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Check for out-of-bounds breath when setting breath_max (#8493)
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@ -750,17 +750,26 @@ int ObjectRef::l_set_properties(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if (co == NULL) return 0;
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if (!co)
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return 0;
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ObjectProperties *prop = co->accessObjectProperties();
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if (!prop)
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return 0;
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read_object_properties(L, 2, prop, getServer(L)->idef());
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if (prop->hp_max < co->getHP()) {
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PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
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co->setHP(prop->hp_max, reason);
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
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}
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER &&
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prop->breath_max < co->getBreath())
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co->setBreath(prop->breath_max);
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co->notifyObjectPropertiesModified();
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return 0;
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}
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