mirror of
https://github.com/minetest/minetest.git
synced 2024-09-12 00:26:50 +02:00
Document 'wield_item' entity property (#8694)
This commit is contained in:
parent
af72876921
commit
a8446d29e8
@ -5748,7 +5748,7 @@ Used by `ObjectRef` methods. Part of an Entity definition.
|
||||
-- "mesh" uses the defined mesh model.
|
||||
-- "wielditem" is used for dropped items.
|
||||
-- (see builtin/game/item_entity.lua).
|
||||
-- For this use 'textures = {itemname}'.
|
||||
-- For this use 'wield_item = itemname' (Deprecated: 'textures = {itemname}').
|
||||
-- If the item has a 'wield_image' the object will be an extrusion of
|
||||
-- that, otherwise:
|
||||
-- If 'itemname' is a cubic node or nodebox the object will appear
|
||||
@ -5757,6 +5757,8 @@ Used by `ObjectRef` methods. Part of an Entity definition.
|
||||
-- of its texture.
|
||||
-- Otherwise for non-node items, the object will be an extrusion of
|
||||
-- 'inventory_image'.
|
||||
-- If 'itemname' contains a ColorString or palette index (e.g. from
|
||||
-- `minetest.itemstring_with_palette()`), the entity will inherit the color.
|
||||
-- "item" is similar to "wielditem" but ignores the 'wield_image' parameter.
|
||||
|
||||
visual_size = {x = 1, y = 1, z = 1},
|
||||
|
Loading…
Reference in New Issue
Block a user