Load blocks and objects behind player when in third-persion front-view (#13431)

This commit is contained in:
lhofhansl 2023-05-29 10:26:42 -07:00 committed by GitHub
parent fc3d6c1dd9
commit a8ec6092e2
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 41 additions and 20 deletions

@ -1014,8 +1014,8 @@ void Client::Send(NetworkPacket* pkt)
serverCommandFactoryTable[pkt->getCommand()].reliable);
}
// Will fill up 12 + 12 + 4 + 4 + 4 bytes
void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
// Will fill up 12 + 12 + 4 + 4 + 4 + 1 + 1 + 1 bytes
void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt, bool camera_inverted)
{
v3f pf = myplayer->getPosition() * 100;
v3f sf = myplayer->getSpeed() * 100;
@ -1039,9 +1039,11 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
[12+12+4+4] u32 keyPressed
[12+12+4+4+4] u8 fov*80
[12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
[12+12+4+4+4+1+1] u8 camera_inverted (bool)
*/
*pkt << position << speed << pitch << yaw << keyPressed;
*pkt << fov << wanted_range;
*pkt << camera_inverted;
}
void Client::interact(InteractAction action, const PointedThing& pointed)
@ -1076,7 +1078,7 @@ void Client::interact(InteractAction action, const PointedThing& pointed)
pkt.putLongString(tmp_os.str());
writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
writePlayerPos(myplayer, &m_env.getClientMap(), &pkt, m_camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT);
Send(&pkt);
}
@ -1378,6 +1380,7 @@ void Client::sendPlayerPos()
u8 wanted_range = map.getControl().wanted_range;
u32 keyPressed = player->control.getKeysPressed();
bool camera_inverted = m_camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT;
if (
player->last_position == player->getPosition() &&
@ -1386,6 +1389,7 @@ void Client::sendPlayerPos()
player->last_yaw == player->getYaw() &&
player->last_keyPressed == keyPressed &&
player->last_camera_fov == camera_fov &&
player->last_camera_inverted == camera_inverted &&
player->last_wanted_range == wanted_range)
return;
@ -1395,11 +1399,12 @@ void Client::sendPlayerPos()
player->last_yaw = player->getYaw();
player->last_keyPressed = keyPressed;
player->last_camera_fov = camera_fov;
player->last_camera_inverted = camera_inverted;
player->last_wanted_range = wanted_range;
NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1 + 1);
writePlayerPos(player, &map, &pkt);
writePlayerPos(player, &map, &pkt, camera_inverted);
Send(&pkt);
}

@ -84,6 +84,7 @@ public:
u32 last_keyPressed = 0;
u8 last_camera_fov = 0;
u8 last_wanted_range = 0;
bool last_camera_inverted = false;
float camera_impact = 0.0f;

@ -149,6 +149,9 @@ void RemoteClient::GetNextBlocks (
camera_dir.rotateYZBy(sao->getLookPitch());
camera_dir.rotateXZBy(sao->getRotation().Y);
if (sao->getCameraInverted())
camera_dir = -camera_dir;
u16 max_simul_sends_usually = m_max_simul_sends;
/*

@ -920,8 +920,10 @@ enum ToServerCommand
[2+12+12] s32 pitch*100
[2+12+12+4] s32 yaw*100
[2+12+12+4+4] u32 keyPressed
[2+12+12+4+4+1] u8 fov*80
[2+12+12+4+4+4] u8 fov*80
[2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
[2+12+12+4+4+4+1+1] u8 camera_inverted (bool)
*/
TOSERVER_GOTBLOCKS = 0x24,

@ -478,11 +478,14 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
f32 fov = 0;
u8 wanted_range = 0;
u8 bits = 0; // bits instead of bool so it is extensible later
*pkt >> keyPressed;
*pkt >> f32fov;
fov = (f32)f32fov / 80.0f;
*pkt >> wanted_range;
if (pkt->getRemainingBytes() >= 1)
*pkt >> bits;
v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
@ -500,6 +503,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
playersao->setPlayerYaw(yaw);
playersao->setFov(fov);
playersao->setWantedRange(wanted_range);
playersao->setCameraInverted(bits & 0x01);
player->control.unpackKeysPressed(keyPressed);

@ -105,6 +105,8 @@ public:
f32 getFov() const { return m_fov; }
void setWantedRange(const s16 range);
s16 getWantedRange() const { return m_wanted_range; }
void setCameraInverted(bool camera_inverted) { m_camera_inverted = camera_inverted; }
bool getCameraInverted() const { return m_camera_inverted; }
/*
Interaction interface
@ -219,6 +221,8 @@ private:
f32 m_fov = 0.0f;
s16 m_wanted_range = 0.0f;
bool m_camera_inverted = false; // this is not store in the player db
SimpleMetadata m_meta;
public:

@ -352,6 +352,8 @@ void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
v3f camera_dir = v3f(0,0,1);
camera_dir.rotateYZBy(playersao->getLookPitch());
camera_dir.rotateXZBy(playersao->getRotation().Y);
if (playersao->getCameraInverted())
camera_dir = -camera_dir;
fillViewConeBlock(pos,
player_ao_range,
playersao->getEyePosition(),