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Document 'wield_item' entity property (#8694)
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@ -5748,7 +5748,7 @@ Used by `ObjectRef` methods. Part of an Entity definition.
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-- "mesh" uses the defined mesh model.
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-- "mesh" uses the defined mesh model.
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-- "wielditem" is used for dropped items.
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-- "wielditem" is used for dropped items.
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-- (see builtin/game/item_entity.lua).
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-- (see builtin/game/item_entity.lua).
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-- For this use 'textures = {itemname}'.
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-- For this use 'wield_item = itemname' (Deprecated: 'textures = {itemname}').
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-- If the item has a 'wield_image' the object will be an extrusion of
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-- If the item has a 'wield_image' the object will be an extrusion of
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-- that, otherwise:
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-- that, otherwise:
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-- If 'itemname' is a cubic node or nodebox the object will appear
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-- If 'itemname' is a cubic node or nodebox the object will appear
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@ -5757,6 +5757,8 @@ Used by `ObjectRef` methods. Part of an Entity definition.
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-- of its texture.
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-- of its texture.
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-- Otherwise for non-node items, the object will be an extrusion of
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-- Otherwise for non-node items, the object will be an extrusion of
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-- 'inventory_image'.
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-- 'inventory_image'.
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-- If 'itemname' contains a ColorString or palette index (e.g. from
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-- `minetest.itemstring_with_palette()`), the entity will inherit the color.
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-- "item" is similar to "wielditem" but ignores the 'wield_image' parameter.
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-- "item" is similar to "wielditem" but ignores the 'wield_image' parameter.
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visual_size = {x = 1, y = 1, z = 1},
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visual_size = {x = 1, y = 1, z = 1},
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