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Possibly fixed the extremely rare PeerNotFound loop bug.
See explanation in http://2pktfkt.de/irc/minetest-delta/2011-08-22.html
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@ -1252,6 +1252,20 @@ void Server::AsyncRunStep()
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m_uptime.set(m_uptime.get() + dtime);
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}
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{
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// Process connection's timeouts
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JMutexAutoLock lock2(m_con_mutex);
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ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
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m_con.RunTimeouts(dtime);
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}
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{
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// This has to be called so that the client list gets synced
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// with the peer list of the connection
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ScopeProfiler sp(&g_profiler, "Server: peer change handling");
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handlePeerChanges();
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}
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/*
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Update m_time_of_day and overall game time
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*/
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@ -1294,20 +1308,6 @@ void Server::AsyncRunStep()
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}
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}
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{
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// Process connection's timeouts
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JMutexAutoLock lock2(m_con_mutex);
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ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
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m_con.RunTimeouts(dtime);
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}
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{
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// This has to be called so that the client list gets synced
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// with the peer list of the connection
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ScopeProfiler sp(&g_profiler, "Server: peer change handling");
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handlePeerChanges();
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}
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{
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JMutexAutoLock lock(m_env_mutex);
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// Step environment
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