mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
+ fake shading for the volumetric clouds
This commit is contained in:
parent
890d3468e7
commit
a99b7e6e05
@ -127,18 +127,21 @@ void Clouds::render()
|
||||
continue;
|
||||
|
||||
float b = m_brightness;
|
||||
video::SColor c(128,b*230,b*230,b*255);
|
||||
video::SColor c_top(128,b*240,b*240,b*255);
|
||||
video::SColor c_side_1(128,b*230,b*230,b*255);
|
||||
video::SColor c_side_2(128,b*220,b*220,b*245);
|
||||
video::SColor c_bottom(128,b*205,b*205,b*230);
|
||||
|
||||
video::S3DVertex v[4] =
|
||||
{
|
||||
video::S3DVertex(0,0,0, 0,0,0, c, 0, 1),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c, 1, 1),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c, 1, 0),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c, 0, 0)
|
||||
video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
|
||||
video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
|
||||
};
|
||||
|
||||
f32 rx = cloud_size;
|
||||
f32 ry = 16*BS;
|
||||
f32 ry = 8*BS;
|
||||
f32 rz = cloud_size;
|
||||
|
||||
for(int i=0;i<6;i++)
|
||||
@ -152,30 +155,40 @@ void Clouds::render()
|
||||
v[3].Pos.X= rx; v[3].Pos.Y= ry, v[3].Pos.Z=-rz;
|
||||
break;
|
||||
case 1: // back
|
||||
for(int j=0;j<4;j++)
|
||||
v[j].Color=c_side_1;
|
||||
v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
|
||||
v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
|
||||
v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
|
||||
v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
|
||||
break;
|
||||
case 2: //right
|
||||
for(int j=0;j<4;j++)
|
||||
v[j].Color=c_side_2;
|
||||
v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
|
||||
v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
|
||||
v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
|
||||
v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
|
||||
break;
|
||||
case 3: // front
|
||||
for(int j=0;j<4;j++)
|
||||
v[j].Color=c_side_1;
|
||||
v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
|
||||
v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
|
||||
v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
|
||||
v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
|
||||
break;
|
||||
case 4: // left
|
||||
for(int j=0;j<4;j++)
|
||||
v[j].Color=c_side_2;
|
||||
v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
|
||||
v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
|
||||
v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
|
||||
v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
|
||||
break;
|
||||
case 5: // bottom
|
||||
for(int j=0;j<4;j++)
|
||||
v[j].Color=c_bottom;
|
||||
v[0].Pos.X= rx; v[0].Pos.Y=-ry; v[0].Pos.Z= rz;
|
||||
v[1].Pos.X=-rx; v[1].Pos.Y=-ry; v[1].Pos.Z= rz;
|
||||
v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
|
||||
|
Loading…
Reference in New Issue
Block a user