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Fix segfaults caused by the Environment not being initialized yet
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@ -2192,7 +2192,7 @@ These functions return the leftover itemstack.
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* `minetest.add_particlespawner(particlespawner definition)`
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* `minetest.add_particlespawner(particlespawner definition)`
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* Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds
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* Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds
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* Returns an `id`
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* Returns an `id`, and -1 if adding didn't succeed
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* `Deprecated: minetest.add_particlespawner(amount, time,
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* `Deprecated: minetest.add_particlespawner(amount, time,
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minpos, maxpos,
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minpos, maxpos,
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minvel, maxvel,
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minvel, maxvel,
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@ -2857,6 +2857,10 @@ std::string Server::getBanDescription(const std::string &ip_or_name)
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void Server::notifyPlayer(const char *name, const std::wstring &msg)
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void Server::notifyPlayer(const char *name, const std::wstring &msg)
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{
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{
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// m_env will be NULL if the server is initializing
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if (!m_env)
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return;
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Player *player = m_env->getPlayer(name);
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Player *player = m_env->getPlayer(name);
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if (!player)
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if (!player)
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return;
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return;
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@ -2870,6 +2874,10 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg)
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bool Server::showFormspec(const char *playername, const std::string &formspec,
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bool Server::showFormspec(const char *playername, const std::string &formspec,
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const std::string &formname)
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const std::string &formname)
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{
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{
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// m_env will be NULL if the server is initializing
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if (!m_env)
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return false;
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Player *player = m_env->getPlayer(playername);
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Player *player = m_env->getPlayer(playername);
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if (!player)
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if (!player)
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return false;
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return false;
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@ -3039,6 +3047,10 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
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float expirationtime, float size, bool
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float expirationtime, float size, bool
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collisiondetection, bool vertical, const std::string &texture)
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collisiondetection, bool vertical, const std::string &texture)
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{
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{
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// m_env will be NULL if the server is initializing
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if (!m_env)
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return;
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u16 peer_id = PEER_ID_INEXISTENT;
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u16 peer_id = PEER_ID_INEXISTENT;
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if (playername != "") {
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if (playername != "") {
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Player* player = m_env->getPlayer(playername.c_str());
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Player* player = m_env->getPlayer(playername.c_str());
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@ -3057,6 +3069,10 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
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bool collisiondetection, bool vertical, const std::string &texture,
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bool collisiondetection, bool vertical, const std::string &texture,
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const std::string &playername)
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const std::string &playername)
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{
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{
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// m_env will be NULL if the server is initializing
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if (!m_env)
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return -1;
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u16 peer_id = PEER_ID_INEXISTENT;
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u16 peer_id = PEER_ID_INEXISTENT;
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if (playername != "") {
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if (playername != "") {
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Player* player = m_env->getPlayer(playername.c_str());
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Player* player = m_env->getPlayer(playername.c_str());
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@ -3088,6 +3104,10 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
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void Server::deleteParticleSpawner(const std::string &playername, u32 id)
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void Server::deleteParticleSpawner(const std::string &playername, u32 id)
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{
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{
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// m_env will be NULL if the server is initializing
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if (!m_env)
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throw ServerError("Can't delete particle spawners during initialisation!");
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u16 peer_id = PEER_ID_INEXISTENT;
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u16 peer_id = PEER_ID_INEXISTENT;
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if (playername != "") {
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if (playername != "") {
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Player* player = m_env->getPlayer(playername.c_str());
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Player* player = m_env->getPlayer(playername.c_str());
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