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Remove unwanted ! from ifs in inventory record-for-rollback code
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@ -360,7 +360,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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IRollbackReportSink *rollback = gamedef->rollback();
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// If source is not infinite, record item take
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if(!src_can_take_count != -1){
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if(src_can_take_count != -1){
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RollbackAction action;
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std::string loc;
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{
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@ -373,7 +373,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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rollback->reportAction(action);
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}
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// If destination is not infinite, record item put
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if(!dst_can_put_count != -1){
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if(dst_can_put_count != -1){
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RollbackAction action;
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std::string loc;
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{
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@ -633,7 +633,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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IRollbackReportSink *rollback = gamedef->rollback();
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// If source is not infinite, record item take
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if(!src_can_take_count != -1){
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if(src_can_take_count != -1){
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RollbackAction action;
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std::string loc;
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{
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