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Add count based unload limit for mapblocks
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2b04ab874d
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@ -94,6 +94,9 @@
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#random_input = false
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# Timeout for client to remove unused map data from memory
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#client_unload_unused_data_timeout = 600
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# Maximum number of mapblocks for client to be kept in memory
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# Set to -1 for unlimited amount
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#client_mapblock_limit = 1000
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# Whether to fog out the end of the visible area
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#enable_fog = true
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# Whether to show the client debug info (has the same effect as hitting F5)
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@ -422,6 +422,7 @@ void Client::step(float dtime)
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std::vector<v3s16> deleted_blocks;
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m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
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g_settings->getFloat("client_unload_unused_data_timeout"),
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g_settings->getS32("client_mapblock_limit"),
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&deleted_blocks);
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/*
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@ -104,6 +104,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("address", "");
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settings->setDefault("random_input", "false");
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settings->setDefault("client_unload_unused_data_timeout", "600");
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settings->setDefault("client_mapblock_limit", "1000");
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settings->setDefault("enable_fog", "true");
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settings->setDefault("fov", "72");
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settings->setDefault("view_bobbing", "true");
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102
src/map.cpp
102
src/map.cpp
@ -43,6 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "database-dummy.h"
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#include "database-sqlite3.h"
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#include <deque>
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#include <queue>
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#if USE_LEVELDB
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#include "database-leveldb.h"
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#endif
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@ -1399,10 +1400,25 @@ bool Map::getDayNightDiff(v3s16 blockpos)
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return false;
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}
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struct TimeOrderedMapBlock {
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MapSector *sect;
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MapBlock *block;
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TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
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sect(sect),
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block(block)
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{}
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bool operator<(const TimeOrderedMapBlock &b) const
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{
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return block->getUsageTimer() < b.block->getUsageTimer();
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};
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};
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/*
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Updates usage timers
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*/
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void Map::timerUpdate(float dtime, float unload_timeout,
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void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
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std::vector<v3s16> *unloaded_blocks)
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{
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bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
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@ -1416,7 +1432,10 @@ void Map::timerUpdate(float dtime, float unload_timeout,
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u32 block_count_all = 0;
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beginSave();
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for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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// If there is no practical limit, we spare creation of mapblock_queue
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if (max_loaded_blocks == (u32)-1) {
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for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si) {
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MapSector *sector = si->second;
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@ -1425,13 +1444,71 @@ void Map::timerUpdate(float dtime, float unload_timeout,
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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for (MapBlockVect::iterator i = blocks.begin();
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i != blocks.end(); ++i) {
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MapBlock *block = (*i);
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block->incrementUsageTimer(dtime);
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if (block->refGet() == 0
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&& block->getUsageTimer() > unload_timeout) {
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v3s16 p = block->getPos();
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// Save if modified
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if (block->getModified() != MOD_STATE_CLEAN
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&& save_before_unloading) {
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modprofiler.add(block->getModifiedReasonString(), 1);
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if (!saveBlock(block))
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continue;
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saved_blocks_count++;
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}
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// Delete from memory
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sector->deleteBlock(block);
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if (unloaded_blocks)
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unloaded_blocks->push_back(p);
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deleted_blocks_count++;
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} else {
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all_blocks_deleted = false;
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block_count_all++;
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}
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}
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if (all_blocks_deleted) {
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sector_deletion_queue.push_back(si->first);
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}
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}
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} else {
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std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
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for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si) {
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MapSector *sector = si->second;
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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for(MapBlockVect::iterator i = blocks.begin();
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i != blocks.end(); ++i) {
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MapBlock *block = (*i);
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block->incrementUsageTimer(dtime);
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mapblock_queue.push(TimeOrderedMapBlock(sector, block));
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}
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}
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block_count_all = mapblock_queue.size();
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// Delete old blocks, and blocks over the limit from the memory
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while (mapblock_queue.size() > max_loaded_blocks
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|| mapblock_queue.top().block->getUsageTimer() > unload_timeout) {
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TimeOrderedMapBlock b = mapblock_queue.top();
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mapblock_queue.pop();
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MapBlock *block = b.block;
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if (block->refGet() != 0)
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continue;
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if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout) {
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v3s16 p = block->getPos();
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// Save if modified
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@ -1443,23 +1520,22 @@ void Map::timerUpdate(float dtime, float unload_timeout,
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}
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// Delete from memory
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sector->deleteBlock(block);
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b.sect->deleteBlock(block);
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if(unloaded_blocks)
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if (unloaded_blocks)
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unloaded_blocks->push_back(p);
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deleted_blocks_count++;
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block_count_all--;
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}
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else {
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all_blocks_deleted = false;
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block_count_all++;
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}
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}
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if(all_blocks_deleted) {
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// Delete empty sectors
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for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si) {
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if (si->second->empty()) {
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sector_deletion_queue.push_back(si->first);
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}
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}
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}
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endSave();
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// Finally delete the empty sectors
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@ -1484,7 +1560,7 @@ void Map::timerUpdate(float dtime, float unload_timeout,
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void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
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{
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timerUpdate(0.0, -1.0, unloaded_blocks);
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timerUpdate(0.0, -1.0, 0, unloaded_blocks);
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}
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void Map::deleteSectors(std::vector<v2s16> §orList)
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@ -277,7 +277,7 @@ public:
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Updates usage timers and unloads unused blocks and sectors.
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Saves modified blocks before unloading on MAPTYPE_SERVER.
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*/
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void timerUpdate(float dtime, float unload_timeout,
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void timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
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std::vector<v3s16> *unloaded_blocks=NULL);
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/*
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@ -142,6 +142,11 @@ void MapSector::getBlocks(MapBlockVect &dest)
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}
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}
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bool MapSector::empty()
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{
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return m_blocks.empty();
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}
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/*
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ServerMapSector
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*/
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@ -63,6 +63,8 @@ public:
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void getBlocks(MapBlockVect &dest);
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bool empty();
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// Always false at the moment, because sector contains no metadata.
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bool differs_from_disk;
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@ -594,7 +594,8 @@ void Server::AsyncRunStep(bool initial_step)
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// Run Map's timers and unload unused data
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ScopeProfiler sp(g_profiler, "Server: map timer and unload");
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m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
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g_settings->getFloat("server_unload_unused_data_timeout"));
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g_settings->getFloat("server_unload_unused_data_timeout"),
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(u32)-1);
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}
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/*
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