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Enable connected glass by default (#13242)
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@ -185,7 +185,7 @@ opaque_water (Opaque liquids) bool false
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leaves_style (Leaves style) enum fancy fancy,simple,opaque
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leaves_style (Leaves style) enum fancy fancy,simple,opaque
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# Connects glass if supported by node.
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# Connects glass if supported by node.
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connected_glass (Connect glass) bool false
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connected_glass (Connect glass) bool true
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# Enable smooth lighting with simple ambient occlusion.
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# Enable smooth lighting with simple ambient occlusion.
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# Disable for speed or for different looks.
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# Disable for speed or for different looks.
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@ -165,7 +165,7 @@
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# Connects glass if supported by node.
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# Connects glass if supported by node.
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# type: bool
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# type: bool
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# connected_glass = false
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# connected_glass = true
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# Enable smooth lighting with simple ambient occlusion.
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# Enable smooth lighting with simple ambient occlusion.
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# Disable for speed or for different looks.
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# Disable for speed or for different looks.
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@ -195,7 +195,7 @@ void set_default_settings()
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settings->setDefault("vsync", "false");
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settings->setDefault("vsync", "false");
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settings->setDefault("fov", "72");
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settings->setDefault("fov", "72");
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settings->setDefault("leaves_style", "fancy");
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settings->setDefault("leaves_style", "fancy");
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settings->setDefault("connected_glass", "false");
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settings->setDefault("connected_glass", "true");
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settings->setDefault("smooth_lighting", "true");
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settings->setDefault("smooth_lighting", "true");
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settings->setDefault("performance_tradeoffs", "false");
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settings->setDefault("performance_tradeoffs", "false");
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settings->setDefault("lighting_alpha", "0.0");
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settings->setDefault("lighting_alpha", "0.0");
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