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https://github.com/minetest/minetest.git
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Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
This commit is contained in:
parent
b88aa81da7
commit
a888b232fe
143
src/main.cpp
143
src/main.cpp
@ -612,15 +612,53 @@ private:
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bool rightreleased;
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};
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void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec)
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struct MenuTextures
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{
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std::string current_gameid;
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video::ITexture *background;
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video::ITexture *overlay;
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video::ITexture *header;
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video::ITexture *footer;
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MenuTextures():
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background(NULL),
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overlay(NULL),
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header(NULL),
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footer(NULL)
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{}
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static video::ITexture* getMenuTexture(const std::string &tname,
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video::IVideoDriver* driver, const SubgameSpec *spec)
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{
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std::string path;
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// eg. minetest_menu_background.png (for texture packs)
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std::string pack_tname = spec->id + "_menu_" + tname + ".png";
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path = getTexturePath(pack_tname);
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if(path != "")
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return driver->getTexture(path.c_str());
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// eg. games/minetest_game/menu/background.png
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path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
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if(path != "")
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return driver->getTexture(path.c_str());
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return NULL;
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}
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void update(video::IVideoDriver* driver, const SubgameSpec *spec)
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{
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if(spec->id == current_gameid)
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return;
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current_gameid = spec->id;
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background = getMenuTexture("background", driver, spec);
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overlay = getMenuTexture("overlay", driver, spec);
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header = getMenuTexture("header", driver, spec);
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footer = getMenuTexture("footer", driver, spec);
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}
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};
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void drawMenuBackground(video::IVideoDriver* driver, const MenuTextures &menutextures)
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{
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v2u32 screensize = driver->getScreenSize();
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/* Figure out background texture */
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video::ITexture *texture = NULL;
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if(spec && spec->menubackground_path != ""){
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texture = driver->getTexture(spec->menubackground_path.c_str());
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}
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video::ITexture *texture = menutextures.background;
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/* If no texture, draw background of solid color */
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if(!texture){
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@ -638,15 +676,10 @@ void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec)
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NULL, NULL, true);
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}
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void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec)
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void drawMenuOverlay(video::IVideoDriver* driver, const MenuTextures &menutextures)
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{
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v2u32 screensize = driver->getScreenSize();
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/* Figure out overlay texture */
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video::ITexture *texture = NULL;
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if(spec && spec->menuoverlay_path != ""){
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texture = driver->getTexture(spec->menuoverlay_path.c_str());
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}
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video::ITexture *texture = menutextures.overlay;
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/* If no texture, draw nothing */
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if(!texture)
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@ -660,6 +693,66 @@ void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec)
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NULL, NULL, true);
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}
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void drawMenuHeader(video::IVideoDriver* driver, const MenuTextures &menutextures)
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{
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core::dimension2d<u32> screensize = driver->getScreenSize();
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video::ITexture *texture = menutextures.header;
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/* If no texture, draw nothing */
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if(!texture)
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return;
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f32 mult = (((f32)screensize.Width / 2)) /
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((f32)texture->getOriginalSize().Width);
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v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
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((f32)texture->getOriginalSize().Height) * mult);
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// Don't draw the header is there isn't enough room
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s32 free_space = (((s32)screensize.Height)-320)/2;
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if (free_space > splashsize.Y) {
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core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
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splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
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((free_space/2)-splashsize.Y/2)+10);
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video::SColor bgcolor(255,50,50,50);
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driver->draw2DImage(texture, splashrect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(texture->getSize())),
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NULL, NULL, true);
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}
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}
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void drawMenuFooter(video::IVideoDriver* driver, const MenuTextures &menutextures)
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{
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core::dimension2d<u32> screensize = driver->getScreenSize();
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video::ITexture *texture = menutextures.footer;
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/* If no texture, draw nothing */
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if(!texture)
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return;
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f32 mult = (((f32)screensize.Width)) /
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((f32)texture->getOriginalSize().Width);
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v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
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((f32)texture->getOriginalSize().Height) * mult);
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// Don't draw the footer if there isn't enough room
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s32 free_space = (((s32)screensize.Height)-320)/2;
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if (free_space > footersize.Y) {
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core::rect<s32> rect(0,0,footersize.X,footersize.Y);
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rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
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rect -= v2s32(footersize.X/2, 0);
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driver->draw2DImage(texture, rect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(texture->getSize())),
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NULL, NULL, true);
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}
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}
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static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
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{
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for(size_t i=0; i<menudata.games.size(); i++){
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@ -1567,6 +1660,9 @@ int main(int argc, char *argv[])
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}
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const SubgameSpec *menugame = getMenuGame(menudata);
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MenuTextures menutextures;
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menutextures.update(driver, menugame);
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if(skip_main_menu == false)
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{
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video::IVideoDriver* driver = device->getVideoDriver();
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@ -1578,7 +1674,7 @@ int main(int argc, char *argv[])
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break;
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driver->beginScene(true, true,
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video::SColor(255,128,128,128));
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drawMenuBackground(driver, menugame);
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drawMenuBackground(driver, menutextures);
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guienv->drawAll();
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driver->endScene();
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// On some computers framerate doesn't seem to be
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@ -1628,18 +1724,17 @@ int main(int argc, char *argv[])
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// Game can be selected in the menu
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menugame = getMenuGame(menudata);
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menutextures.update(driver, menugame);
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// Clouds for the main menu
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bool cloud_menu_background = g_settings->getBool("menu_clouds");
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if(menugame){
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// If game has regular background and no overlay, don't use clouds
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if(cloud_menu_background &&
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menugame->menuoverlay_path.empty() &&
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!menugame->menubackground_path.empty()){
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if(cloud_menu_background && menutextures.background &&
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!menutextures.overlay){
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cloud_menu_background = false;
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}
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// If game game has overlay and no regular background, always draw clouds
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else if(menugame->menubackground_path.empty() &&
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!menugame->menuoverlay_path.empty()){
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else if(menutextures.overlay && !menutextures.background){
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cloud_menu_background = true;
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}
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}
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@ -1663,9 +1758,13 @@ int main(int argc, char *argv[])
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clouds->step(dtime*3);
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clouds->render();
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smgr->drawAll();
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drawMenuOverlay(driver, menugame);
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drawMenuOverlay(driver, menutextures);
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drawMenuHeader(driver, menutextures);
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drawMenuFooter(driver, menutextures);
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} else {
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drawMenuBackground(driver, menugame);
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drawMenuBackground(driver, menutextures);
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drawMenuHeader(driver, menutextures);
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drawMenuFooter(driver, menutextures);
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}
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guienv->drawAll();
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@ -97,16 +97,12 @@ SubgameSpec findSubgame(const std::string &id)
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std::string game_name = getGameName(game_path);
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if(game_name == "")
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game_name = id;
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std::string menubackground_path;
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std::string menuoverlay_path;
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std::string menuicon_path;
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#ifndef SERVER
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menubackground_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "background.png");
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menuoverlay_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "overlay.png");
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menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
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#endif
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return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
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menubackground_path, menuoverlay_path, menuicon_path);
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menuicon_path);
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}
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SubgameSpec findWorldSubgame(const std::string &world_path)
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std::string gamemods_path; //path to mods of the game
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std::set<std::string> addon_mods_paths; //paths to addon mods for this game
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std::string name;
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std::string menubackground_path;
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std::string menuoverlay_path;
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std::string menuicon_path;
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SubgameSpec(const std::string &id_="",
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@ -44,16 +42,12 @@ struct SubgameSpec
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const std::string &gamemods_path_="",
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const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
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const std::string &name_="",
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const std::string &menubackground_path_="",
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const std::string &menuoverlay_path_="",
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const std::string &menuicon_path_=""):
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id(id_),
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path(path_),
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gamemods_path(gamemods_path_),
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addon_mods_paths(addon_mods_paths_),
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name(name_),
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menubackground_path(menubackground_path_),
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menuoverlay_path(menuoverlay_path_),
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menuicon_path(menuicon_path_)
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{}
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