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Partial damage cheat fix: node damages server side (#4981)
* Damage cheat fix: server side * Lava/Node damages overtime server side * lava hurt interval is only for old protocol
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@ -252,37 +252,31 @@ void ClientEnvironment::step(float dtime)
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m_script->environment_step(dtime);
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}
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/*
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A quick draft of lava damage
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*/
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if(m_lava_hurt_interval.step(dtime, 1.0))
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{
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v3f pf = lplayer->getPosition();
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// Feet, middle and head
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v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS);
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MapNode n1 = m_map->getNodeNoEx(p1);
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v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS);
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MapNode n2 = m_map->getNodeNoEx(p2);
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v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
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MapNode n3 = m_map->getNodeNoEx(p3);
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u32 damage_per_second = 0;
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damage_per_second = MYMAX(damage_per_second,
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m_client->ndef()->get(n1).damage_per_second);
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damage_per_second = MYMAX(damage_per_second,
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m_client->ndef()->get(n2).damage_per_second);
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damage_per_second = MYMAX(damage_per_second,
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m_client->ndef()->get(n3).damage_per_second);
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if(damage_per_second != 0)
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{
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damageLocalPlayer(damage_per_second, true);
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}
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}
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// Protocol v29 make this behaviour obsolete
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if (getGameDef()->getProtoVersion() < 29) {
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if (m_lava_hurt_interval.step(dtime, 1.0)) {
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v3f pf = lplayer->getPosition();
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// Feet, middle and head
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v3s16 p1 = floatToInt(pf + v3f(0, BS * 0.1, 0), BS);
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MapNode n1 = m_map->getNodeNoEx(p1);
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v3s16 p2 = floatToInt(pf + v3f(0, BS * 0.8, 0), BS);
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MapNode n2 = m_map->getNodeNoEx(p2);
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v3s16 p3 = floatToInt(pf + v3f(0, BS * 1.6, 0), BS);
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MapNode n3 = m_map->getNodeNoEx(p3);
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u32 damage_per_second = 0;
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damage_per_second = MYMAX(damage_per_second,
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m_client->ndef()->get(n1).damage_per_second);
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damage_per_second = MYMAX(damage_per_second,
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m_client->ndef()->get(n2).damage_per_second);
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damage_per_second = MYMAX(damage_per_second,
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m_client->ndef()->get(n3).damage_per_second);
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if (damage_per_second != 0)
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damageLocalPlayer(damage_per_second, true);
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}
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/*
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Drowning
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*/
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@ -941,6 +941,30 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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setBreath(m_breath + 1);
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}
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if (m_node_hurt_interval.step(dtime, 1.0)) {
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// Feet, middle and head
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v3s16 p1 = floatToInt(m_base_position + v3f(0, BS*0.1, 0), BS);
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MapNode n1 = m_env->getMap().getNodeNoEx(p1);
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v3s16 p2 = floatToInt(m_base_position + v3f(0, BS*0.8, 0), BS);
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MapNode n2 = m_env->getMap().getNodeNoEx(p2);
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v3s16 p3 = floatToInt(m_base_position + v3f(0, BS*1.6, 0), BS);
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MapNode n3 = m_env->getMap().getNodeNoEx(p3);
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u32 damage_per_second = 0;
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damage_per_second = MYMAX(damage_per_second,
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m_env->getGameDef()->ndef()->get(n1).damage_per_second);
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damage_per_second = MYMAX(damage_per_second,
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m_env->getGameDef()->ndef()->get(n2).damage_per_second);
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damage_per_second = MYMAX(damage_per_second,
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m_env->getGameDef()->ndef()->get(n3).damage_per_second);
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if (damage_per_second != 0 && m_hp > 0) {
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s16 newhp = ((s32) damage_per_second > m_hp ? 0 : m_hp - damage_per_second);
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setHP(newhp);
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m_env->getGameDef()->SendPlayerHPOrDie(this);
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}
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}
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if (!m_properties_sent) {
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m_properties_sent = true;
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std::string str = getPropertyPacket();
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@ -375,6 +375,7 @@ private:
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// Timers
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IntervalLimiter m_breathing_interval;
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IntervalLimiter m_drowning_interval;
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IntervalLimiter m_node_hurt_interval;
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int m_wield_index;
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bool m_position_not_sent;
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