Menu will now ignore an invalid port or the port 0.

This commit is contained in:
Perttu Ahola 2011-04-15 23:35:32 +03:00
parent e20dbbf6ee
commit a7d36a50bb

@ -121,6 +121,11 @@ Game content:
are possible. are possible.
- Keys to chests? - Keys to chests?
- The Treasure Guard; a big monster with a hammer
- The hammer does great damage, shakes the ground and removes a block
- You can drop on top of it, and have some time to attack there
before he shakes you off
Documentation: Documentation:
-------------- --------------
@ -1990,7 +1995,10 @@ int main(int argc, char *argv[])
playername = wide_to_narrow(menudata.name); playername = wide_to_narrow(menudata.name);
address = wide_to_narrow(menudata.address); address = wide_to_narrow(menudata.address);
port = stoi(wide_to_narrow(menudata.port)); int newport = stoi(wide_to_narrow(menudata.port));
if(newport != 0)
port = newport;
//port = stoi(wide_to_narrow(menudata.port));
g_settings.set("creative_mode", itos(menudata.creative_mode)); g_settings.set("creative_mode", itos(menudata.creative_mode));
// Check for valid parameters, restart menu if invalid. // Check for valid parameters, restart menu if invalid.