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https://github.com/minetest/minetest.git
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7a64527db5
commit
a9cca5e76c
@ -2187,9 +2187,6 @@ curl_file_download_timeout (cURL file download timeout) int 300000 5000 21474836
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[**Miscellaneous]
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# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
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screen_dpi (DPI) int 72 1
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# Adjust the detected display density, used for scaling UI elements.
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display_density_factor (Display Density Scaling Factor) float 1 0.5 5.0
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@ -205,6 +205,9 @@ enum EAPPLICATION_EVENT_TYPE
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//! The application received a memory warning.
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EAET_MEMORY_WARNING,
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//! The display density changed (only works on SDL).
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EAET_DPI_CHANGED,
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//! No real event, but to get number of event types.
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EAET_COUNT
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};
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@ -285,6 +285,11 @@ CIrrDeviceSDL::CIrrDeviceSDL(const SIrrlichtCreationParameters ¶m) :
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SDL_SetHint(SDL_HINT_TV_REMOTE_AS_JOYSTICK, "0");
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#endif
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#if SDL_VERSION_ATLEAST(2, 24, 0)
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// highdpi support on Windows
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SDL_SetHint(SDL_HINT_WINDOWS_DPI_SCALING, "1");
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#endif
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// Minetest has its own code to synthesize mouse events from touch events,
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// so we prevent SDL from doing it.
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SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
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@ -475,6 +480,7 @@ bool CIrrDeviceSDL::createWindow()
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bool CIrrDeviceSDL::createWindowWithContext()
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{
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u32 SDL_Flags = 0;
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SDL_Flags |= SDL_WINDOW_ALLOW_HIGHDPI;
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SDL_Flags |= getFullscreenFlag(CreationParams.Fullscreen);
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if (Resizable)
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@ -589,13 +595,16 @@ bool CIrrDeviceSDL::createWindowWithContext()
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return false;
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}
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// Update Width and Height to match the actual window size.
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// In fullscreen mode, the window size specified in SIrrlichtCreationParameters
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// is ignored, so we cannot rely on it.
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int w = 0, h = 0;
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SDL_GetWindowSize(Window, &w, &h);
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Width = w;
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Height = h;
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updateSizeAndScale();
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if (ScaleX != 1.0f || ScaleY != 1.0f) {
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// The given window size is in pixels, not in screen coordinates.
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// We can only do the conversion now since we didn't know the scale before.
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SDL_SetWindowSize(Window, CreationParams.WindowSize.Width / ScaleX,
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CreationParams.WindowSize.Height / ScaleY);
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// Re-center, otherwise large, non-maximized windows go offscreen.
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SDL_SetWindowPosition(Window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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updateSizeAndScale();
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}
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return true;
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#endif // !_IRR_EMSCRIPTEN_PLATFORM_
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@ -659,10 +668,10 @@ bool CIrrDeviceSDL::run()
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irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;
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irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
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MouseX = irrevent.MouseInput.X = SDL_event.motion.x;
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MouseY = irrevent.MouseInput.Y = SDL_event.motion.y;
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MouseXRel = SDL_event.motion.xrel;
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MouseYRel = SDL_event.motion.yrel;
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MouseX = irrevent.MouseInput.X = SDL_event.motion.x * ScaleX;
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MouseY = irrevent.MouseInput.Y = SDL_event.motion.y * ScaleY;
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MouseXRel = SDL_event.motion.xrel * ScaleX;
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MouseYRel = SDL_event.motion.yrel * ScaleY;
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irrevent.MouseInput.ButtonStates = MouseButtonStates;
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irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;
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irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;
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@ -694,8 +703,8 @@ bool CIrrDeviceSDL::run()
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SDL_Keymod keymod = SDL_GetModState();
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irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;
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irrevent.MouseInput.X = SDL_event.button.x;
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irrevent.MouseInput.Y = SDL_event.button.y;
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irrevent.MouseInput.X = SDL_event.button.x * ScaleX;
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irrevent.MouseInput.Y = SDL_event.button.y * ScaleY;
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irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;
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irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;
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@ -827,14 +836,25 @@ bool CIrrDeviceSDL::run()
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case SDL_WINDOWEVENT:
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switch (SDL_event.window.event) {
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case SDL_WINDOWEVENT_RESIZED:
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if ((SDL_event.window.data1 != (int)Width) || (SDL_event.window.data2 != (int)Height)) {
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Width = SDL_event.window.data1;
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Height = SDL_event.window.data2;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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#if SDL_VERSION_ATLEAST(2, 0, 18)
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case SDL_WINDOWEVENT_DISPLAY_CHANGED:
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#endif
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u32 old_w = Width, old_h = Height;
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f32 old_scale_x = ScaleX, old_scale_y = ScaleY;
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updateSizeAndScale();
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if (old_w != Width || old_h != Height) {
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if (VideoDriver)
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VideoDriver->OnResize(core::dimension2d<u32>(Width, Height));
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}
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if (old_scale_x != ScaleX || old_scale_y != ScaleY) {
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irrevent.EventType = EET_APPLICATION_EVENT;
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irrevent.ApplicationEvent.EventType = EAET_DPI_CHANGED;
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postEventFromUser(irrevent);
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}
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break;
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}
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break;
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case SDL_USEREVENT:
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irrevent.EventType = irr::EET_USER_EVENT;
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@ -1030,25 +1050,26 @@ bool CIrrDeviceSDL::activateJoysticks(core::array<SJoystickInfo> &joystickInfo)
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return false;
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}
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void CIrrDeviceSDL::updateSizeAndScale()
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{
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int window_w, window_h;
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SDL_GetWindowSize(Window, &window_w, &window_h);
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int drawable_w, drawable_h;
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SDL_GL_GetDrawableSize(Window, &drawable_w, &drawable_h);
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ScaleX = (float)drawable_w / (float)window_w;
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ScaleY = (float)drawable_h / (float)window_h;
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Width = drawable_w;
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Height = drawable_h;
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}
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//! Get the display density in dots per inch.
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float CIrrDeviceSDL::getDisplayDensity() const
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{
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if (!Window)
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return 0.0f;
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int window_w;
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int window_h;
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SDL_GetWindowSize(Window, &window_w, &window_h);
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int drawable_w;
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int drawable_h;
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SDL_GL_GetDrawableSize(Window, &drawable_w, &drawable_h);
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// assume 96 dpi
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float dpi_w = (float)drawable_w / (float)window_w * 96.0f;
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float dpi_h = (float)drawable_h / (float)window_h * 96.0f;
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return std::max(dpi_w, dpi_h);
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return std::max(ScaleX * 96.0f, ScaleY * 96.0f);
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}
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void CIrrDeviceSDL::SwapWindow()
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@ -158,7 +158,8 @@ public:
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//! Sets the new position of the cursor.
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void setPosition(s32 x, s32 y) override
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{
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SDL_WarpMouseInWindow(Device->Window, x, y);
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SDL_WarpMouseInWindow(Device->Window,
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x / Device->ScaleX, y / Device->ScaleY);
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if (SDL_GetRelativeMouseMode()) {
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// There won't be an event for this warp (details on libsdl-org/SDL/issues/6034)
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@ -300,6 +301,8 @@ private:
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u32 MouseButtonStates;
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u32 Width, Height;
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f32 ScaleX = 1.0f, ScaleY = 1.0f;
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void updateSizeAndScale();
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bool Resizable;
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@ -1,3 +1,5 @@
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# When enabling SDL2 by default on macOS, don't forget to change
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# "NSHighResolutionCapable" to true in "Info.plist".
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if(NOT APPLE)
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set(DEFAULT_SDL2 ON)
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endif()
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@ -10,7 +10,9 @@
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</trustInfo>
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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<!-- https://learn.microsoft.com/en-us/windows/win32/hidpi/setting-the-default-dpi-awareness-for-a-process#setting-default-awareness-with-the-application-manifest -->
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
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<activeCodePage xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">UTF-8</activeCodePage>
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<heapType xmlns="http://schemas.microsoft.com/SMI/2020/WindowsSettings">SegmentHeap</heapType>
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</windowsSettings>
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@ -69,6 +69,7 @@ static void dump_start_data(const GameStartData &data)
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ClientLauncher::~ClientLauncher()
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{
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delete input;
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g_settings->deregisterChangedCallback("dpi_change_notifier", setting_changed_callback, this);
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g_settings->deregisterChangedCallback("gui_scaling", setting_changed_callback, this);
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delete g_fontengine;
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@ -129,6 +130,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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guienv = m_rendering_engine->get_gui_env();
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config_guienv();
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g_settings->registerChangedCallback("dpi_change_notifier", setting_changed_callback, this);
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g_settings->registerChangedCallback("gui_scaling", setting_changed_callback, this);
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g_fontengine = new FontEngine(guienv);
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@ -59,7 +59,7 @@ FontEngine::FontEngine(gui::IGUIEnvironment* env) :
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"mono_font_path", "mono_font_path_bold", "mono_font_path_italic",
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"mono_font_path_bold_italic",
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"fallback_font_path",
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"screen_dpi", "gui_scaling",
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"dpi_change_notifier", "gui_scaling",
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};
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for (auto name : settings)
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@ -60,6 +60,7 @@ Hud::Hud(Client *client, LocalPlayer *player,
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this->inventory = inventory;
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readScalingSetting();
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g_settings->registerChangedCallback("dpi_change_notifier", setting_changed_callback, this);
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g_settings->registerChangedCallback("hud_scaling", setting_changed_callback, this);
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for (auto &hbar_color : hbar_colors)
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@ -153,6 +154,7 @@ void Hud::readScalingSetting()
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Hud::~Hud()
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{
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g_settings->deregisterChangedCallback("dpi_change_notifier", setting_changed_callback, this);
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g_settings->deregisterChangedCallback("hud_scaling", setting_changed_callback, this);
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if (m_selection_mesh)
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@ -113,6 +113,15 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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return true;
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}
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if (event.EventType == EET_APPLICATION_EVENT &&
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event.ApplicationEvent.EventType == EAET_DPI_CHANGED) {
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// This is a fake setting so that we can use (de)registerChangedCallback
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// not only to listen for gui/hud_scaling changes, but also for DPI changes.
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g_settings->setU16("dpi_change_notifier",
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g_settings->getU16("dpi_change_notifier") + 1);
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return true;
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}
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// This is separate from other keyboard handling so that it also works in menus.
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if (event.EventType == EET_KEY_INPUT_EVENT) {
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const KeyPress keyCode(event.KeyInput);
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@ -462,18 +462,14 @@ const VideoDriverInfo &RenderingEngine::getVideoDriverInfo(irr::video::E_DRIVER_
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float RenderingEngine::getDisplayDensity()
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{
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float user_factor = g_settings->getFloat("display_density_factor", 0.5f, 5.0f);
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#ifndef __ANDROID__
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static float cached_display_density = [&] {
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float dpi = get_raw_device()->getDisplayDensity();
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// fall back to manually specified dpi
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if (dpi == 0.0f)
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dpi = g_settings->getFloat("screen_dpi");
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return dpi / 96.0f;
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}();
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return std::max(cached_display_density * g_settings->getFloat("display_density_factor"), 0.5f);
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float dpi = get_raw_device()->getDisplayDensity();
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if (dpi == 0.0f)
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dpi = 96.0f;
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return std::max(dpi / 96.0f * user_factor, 0.5f);
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#else // __ANDROID__
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return porting::getDisplayDensity();
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return porting::getDisplayDensity() * user_factor;
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#endif // __ANDROID__
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}
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@ -536,8 +536,8 @@ void set_default_settings()
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settings->setDefault("server_description", "");
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settings->setDefault("enable_console", "false");
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settings->setDefault("screen_dpi", "72");
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settings->setDefault("display_density_factor", "1");
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settings->setDefault("dpi_change_notifier", "0");
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// Altered settings for macOS
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#if defined(__MACH__) && defined(__APPLE__)
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