mirror of
https://github.com/minetest/minetest.git
synced 2024-12-24 15:12:23 +01:00
Handle blank blocks in database
Fix screwed-up indentation
This commit is contained in:
parent
a439aea9ba
commit
aa172bdda4
@ -208,93 +208,104 @@ void Database_SQLite3::saveBlock(MapBlock *block)
|
||||
MapBlock* Database_SQLite3::loadBlock(v3s16 blockpos)
|
||||
{
|
||||
v2s16 p2d(blockpos.X, blockpos.Z);
|
||||
verifyDatabase();
|
||||
|
||||
if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
|
||||
infostream<<"WARNING: Could not bind block position for load: "
|
||||
<<sqlite3_errmsg(m_database)<<std::endl;
|
||||
if(sqlite3_step(m_database_read) == SQLITE_ROW) {
|
||||
/*
|
||||
Make sure sector is loaded
|
||||
*/
|
||||
MapSector *sector = srvmap->createSector(p2d);
|
||||
|
||||
/*
|
||||
Load block
|
||||
*/
|
||||
const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
|
||||
size_t len = sqlite3_column_bytes(m_database_read, 0);
|
||||
|
||||
std::string datastr(data, len);
|
||||
|
||||
// srvmap->loadBlock(&datastr, blockpos, sector, false);
|
||||
verifyDatabase();
|
||||
|
||||
if (sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK) {
|
||||
infostream << "WARNING: Could not bind block position for load: "
|
||||
<< sqlite3_errmsg(m_database)<<std::endl;
|
||||
}
|
||||
|
||||
if (sqlite3_step(m_database_read) == SQLITE_ROW) {
|
||||
/*
|
||||
Make sure sector is loaded
|
||||
*/
|
||||
MapSector *sector = srvmap->createSector(p2d);
|
||||
|
||||
/*
|
||||
Load block
|
||||
*/
|
||||
const char *data = (const char *)sqlite3_column_blob(m_database_read, 0);
|
||||
size_t len = sqlite3_column_bytes(m_database_read, 0);
|
||||
if (data == NULL || len == 0) {
|
||||
errorstream << "Blank block data in database (data == NULL || len"
|
||||
" == 0) (" << blockpos.X << "," << blockpos.Y << ","
|
||||
<< blockpos.Z << ")" << std::endl;
|
||||
|
||||
if (g_settings->getBool("ignore_world_load_errors")) {
|
||||
errorstream << "Ignoring block load error. Duck and cover! "
|
||||
<< "(ignore_world_load_errors)" << std::endl;
|
||||
} else {
|
||||
throw SerializationError("Blank block data in database");
|
||||
}
|
||||
}
|
||||
|
||||
std::string datastr(data, len);
|
||||
|
||||
//srvmap->loadBlock(&datastr, blockpos, sector, false);
|
||||
|
||||
try {
|
||||
std::istringstream is(datastr, std::ios_base::binary);
|
||||
|
||||
u8 version = SER_FMT_VER_INVALID;
|
||||
is.read((char*)&version, 1);
|
||||
std::istringstream is(datastr, std::ios_base::binary);
|
||||
|
||||
if(is.fail())
|
||||
throw SerializationError("ServerMap::loadBlock(): Failed"
|
||||
" to read MapBlock version");
|
||||
u8 version = SER_FMT_VER_INVALID;
|
||||
is.read((char*)&version, 1);
|
||||
|
||||
MapBlock *block = NULL;
|
||||
bool created_new = false;
|
||||
block = sector->getBlockNoCreateNoEx(blockpos.Y);
|
||||
if(block == NULL)
|
||||
{
|
||||
block = sector->createBlankBlockNoInsert(blockpos.Y);
|
||||
created_new = true;
|
||||
}
|
||||
|
||||
// Read basic data
|
||||
block->deSerialize(is, version, true);
|
||||
|
||||
// If it's a new block, insert it to the map
|
||||
if(created_new)
|
||||
sector->insertBlock(block);
|
||||
|
||||
/*
|
||||
Save blocks loaded in old format in new format
|
||||
*/
|
||||
if (is.fail())
|
||||
throw SerializationError("ServerMap::loadBlock(): Failed"
|
||||
" to read MapBlock version");
|
||||
|
||||
//if(version < SER_FMT_VER_HIGHEST || save_after_load)
|
||||
// Only save if asked to; no need to update version
|
||||
//if(save_after_load)
|
||||
// saveBlock(block);
|
||||
|
||||
// We just loaded it from, so it's up-to-date.
|
||||
block->resetModified();
|
||||
MapBlock *block = NULL;
|
||||
bool created_new = false;
|
||||
block = sector->getBlockNoCreateNoEx(blockpos.Y);
|
||||
if (block == NULL)
|
||||
{
|
||||
block = sector->createBlankBlockNoInsert(blockpos.Y);
|
||||
created_new = true;
|
||||
}
|
||||
|
||||
}
|
||||
catch(SerializationError &e)
|
||||
{
|
||||
errorstream<<"Invalid block data in database"
|
||||
<<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
|
||||
<<" (SerializationError): "<<e.what()<<std::endl;
|
||||
|
||||
// TODO: Block should be marked as invalid in memory so that it is
|
||||
// not touched but the game can run
|
||||
// Read basic data
|
||||
block->deSerialize(is, version, true);
|
||||
|
||||
if(g_settings->getBool("ignore_world_load_errors")){
|
||||
errorstream<<"Ignoring block load error. Duck and cover! "
|
||||
<<"(ignore_world_load_errors)"<<std::endl;
|
||||
} else {
|
||||
throw SerializationError("Invalid block data in database");
|
||||
//assert(0);
|
||||
}
|
||||
}
|
||||
// If it's a new block, insert it to the map
|
||||
if (created_new)
|
||||
sector->insertBlock(block);
|
||||
|
||||
/*
|
||||
Save blocks loaded in old format in new format
|
||||
*/
|
||||
//if(version < SER_FMT_VER_HIGHEST || save_after_load)
|
||||
// Only save if asked to; no need to update version
|
||||
//if(save_after_load)
|
||||
// saveBlock(block);
|
||||
|
||||
sqlite3_step(m_database_read);
|
||||
// We should never get more than 1 row, so ok to reset
|
||||
sqlite3_reset(m_database_read);
|
||||
// We just loaded it from, so it's up-to-date.
|
||||
block->resetModified();
|
||||
}
|
||||
catch(SerializationError &e)
|
||||
{
|
||||
errorstream << "Invalid block data in database"
|
||||
<< " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")"
|
||||
<< " (SerializationError): " << e.what() << std::endl;
|
||||
|
||||
return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here
|
||||
}
|
||||
sqlite3_reset(m_database_read);
|
||||
return(NULL);
|
||||
// TODO: Block should be marked as invalid in memory so that it is
|
||||
// not touched but the game can run
|
||||
|
||||
if (g_settings->getBool("ignore_world_load_errors")) {
|
||||
errorstream << "Ignoring block load error. Duck and cover! "
|
||||
<< "(ignore_world_load_errors)" << std::endl;
|
||||
} else {
|
||||
throw SerializationError("Invalid block data in database");
|
||||
//assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
sqlite3_step(m_database_read);
|
||||
// We should never get more than 1 row, so ok to reset
|
||||
sqlite3_reset(m_database_read);
|
||||
|
||||
return srvmap->getBlockNoCreateNoEx(blockpos); // should not be using this here
|
||||
}
|
||||
sqlite3_reset(m_database_read);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Database_SQLite3::createDatabase()
|
||||
|
Loading…
Reference in New Issue
Block a user