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Fix sound direction and add experimental:soundblock alias sb in minimal for testing
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@ -20,6 +20,25 @@ function switch_player_visual()
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end
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end
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minetest.after(1.0, switch_player_visual)
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minetest.after(1.0, switch_player_visual)
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minetest.register_node("experimental:soundblock", {
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tile_images = {"unknown_block.png", "default_tnt_bottom.png",
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"default_tnt_side.png", "default_tnt_side.png",
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"default_tnt_side.png", "default_tnt_side.png"},
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inventory_image = minetest.inventorycube("unknown_block.png",
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"default_tnt_side.png", "default_tnt_side.png"),
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})
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minetest.register_alias("sb", "experimental:soundblock")
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minetest.register_abm({
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nodenames = {"experimental:soundblock"},
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interval = 1,
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chance = 1,
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action = function(p0, node, _, _)
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minetest.sound_play("default_grass_footstep", {pos=p0, gain=0.5})
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end,
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})
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--[[
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--[[
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stepsound = -1
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stepsound = -1
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function test_sound()
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function test_sound()
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@ -2080,7 +2080,7 @@ void the_game(
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// Update sound listener
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// Update sound listener
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sound->updateListener(camera.getCameraNode()->getPosition(),
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sound->updateListener(camera.getCameraNode()->getPosition(),
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v3f(0,0,0), // velocity
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v3f(0,0,0), // velocity
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camera.getCameraNode()->getTarget(),
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camera.getDirection(),
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camera.getCameraNode()->getUpVector());
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camera.getCameraNode()->getUpVector());
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/*
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/*
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