= 0 then
@ -134,3 +111,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
end end
end) end)
--
-- Register biome for biome API
--
minetest.register_biome({
name = "Grassland",
-- Will use defaults of omitted parameters
y_min = -31000,
y_max = 31000,
heat_point = 50,
humidity_point = 50,
})