moved mapgen stuff around abit

This commit is contained in:
Perttu Ahola 2011-06-25 18:35:32 +03:00
parent f2c26e2014
commit a80025c352
4 changed files with 61 additions and 74 deletions

@ -1969,7 +1969,7 @@ ServerMap::~ServerMap()
#endif
}
void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
{
/*dstream<<"initBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
<<blockpos.Z<<")"<<std::endl;*/
@ -2022,18 +2022,19 @@ void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
v3s16 bigarea_blocks_min = blockpos - v3s16(1,1,1);
v3s16 bigarea_blocks_max = blockpos + v3s16(1,1,1);
data->vmanip.setMap(this);
data->vmanip = new ManualMapVoxelManipulator(this);
//data->vmanip->setMap(this);
// Add the area
{
//TimeTaker timer("initBlockMake() initialEmerge");
data->vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
}
// Data is ready now.
}
MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks)
{
v3s16 blockpos = data->blockpos;
@ -2056,7 +2057,7 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
{
// 70ms @cs=8
//TimeTaker timer("finishBlockMake() blitBackAll");
data->vmanip.blitBackAll(&changed_blocks);
data->vmanip->blitBackAll(&changed_blocks);
}
#if 1
dstream<<"finishBlockMake: changed_blocks.size()="
@ -2248,7 +2249,7 @@ MapBlock * ServerMap::generateBlock(
/*
Create block make data
*/
BlockMakeData data;
mapgen::BlockMakeData data;
initBlockMake(&data, p);
/*

@ -41,6 +41,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapchunk.h"
#include "nodemetadata.h"
namespace mapgen{
struct BlockMakeData;
};
/*
MapEditEvent
*/
@ -333,10 +337,6 @@ protected:
This is the only map class that is able to generate map.
*/
//struct ChunkMakeData;
struct BlockMakeData;
class ServerMap : public Map
{
public:
@ -362,8 +362,8 @@ public:
/*
Blocks are generated by using these and makeBlock().
*/
void initBlockMake(BlockMakeData *data, v3s16 blockpos);
MapBlock* finishBlockMake(BlockMakeData *data,
void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos);
MapBlock* finishBlockMake(mapgen::BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks);
// A non-threaded wrapper to the above
@ -670,48 +670,5 @@ protected:
bool m_create_area;
};
#if 0
struct ChunkMakeData
{
bool no_op;
ManualMapVoxelManipulator vmanip;
u64 seed;
v2s16 chunkpos;
s16 y_blocks_min;
s16 y_blocks_max;
v2s16 sectorpos_base;
s16 sectorpos_base_size;
v2s16 sectorpos_bigbase;
s16 sectorpos_bigbase_size;
s16 max_spread_amount;
UniqueQueue<v3s16> transforming_liquid;
ChunkMakeData():
no_op(false),
vmanip(NULL),
seed(0)
{}
};
void makeChunk(ChunkMakeData *data);
#endif
struct BlockMakeData
{
bool no_op;
ManualMapVoxelManipulator vmanip;
u64 seed;
v3s16 blockpos;
UniqueQueue<v3s16> transforming_liquid;
BlockMakeData():
no_op(false),
vmanip(NULL),
seed(0)
{}
};
void makeBlock(BlockMakeData *data);
#endif

@ -903,6 +903,7 @@ bool is_cave(u64 seed, v3s16 p)
TODO: No perlin noises here, they should be outsourced
and buffered
NOTE: The speed of these actually isn't terrible
*/
bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed)
{
@ -918,6 +919,8 @@ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed)
double h = WATER_LEVEL + 10 * noise2d_perlin(
0.5+(float)p.X/250, 0.5+(float)p.Z/250,
seed+84174, 4, 0.5);
/*double f = 1;
double h = 0;*/
return ((double)p.Y - h < ground_noise1_val * f);
}
@ -1253,7 +1256,7 @@ void make_block(BlockMakeData *data)
/*dstream<<"makeBlock(): ("<<blockpos.X<<","<<blockpos.Y<<","
<<blockpos.Z<<")"<<std::endl;*/
ManualMapVoxelManipulator &vmanip = data->vmanip;
ManualMapVoxelManipulator &vmanip = *(data->vmanip);
v3s16 blockpos_min = blockpos - v3s16(1,1,1);
v3s16 blockpos_max = blockpos + v3s16(1,1,1);
// Area of center block
@ -1312,7 +1315,7 @@ void make_block(BlockMakeData *data)
vmanip.m_data[i] = MapNode(CONTENT_AIR);
}
data->vmanip.m_area.add_y(em, i, 1);
data->vmanip->m_area.add_y(em, i, 1);
}
}
}
@ -1428,7 +1431,7 @@ void make_block(BlockMakeData *data)
vmanip.m_data[i] = MapNode(CONTENT_STONE);
}
data->vmanip.m_area.add_y(em, i, 1);
data->vmanip->m_area.add_y(em, i, 1);
}
}
}
@ -1597,7 +1600,7 @@ void make_block(BlockMakeData *data)
}
}
data->vmanip.m_area.add_y(em, i, -1);
data->vmanip->m_area.add_y(em, i, -1);
}
}
}
@ -1617,7 +1620,7 @@ void make_block(BlockMakeData *data)
&& node_min.Y < approx_groundlevel)
{
// Dungeon generator doesn't modify places which have this set
data->vmanip.clearFlag(VMANIP_FLAG_DUNGEON_INSIDE
data->vmanip->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE
| VMANIP_FLAG_DUNGEON_PRESERVE);
// Set all air and water to be untouchable to make dungeons open
@ -1637,7 +1640,7 @@ void make_block(BlockMakeData *data)
vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
else if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
data->vmanip.m_area.add_y(em, i, -1);
data->vmanip->m_area.add_y(em, i, -1);
}
}
}
@ -1645,7 +1648,7 @@ void make_block(BlockMakeData *data)
PseudoRandom random(blockseed+2);
// Add it
make_dungeon1(data->vmanip, random);
make_dungeon1(vmanip, random);
// Convert some cobble to mossy cobble
for(s16 x=full_node_min.X; x<=full_node_max.X; x++)
@ -1678,7 +1681,7 @@ void make_block(BlockMakeData *data)
if(wetness > 1.2)
vmanip.m_data[i].d = CONTENT_MUD;
}*/
data->vmanip.m_area.add_y(em, i, -1);
data->vmanip->m_area.add_y(em, i, -1);
}
}
}
@ -1722,7 +1725,7 @@ void make_block(BlockMakeData *data)
}
}
data->vmanip.m_area.add_y(em, i, -1);
data->vmanip->m_area.add_y(em, i, -1);
}
}
}
@ -1800,7 +1803,7 @@ void make_block(BlockMakeData *data)
else if(current_depth != 0)
break;
data->vmanip.m_area.add_y(em, i, -1);
data->vmanip->m_area.add_y(em, i, -1);
}
}
}
@ -1833,8 +1836,8 @@ void make_block(BlockMakeData *data)
bool found = false;
for(; p.Y >= y-6; p.Y--)
{
u32 i = data->vmanip.m_area.index(p);
MapNode *n = &data->vmanip.m_data[i];
u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i];
if(n->d != CONTENT_AIR && n->d != CONTENT_IGNORE)
{
found = true;
@ -1848,15 +1851,15 @@ void make_block(BlockMakeData *data)
Trees grow only on mud and grass
*/
{
u32 i = data->vmanip.m_area.index(p);
MapNode *n = &data->vmanip.m_data[i];
u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i];
if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
continue;
}
// Tree will be placed one higher
p.Y++;
// Make a tree
make_tree(data->vmanip, p);
make_tree(vmanip, p);
}
#if 0
@ -1881,8 +1884,8 @@ void make_block(BlockMakeData *data)
v3s16 p(x,y,z);
// Filter placement
/*{
u32 i = data->vmanip.m_area.index(v3s16(p));
MapNode *n = &data->vmanip.m_data[i];
u32 i = data->vmanip->m_area.index(v3s16(p));
MapNode *n = &data->vmanip->m_data[i];
if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
continue;
}*/
@ -1916,8 +1919,8 @@ void make_block(BlockMakeData *data)
v3s16 p(x,y,z);
// Filter placement
/*{
u32 i = data->vmanip.m_area.index(v3s16(p));
MapNode *n = &data->vmanip.m_data[i];
u32 i = data->vmanip->m_area.index(v3s16(p));
MapNode *n = &data->vmanip->m_data[i];
if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
continue;
}*/
@ -1931,6 +1934,17 @@ void make_block(BlockMakeData *data)
}
BlockMakeData::BlockMakeData():
no_op(false),
vmanip(NULL),
seed(0)
{}
BlockMakeData::~BlockMakeData()
{
delete vmanip;
}
}; // namespace mapgen

@ -21,9 +21,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MAPGEN_HEADER
#include "common_irrlicht.h"
#include "utility.h" // UniqueQueue
struct BlockMakeData;
class MapBlock;
class ManualMapVoxelManipulator;
namespace mapgen
{
@ -45,6 +47,19 @@ namespace mapgen
bool get_have_sand(u64 seed, v2s16 p2d);
double tree_amount_2d(u64 seed, v2s16 p);
struct BlockMakeData
{
bool no_op;
ManualMapVoxelManipulator *vmanip;
u64 seed;
v3s16 blockpos;
UniqueQueue<v3s16> transforming_liquid;
BlockMakeData();
~BlockMakeData();
};
}; // namespace mapgen
#endif