mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 14:42:24 +01:00
Add count based unload limit for mapblocks
This commit is contained in:
parent
2b04ab874d
commit
a8e238ed06
@ -94,6 +94,9 @@
|
||||
#random_input = false
|
||||
# Timeout for client to remove unused map data from memory
|
||||
#client_unload_unused_data_timeout = 600
|
||||
# Maximum number of mapblocks for client to be kept in memory
|
||||
# Set to -1 for unlimited amount
|
||||
#client_mapblock_limit = 1000
|
||||
# Whether to fog out the end of the visible area
|
||||
#enable_fog = true
|
||||
# Whether to show the client debug info (has the same effect as hitting F5)
|
||||
|
@ -421,8 +421,9 @@ void Client::step(float dtime)
|
||||
ScopeProfiler sp(g_profiler, "Client: map timer and unload");
|
||||
std::vector<v3s16> deleted_blocks;
|
||||
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
|
||||
g_settings->getFloat("client_unload_unused_data_timeout"),
|
||||
&deleted_blocks);
|
||||
g_settings->getFloat("client_unload_unused_data_timeout"),
|
||||
g_settings->getS32("client_mapblock_limit"),
|
||||
&deleted_blocks);
|
||||
|
||||
/*
|
||||
Send info to server
|
||||
|
@ -104,6 +104,7 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("address", "");
|
||||
settings->setDefault("random_input", "false");
|
||||
settings->setDefault("client_unload_unused_data_timeout", "600");
|
||||
settings->setDefault("client_mapblock_limit", "1000");
|
||||
settings->setDefault("enable_fog", "true");
|
||||
settings->setDefault("fov", "72");
|
||||
settings->setDefault("view_bobbing", "true");
|
||||
|
142
src/map.cpp
142
src/map.cpp
@ -43,6 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "database-dummy.h"
|
||||
#include "database-sqlite3.h"
|
||||
#include <deque>
|
||||
#include <queue>
|
||||
#if USE_LEVELDB
|
||||
#include "database-leveldb.h"
|
||||
#endif
|
||||
@ -1399,10 +1400,25 @@ bool Map::getDayNightDiff(v3s16 blockpos)
|
||||
return false;
|
||||
}
|
||||
|
||||
struct TimeOrderedMapBlock {
|
||||
MapSector *sect;
|
||||
MapBlock *block;
|
||||
|
||||
TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
|
||||
sect(sect),
|
||||
block(block)
|
||||
{}
|
||||
|
||||
bool operator<(const TimeOrderedMapBlock &b) const
|
||||
{
|
||||
return block->getUsageTimer() < b.block->getUsageTimer();
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
Updates usage timers
|
||||
*/
|
||||
void Map::timerUpdate(float dtime, float unload_timeout,
|
||||
void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
|
||||
std::vector<v3s16> *unloaded_blocks)
|
||||
{
|
||||
bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
|
||||
@ -1416,48 +1432,108 @@ void Map::timerUpdate(float dtime, float unload_timeout,
|
||||
u32 block_count_all = 0;
|
||||
|
||||
beginSave();
|
||||
for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
|
||||
si != m_sectors.end(); ++si) {
|
||||
MapSector *sector = si->second;
|
||||
|
||||
bool all_blocks_deleted = true;
|
||||
// If there is no practical limit, we spare creation of mapblock_queue
|
||||
if (max_loaded_blocks == (u32)-1) {
|
||||
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
|
||||
si != m_sectors.end(); ++si) {
|
||||
MapSector *sector = si->second;
|
||||
|
||||
MapBlockVect blocks;
|
||||
sector->getBlocks(blocks);
|
||||
bool all_blocks_deleted = true;
|
||||
|
||||
for(MapBlockVect::iterator i = blocks.begin();
|
||||
i != blocks.end(); ++i) {
|
||||
MapBlock *block = (*i);
|
||||
MapBlockVect blocks;
|
||||
sector->getBlocks(blocks);
|
||||
|
||||
block->incrementUsageTimer(dtime);
|
||||
for (MapBlockVect::iterator i = blocks.begin();
|
||||
i != blocks.end(); ++i) {
|
||||
MapBlock *block = (*i);
|
||||
|
||||
if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout) {
|
||||
v3s16 p = block->getPos();
|
||||
block->incrementUsageTimer(dtime);
|
||||
|
||||
// Save if modified
|
||||
if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
|
||||
modprofiler.add(block->getModifiedReasonString(), 1);
|
||||
if (!saveBlock(block))
|
||||
continue;
|
||||
saved_blocks_count++;
|
||||
if (block->refGet() == 0
|
||||
&& block->getUsageTimer() > unload_timeout) {
|
||||
v3s16 p = block->getPos();
|
||||
|
||||
// Save if modified
|
||||
if (block->getModified() != MOD_STATE_CLEAN
|
||||
&& save_before_unloading) {
|
||||
modprofiler.add(block->getModifiedReasonString(), 1);
|
||||
if (!saveBlock(block))
|
||||
continue;
|
||||
saved_blocks_count++;
|
||||
}
|
||||
|
||||
// Delete from memory
|
||||
sector->deleteBlock(block);
|
||||
|
||||
if (unloaded_blocks)
|
||||
unloaded_blocks->push_back(p);
|
||||
|
||||
deleted_blocks_count++;
|
||||
} else {
|
||||
all_blocks_deleted = false;
|
||||
block_count_all++;
|
||||
}
|
||||
|
||||
// Delete from memory
|
||||
sector->deleteBlock(block);
|
||||
|
||||
if(unloaded_blocks)
|
||||
unloaded_blocks->push_back(p);
|
||||
|
||||
deleted_blocks_count++;
|
||||
}
|
||||
else {
|
||||
all_blocks_deleted = false;
|
||||
block_count_all++;
|
||||
|
||||
if (all_blocks_deleted) {
|
||||
sector_deletion_queue.push_back(si->first);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
|
||||
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
|
||||
si != m_sectors.end(); ++si) {
|
||||
MapSector *sector = si->second;
|
||||
|
||||
if(all_blocks_deleted) {
|
||||
sector_deletion_queue.push_back(si->first);
|
||||
MapBlockVect blocks;
|
||||
sector->getBlocks(blocks);
|
||||
|
||||
for(MapBlockVect::iterator i = blocks.begin();
|
||||
i != blocks.end(); ++i) {
|
||||
MapBlock *block = (*i);
|
||||
|
||||
block->incrementUsageTimer(dtime);
|
||||
mapblock_queue.push(TimeOrderedMapBlock(sector, block));
|
||||
}
|
||||
}
|
||||
block_count_all = mapblock_queue.size();
|
||||
// Delete old blocks, and blocks over the limit from the memory
|
||||
while (mapblock_queue.size() > max_loaded_blocks
|
||||
|| mapblock_queue.top().block->getUsageTimer() > unload_timeout) {
|
||||
TimeOrderedMapBlock b = mapblock_queue.top();
|
||||
mapblock_queue.pop();
|
||||
|
||||
MapBlock *block = b.block;
|
||||
|
||||
if (block->refGet() != 0)
|
||||
continue;
|
||||
|
||||
v3s16 p = block->getPos();
|
||||
|
||||
// Save if modified
|
||||
if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
|
||||
modprofiler.add(block->getModifiedReasonString(), 1);
|
||||
if (!saveBlock(block))
|
||||
continue;
|
||||
saved_blocks_count++;
|
||||
}
|
||||
|
||||
// Delete from memory
|
||||
b.sect->deleteBlock(block);
|
||||
|
||||
if (unloaded_blocks)
|
||||
unloaded_blocks->push_back(p);
|
||||
|
||||
deleted_blocks_count++;
|
||||
block_count_all--;
|
||||
}
|
||||
// Delete empty sectors
|
||||
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
|
||||
si != m_sectors.end(); ++si) {
|
||||
if (si->second->empty()) {
|
||||
sector_deletion_queue.push_back(si->first);
|
||||
}
|
||||
}
|
||||
}
|
||||
endSave();
|
||||
@ -1484,7 +1560,7 @@ void Map::timerUpdate(float dtime, float unload_timeout,
|
||||
|
||||
void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
|
||||
{
|
||||
timerUpdate(0.0, -1.0, unloaded_blocks);
|
||||
timerUpdate(0.0, -1.0, 0, unloaded_blocks);
|
||||
}
|
||||
|
||||
void Map::deleteSectors(std::vector<v2s16> §orList)
|
||||
|
@ -277,7 +277,7 @@ public:
|
||||
Updates usage timers and unloads unused blocks and sectors.
|
||||
Saves modified blocks before unloading on MAPTYPE_SERVER.
|
||||
*/
|
||||
void timerUpdate(float dtime, float unload_timeout,
|
||||
void timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
|
||||
std::vector<v3s16> *unloaded_blocks=NULL);
|
||||
|
||||
/*
|
||||
|
@ -59,7 +59,7 @@ MapBlock * MapSector::getBlockBuffered(s16 y)
|
||||
if(m_block_cache != NULL && y == m_block_cache_y){
|
||||
return m_block_cache;
|
||||
}
|
||||
|
||||
|
||||
// If block doesn't exist, return NULL
|
||||
std::map<s16, MapBlock*>::iterator n = m_blocks.find(y);
|
||||
if(n == m_blocks.end())
|
||||
@ -70,11 +70,11 @@ MapBlock * MapSector::getBlockBuffered(s16 y)
|
||||
else{
|
||||
block = n->second;
|
||||
}
|
||||
|
||||
|
||||
// Cache the last result
|
||||
m_block_cache_y = y;
|
||||
m_block_cache = block;
|
||||
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
@ -88,16 +88,16 @@ MapBlock * MapSector::createBlankBlockNoInsert(s16 y)
|
||||
assert(getBlockBuffered(y) == NULL); // Pre-condition
|
||||
|
||||
v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
|
||||
|
||||
|
||||
MapBlock *block = new MapBlock(m_parent, blockpos_map, m_gamedef);
|
||||
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
MapBlock * MapSector::createBlankBlock(s16 y)
|
||||
{
|
||||
MapBlock *block = createBlankBlockNoInsert(y);
|
||||
|
||||
|
||||
m_blocks[y] = block;
|
||||
|
||||
return block;
|
||||
@ -114,7 +114,7 @@ void MapSector::insertBlock(MapBlock *block)
|
||||
|
||||
v2s16 p2d(block->getPos().X, block->getPos().Z);
|
||||
assert(p2d == m_pos);
|
||||
|
||||
|
||||
// Insert into container
|
||||
m_blocks[block_y] = block;
|
||||
}
|
||||
@ -125,7 +125,7 @@ void MapSector::deleteBlock(MapBlock *block)
|
||||
|
||||
// Clear from cache
|
||||
m_block_cache = NULL;
|
||||
|
||||
|
||||
// Remove from container
|
||||
m_blocks.erase(block_y);
|
||||
|
||||
@ -142,6 +142,11 @@ void MapSector::getBlocks(MapBlockVect &dest)
|
||||
}
|
||||
}
|
||||
|
||||
bool MapSector::empty()
|
||||
{
|
||||
return m_blocks.empty();
|
||||
}
|
||||
|
||||
/*
|
||||
ServerMapSector
|
||||
*/
|
||||
@ -159,18 +164,18 @@ void ServerMapSector::serialize(std::ostream &os, u8 version)
|
||||
{
|
||||
if(!ser_ver_supported(version))
|
||||
throw VersionMismatchException("ERROR: MapSector format not supported");
|
||||
|
||||
|
||||
/*
|
||||
[0] u8 serialization version
|
||||
+ heightmap data
|
||||
*/
|
||||
|
||||
|
||||
// Server has both of these, no need to support not having them.
|
||||
//assert(m_objects != NULL);
|
||||
|
||||
// Write version
|
||||
os.write((char*)&version, 1);
|
||||
|
||||
|
||||
/*
|
||||
Add stuff here, if needed
|
||||
*/
|
||||
@ -193,18 +198,18 @@ ServerMapSector* ServerMapSector::deSerialize(
|
||||
/*
|
||||
Read stuff
|
||||
*/
|
||||
|
||||
|
||||
// Read version
|
||||
u8 version = SER_FMT_VER_INVALID;
|
||||
is.read((char*)&version, 1);
|
||||
|
||||
|
||||
if(!ser_ver_supported(version))
|
||||
throw VersionMismatchException("ERROR: MapSector format not supported");
|
||||
|
||||
|
||||
/*
|
||||
Add necessary reading stuff here
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
Get or create sector
|
||||
*/
|
||||
|
@ -40,7 +40,7 @@ class IGameDef;
|
||||
class MapSector
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
MapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
|
||||
virtual ~MapSector();
|
||||
|
||||
@ -58,16 +58,18 @@ public:
|
||||
MapBlock * createBlankBlock(s16 y);
|
||||
|
||||
void insertBlock(MapBlock *block);
|
||||
|
||||
|
||||
void deleteBlock(MapBlock *block);
|
||||
|
||||
|
||||
void getBlocks(MapBlockVect &dest);
|
||||
|
||||
|
||||
bool empty();
|
||||
|
||||
// Always false at the moment, because sector contains no metadata.
|
||||
bool differs_from_disk;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
// The pile of MapBlocks
|
||||
std::map<s16, MapBlock*> m_blocks;
|
||||
|
||||
@ -76,12 +78,12 @@ protected:
|
||||
v2s16 m_pos;
|
||||
|
||||
IGameDef *m_gamedef;
|
||||
|
||||
|
||||
// Last-used block is cached here for quicker access.
|
||||
// Be sure to set this to NULL when the cached block is deleted
|
||||
// Be sure to set this to NULL when the cached block is deleted
|
||||
MapBlock *m_block_cache;
|
||||
s16 m_block_cache_y;
|
||||
|
||||
|
||||
/*
|
||||
Private methods
|
||||
*/
|
||||
@ -94,7 +96,7 @@ class ServerMapSector : public MapSector
|
||||
public:
|
||||
ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
|
||||
~ServerMapSector();
|
||||
|
||||
|
||||
u32 getId() const
|
||||
{
|
||||
return MAPSECTOR_SERVER;
|
||||
@ -106,7 +108,7 @@ public:
|
||||
*/
|
||||
|
||||
void serialize(std::ostream &os, u8 version);
|
||||
|
||||
|
||||
static ServerMapSector* deSerialize(
|
||||
std::istream &is,
|
||||
Map *parent,
|
||||
@ -114,7 +116,7 @@ public:
|
||||
std::map<v2s16, MapSector*> & sectors,
|
||||
IGameDef *gamedef
|
||||
);
|
||||
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
@ -124,7 +126,7 @@ class ClientMapSector : public MapSector
|
||||
public:
|
||||
ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
|
||||
~ClientMapSector();
|
||||
|
||||
|
||||
u32 getId() const
|
||||
{
|
||||
return MAPSECTOR_CLIENT;
|
||||
@ -133,6 +135,6 @@ public:
|
||||
private:
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -594,7 +594,8 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
// Run Map's timers and unload unused data
|
||||
ScopeProfiler sp(g_profiler, "Server: map timer and unload");
|
||||
m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
|
||||
g_settings->getFloat("server_unload_unused_data_timeout"));
|
||||
g_settings->getFloat("server_unload_unused_data_timeout"),
|
||||
(u32)-1);
|
||||
}
|
||||
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user