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Fix documentation of emergequeue_limit settings
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@ -2159,15 +2159,15 @@ chunksize (Chunk size) int 5
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enable_mapgen_debug_info (Mapgen debug) bool false
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# Maximum number of blocks that can be queued for loading.
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emergequeue_limit_total (Absolute limit of emerge queues) int 512
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emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 512
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# Maximum number of blocks to be queued that are to be loaded from file.
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# Set to blank for an appropriate amount to be chosen automatically.
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emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
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# This limit is enforced per player.
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emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 64
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# Maximum number of blocks to be queued that are to be generated.
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# Set to blank for an appropriate amount to be chosen automatically.
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emergequeue_limit_generate (Limit of emerge queues to generate) int 64
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# This limit is enforced per player.
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emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 64
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# Number of emerge threads to use.
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# Value 0:
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@ -3251,12 +3251,12 @@
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# emergequeue_limit_total = 512
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# Maximum number of blocks to be queued that are to be loaded from file.
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# Set to blank for an appropriate amount to be chosen automatically.
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# This limit is enforced per player.
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# type: int
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# emergequeue_limit_diskonly = 64
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# Maximum number of blocks to be queued that are to be generated.
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# Set to blank for an appropriate amount to be chosen automatically.
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# This limit is enforced per player.
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# type: int
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# emergequeue_limit_generate = 64
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@ -159,6 +159,7 @@ EmergeManager::EmergeManager(Server *server)
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nthreads = 1;
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m_qlimit_total = g_settings->getU16("emergequeue_limit_total");
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// FIXME: these fallback values are probably not good
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if (!g_settings->getU16NoEx("emergequeue_limit_diskonly", m_qlimit_diskonly))
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m_qlimit_diskonly = nthreads * 5 + 1;
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if (!g_settings->getU16NoEx("emergequeue_limit_generate", m_qlimit_generate))
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